view src/video/bwindow/SDL_BWin.h @ 4532:dc4a3de60d3a

Logitech G15 on Ubuntu 10.04: code = 1, sym = 0xFF1B (Escape) scancode = 41 (Escape) code = 2, sym = 0x31 (1) scancode = 30 (1) code = 3, sym = 0x32 (2) scancode = 31 (2) code = 4, sym = 0x33 (3) scancode = 32 (3) code = 5, sym = 0x34 (4) scancode = 33 (4) code = 6, sym = 0x35 (5) scancode = 34 (5) code = 7, sym = 0x36 (6) scancode = 35 (6) code = 8, sym = 0x37 (7) scancode = 36 (7) code = 9, sym = 0x38 (8) scancode = 37 (8) code = 10, sym = 0x39 (9) scancode = 38 (9) code = 11, sym = 0x30 (0) scancode = 39 (0) code = 12, sym = 0x2D (minus) scancode = 45 (-) code = 13, sym = 0x3D (equal) scancode = 46 (=) code = 14, sym = 0xFF08 (BackSpace) scancode = 42 (Backspace) code = 15, sym = 0xFF09 (Tab) scancode = 43 (Tab) code = 16, sym = 0x71 (q) scancode = 20 (Q) code = 17, sym = 0x77 (w) scancode = 26 (W) code = 18, sym = 0x65 (e) scancode = 8 (E) code = 19, sym = 0x72 (r) scancode = 21 (R) code = 20, sym = 0x74 (t) scancode = 23 (T) code = 21, sym = 0x79 (y) scancode = 28 (Y) code = 22, sym = 0x75 (u) scancode = 24 (U) code = 23, sym = 0x69 (i) scancode = 12 (I) code = 24, sym = 0x6F (o) scancode = 18 (O) code = 25, sym = 0x70 (p) scancode = 19 (P) code = 26, sym = 0x5B (bracketleft) scancode = 47 ([) code = 27, sym = 0x5D (bracketright) scancode = 48 (]) code = 28, sym = 0xFF0D (Return) scancode = 40 (Return) code = 29, sym = 0xFFE3 (Control_L) scancode = 224 (Left Ctrl) code = 30, sym = 0x61 (a) scancode = 4 (A) code = 31, sym = 0x73 (s) scancode = 22 (S) code = 32, sym = 0x64 (d) scancode = 7 (D) code = 33, sym = 0x66 (f) scancode = 9 (F) code = 34, sym = 0x67 (g) scancode = 10 (G) code = 35, sym = 0x68 (h) scancode = 11 (H) code = 36, sym = 0x6A (j) scancode = 13 (J) code = 37, sym = 0x6B (k) scancode = 14 (K) code = 38, sym = 0x6C (l) scancode = 15 (L) code = 39, sym = 0x3B (semicolon) scancode = 51 (;) code = 40, sym = 0x27 (apostrophe) scancode = 52 (') code = 41, sym = 0x60 (grave) scancode = 53 (`) code = 42, sym = 0xFFE1 (Shift_L) scancode = 225 (Left Shift) code = 43, sym = 0x5C (backslash) scancode = 49 (\) code = 44, sym = 0x7A (z) scancode = 29 (Z) code = 45, sym = 0x78 (x) scancode = 27 (X) code = 46, sym = 0x63 (c) scancode = 6 (C) code = 47, sym = 0x76 (v) scancode = 25 (V) code = 48, sym = 0x62 (b) scancode = 5 (B) code = 49, sym = 0x6E (n) scancode = 17 (N) code = 50, sym = 0x6D (m) scancode = 16 (M) code = 51, sym = 0x2C (comma) scancode = 54 (,) code = 52, sym = 0x2E (period) scancode = 55 (.) code = 53, sym = 0x2F (slash) scancode = 56 (/) code = 54, sym = 0xFFE2 (Shift_R) scancode = 229 (Right Shift) code = 55, sym = 0xFFAA (KP_Multiply) scancode = 85 (Keypad *) code = 56, sym = 0xFFE9 (Alt_L) scancode = 226 (Left Alt) code = 57, sym = 0x20 (space) scancode = 44 (Space) code = 58, sym = 0xFFE5 (Caps_Lock) scancode = 57 (CapsLock) code = 59, sym = 0xFFBE (F1) scancode = 58 (F1) code = 60, sym = 0xFFBF (F2) scancode = 59 (F2) code = 61, sym = 0xFFC0 (F3) scancode = 60 (F3) code = 62, sym = 0xFFC1 (F4) scancode = 61 (F4) code = 63, sym = 0xFFC2 (F5) scancode = 62 (F5) code = 64, sym = 0xFFC3 (F6) scancode = 63 (F6) code = 65, sym = 0xFFC4 (F7) scancode = 64 (F7) code = 66, sym = 0xFFC5 (F8) scancode = 65 (F8) code = 67, sym = 0xFFC6 (F9) scancode = 66 (F9) code = 68, sym = 0xFFC7 (F10) scancode = 67 (F10) code = 69, sym = 0xFF7F (Num_Lock) scancode = 83 (Numlock) code = 70, sym = 0xFF14 (Scroll_Lock) scancode = 71 (ScrollLock) code = 71, sym = 0xFF95 (KP_Home) scancode = 95 (Keypad 7) code = 72, sym = 0xFF97 (KP_Up) scancode = 96 (Keypad 8) code = 73, sym = 0xFF9A (KP_Prior) scancode = 97 (Keypad 9) code = 74, sym = 0xFFAD (KP_Subtract) scancode = 86 (Keypad -) code = 75, sym = 0xFF96 (KP_Left) scancode = 92 (Keypad 4) code = 76, sym = 0xFF9D (KP_Begin) scancode = 93 (Keypad 5) code = 77, sym = 0xFF98 (KP_Right) scancode = 94 (Keypad 6) code = 78, sym = 0xFFAB (KP_Add) scancode = 87 (Keypad +) code = 79, sym = 0xFF9C (KP_End) scancode = 89 (Keypad 1) code = 80, sym = 0xFF99 (KP_Down) scancode = 90 (Keypad 2) code = 81, sym = 0xFF9B (KP_Next) scancode = 91 (Keypad 3) code = 82, sym = 0xFF9E (KP_Insert) scancode = 98 (Keypad 0) code = 83, sym = 0xFF9F (KP_Delete) scancode = 99 (Keypad .) code = 84, sym = 0xFE03 (ISO_Level3_Shift) scancode = 0 () code = 86, sym = 0x3C (less) scancode not found code = 87, sym = 0xFFC8 (F11) scancode = 68 (F11) code = 88, sym = 0xFFC9 (F12) scancode = 69 (F12) code = 90, sym = 0xFF26 (Katakana) scancode = 0 () code = 91, sym = 0xFF25 (Hiragana) scancode = 0 () code = 92, sym = 0xFF23 (Henkan_Mode) scancode = 0 () code = 93, sym = 0xFF27 (Hiragana_Katakana) scancode = 0 () code = 94, sym = 0xFF22 (Muhenkan) scancode = 0 () code = 96, sym = 0xFF8D (KP_Enter) scancode = 88 (Keypad Enter) code = 97, sym = 0xFFE4 (Control_R) scancode = 228 (Right Ctrl) code = 98, sym = 0xFFAF (KP_Divide) scancode = 84 (Keypad /) code = 99, sym = 0xFF61 (Print) scancode = 70 (PrintScreen) code = 100, sym = 0xFFEA (Alt_R) scancode = 230 (Right Alt) code = 101, sym = 0xFF0A (Linefeed) scancode = 0 () code = 102, sym = 0xFF50 (Home) scancode = 74 (Home) code = 103, sym = 0xFF52 (Up) scancode = 82 (Up) code = 104, sym = 0xFF55 (Prior) scancode = 75 (PageUp) code = 105, sym = 0xFF51 (Left) scancode = 80 (Left) code = 106, sym = 0xFF53 (Right) scancode = 79 (Right) code = 107, sym = 0xFF57 (End) scancode = 77 (End) code = 108, sym = 0xFF54 (Down) scancode = 81 (Down) code = 109, sym = 0xFF56 (Next) scancode = 78 (PageDown) code = 110, sym = 0xFF63 (Insert) scancode = 73 (Insert) code = 111, sym = 0xFFFF (Delete) scancode = 76 (Delete) code = 113, sym = 0x1008FF12 (XF86AudioMute) scancode = 0 () code = 114, sym = 0x1008FF11 (XF86AudioLowerVolume) scancode = 0 () code = 115, sym = 0x1008FF13 (XF86AudioRaiseVolume) scancode = 0 () code = 116, sym = 0x1008FF2A (XF86PowerOff) scancode = 0 () code = 117, sym = 0xFFBD (KP_Equal) scancode = 103 (Keypad =) code = 118, sym = 0xB1 (plusminus) scancode not found code = 119, sym = 0xFF13 (Pause) scancode = 72 (Pause) code = 120, sym = 0x1008FF4A (XF86LaunchA) scancode = 0 () code = 121, sym = 0xFFAE (KP_Decimal) scancode = 99 (Keypad .) code = 122, sym = 0xFF31 (Hangul) scancode = 0 () code = 123, sym = 0xFF34 (Hangul_Hanja) scancode = 0 () code = 125, sym = 0xFFEB (Super_L) scancode = 227 (Left GUI) code = 126, sym = 0xFFEC (Super_R) scancode = 231 (Right GUI) code = 127, sym = 0xFF67 (Menu) scancode = 118 (Menu) code = 128, sym = 0xFF69 (Cancel) scancode = 120 (Stop) code = 129, sym = 0xFF66 (Redo) scancode = 121 (Again) code = 130, sym = 0x1005FF70 (SunProps) scancode = 0 () code = 131, sym = 0xFF65 (Undo) scancode = 122 (Undo) code = 132, sym = 0x1005FF71 (SunFront) scancode = 0 () code = 133, sym = 0x1008FF57 (XF86Copy) scancode = 0 () code = 134, sym = 0x1005FF73 (SunOpen) scancode = 0 () code = 135, sym = 0x1008FF6D (XF86Paste) scancode = 0 () code = 136, sym = 0xFF68 (Find) scancode = 126 (Find) code = 137, sym = 0x1008FF58 (XF86Cut) scancode = 0 () code = 138, sym = 0xFF6A (Help) scancode = 117 (Help) code = 139, sym = 0x1008FF65 (XF86MenuKB) scancode = 0 () code = 140, sym = 0x1008FF1D (XF86Calculator) scancode = 0 () code = 142, sym = 0x1008FF2F (XF86Sleep) scancode = 0 () code = 143, sym = 0x1008FF2B (XF86WakeUp) scancode = 0 () code = 144, sym = 0x1008FF5D (XF86Explorer) scancode = 0 () code = 145, sym = 0x1008FF7B (XF86Send) scancode = 0 () code = 147, sym = 0x1008FF8A (XF86Xfer) scancode = 0 () code = 148, sym = 0x1008FF41 (XF86Launch1) scancode = 0 () code = 149, sym = 0x1008FF42 (XF86Launch2) scancode = 0 () code = 150, sym = 0x1008FF2E (XF86WWW) scancode = 0 () code = 151, sym = 0x1008FF5A (XF86DOS) scancode = 0 () code = 152, sym = 0x1008FF2D (XF86ScreenSaver) scancode = 0 () code = 154, sym = 0x1008FF74 (XF86RotateWindows) scancode = 0 () code = 155, sym = 0x1008FF19 (XF86Mail) scancode = 0 () code = 156, sym = 0x1008FF30 (XF86Favorites) scancode = 0 () code = 157, sym = 0x1008FF33 (XF86MyComputer) scancode = 0 () code = 158, sym = 0x1008FF26 (XF86Back) scancode = 0 () code = 159, sym = 0x1008FF27 (XF86Forward) scancode = 0 () code = 161, sym = 0x1008FF2C (XF86Eject) scancode = 0 () code = 162, sym = 0x1008FF2C (XF86Eject) scancode = 0 () code = 163, sym = 0x1008FF17 (XF86AudioNext) scancode = 0 () code = 164, sym = 0x1008FF14 (XF86AudioPlay) scancode = 0 () code = 165, sym = 0x1008FF16 (XF86AudioPrev) scancode = 0 () code = 166, sym = 0x1008FF15 (XF86AudioStop) scancode = 0 () code = 167, sym = 0x1008FF1C (XF86AudioRecord) scancode = 0 () code = 168, sym = 0x1008FF3E (XF86AudioRewind) scancode = 0 () code = 169, sym = 0x1008FF6E (XF86Phone) scancode = 0 () code = 171, sym = 0x1008FF81 (XF86Tools) scancode = 0 () code = 172, sym = 0x1008FF18 (XF86HomePage) scancode = 0 () code = 173, sym = 0x1008FF73 (XF86Reload) scancode = 0 () code = 174, sym = 0x1008FF56 (XF86Close) scancode = 0 () code = 177, sym = 0x1008FF78 (XF86ScrollUp) scancode = 0 () code = 178, sym = 0x1008FF79 (XF86ScrollDown) scancode = 0 () code = 179, sym = 0x28 (parenleft) scancode not found code = 180, sym = 0x29 (parenright) scancode not found code = 181, sym = 0x1008FF68 (XF86New) scancode = 0 () code = 182, sym = 0xFF66 (Redo) scancode = 121 (Again) code = 183, sym = 0x1008FF81 (XF86Tools) scancode = 0 () code = 184, sym = 0x1008FF45 (XF86Launch5) scancode = 0 () code = 185, sym = 0x1008FF65 (XF86MenuKB) scancode = 0 () code = 192, sym = 0x1008FFA9 (XF86TouchpadToggle) scancode = 0 () code = 195, sym = 0xFF7E (Mode_switch) scancode = 257 (ModeSwitch) code = 200, sym = 0x1008FF14 (XF86AudioPlay) scancode = 0 () code = 201, sym = 0x1008FF31 (XF86AudioPause) scancode = 0 () code = 202, sym = 0x1008FF43 (XF86Launch3) scancode = 0 () code = 203, sym = 0x1008FF44 (XF86Launch4) scancode = 0 () code = 204, sym = 0x1008FF4B (XF86LaunchB) scancode = 0 () code = 205, sym = 0x1008FFA7 (XF86Suspend) scancode = 0 () code = 206, sym = 0x1008FF56 (XF86Close) scancode = 0 () code = 207, sym = 0x1008FF14 (XF86AudioPlay) scancode = 0 () code = 208, sym = 0x1008FF97 (XF86AudioForward) scancode = 0 () code = 210, sym = 0xFF61 (Print) scancode = 70 (PrintScreen) code = 212, sym = 0x1008FF8F (XF86WebCam) scancode = 0 () code = 215, sym = 0x1008FF19 (XF86Mail) scancode = 0 () code = 217, sym = 0x1008FF1B (XF86Search) scancode = 0 () code = 219, sym = 0x1008FF3C (XF86Finance) scancode = 0 () code = 221, sym = 0x1008FF36 (XF86Shop) scancode = 0 () code = 223, sym = 0xFF69 (Cancel) scancode = 120 (Stop) code = 224, sym = 0x1008FF03 (XF86MonBrightnessDown) scancode = 0 () code = 225, sym = 0x1008FF02 (XF86MonBrightnessUp) scancode = 0 () code = 226, sym = 0x1008FF32 (XF86AudioMedia) scancode = 0 () code = 227, sym = 0x1008FF59 (XF86Display) scancode = 0 () code = 228, sym = 0x1008FF04 (XF86KbdLightOnOff) scancode = 0 () code = 229, sym = 0x1008FF06 (XF86KbdBrightnessDown) scancode = 0 () code = 230, sym = 0x1008FF05 (XF86KbdBrightnessUp) scancode = 0 () code = 231, sym = 0x1008FF7B (XF86Send) scancode = 0 () code = 232, sym = 0x1008FF72 (XF86Reply) scancode = 0 () code = 233, sym = 0x1008FF90 (XF86MailForward) scancode = 0 () code = 234, sym = 0x1008FF77 (XF86Save) scancode = 0 () code = 235, sym = 0x1008FF5B (XF86Documents) scancode = 0 () code = 236, sym = 0x1008FF93 (XF86Battery) scancode = 0 () code = 237, sym = 0x1008FF94 (XF86Bluetooth) scancode = 0 () code = 238, sym = 0x1008FF95 (XF86WLAN) scancode = 0 ()
author Sam Lantinga <slouken@libsdl.org>
date Sun, 18 Jul 2010 00:40:17 -0700
parents f7b03b6838cb
children 67acc9ab60ff
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifndef _SDL_BWin_h
#define _SDL_BWin_h

#include "SDL_config.h"

#include <stdio.h>
#include <AppKit.h>
#include <InterfaceKit.h>
#include <be/game/DirectWindow.h>
#if SDL_VIDEO_OPENGL
#include <be/opengl/GLView.h>
#endif
#include <support/UTF8.h>

#include "../../main/beos/SDL_BeApp.h"
#include "SDL_events.h"
#include "SDL_BView.h"

extern "C"
{
#include "../../events/SDL_events_c.h"
};

class SDL_BWin:public BDirectWindow
{
  public:
    SDL_BWin(BRect bounds):BDirectWindow(bounds, "Untitled",
                                         B_TITLED_WINDOW, 0)
    {
        InitKeyboard();
        last_buttons = 0;

        the_view = NULL;
#if SDL_VIDEO_OPENGL
        SDL_GLView = NULL;
#endif
        SDL_View = NULL;
        Unlock();
        shown = false;
        inhibit_resize = false;
    }

    virtual ~ SDL_BWin()
    {
        Lock();
        if (the_view) {
#if SDL_VIDEO_OPENGL
            if (the_view == SDL_GLView) {
                SDL_GLView->UnlockGL();
            }
#endif
            RemoveChild(the_view);
            the_view = NULL;
        }
        Unlock();
#if SDL_VIDEO_OPENGL
        if (SDL_GLView) {
            delete SDL_GLView;
        }
#endif
        if (SDL_View) {
            delete SDL_View;
        }
    }

    virtual void InitKeyboard(void)
    {
        for (uint i = 0; i < SDL_TABLESIZE(keymap); ++i)
            keymap[i] = SDLK_UNKNOWN;

        keymap[0x01] = SDLK_ESCAPE;
        keymap[B_F1_KEY] = SDLK_F1;
        keymap[B_F2_KEY] = SDLK_F2;
        keymap[B_F3_KEY] = SDLK_F3;
        keymap[B_F4_KEY] = SDLK_F4;
        keymap[B_F5_KEY] = SDLK_F5;
        keymap[B_F6_KEY] = SDLK_F6;
        keymap[B_F7_KEY] = SDLK_F7;
        keymap[B_F8_KEY] = SDLK_F8;
        keymap[B_F9_KEY] = SDLK_F9;
        keymap[B_F10_KEY] = SDLK_F10;
        keymap[B_F11_KEY] = SDLK_F11;
        keymap[B_F12_KEY] = SDLK_F12;
        keymap[B_PRINT_KEY] = SDLK_PRINT;
        keymap[B_SCROLL_KEY] = SDLK_SCROLLOCK;
        keymap[B_PAUSE_KEY] = SDLK_PAUSE;
        keymap[0x11] = SDLK_BACKQUOTE;
        keymap[0x12] = SDLK_1;
        keymap[0x13] = SDLK_2;
        keymap[0x14] = SDLK_3;
        keymap[0x15] = SDLK_4;
        keymap[0x16] = SDLK_5;
        keymap[0x17] = SDLK_6;
        keymap[0x18] = SDLK_7;
        keymap[0x19] = SDLK_8;
        keymap[0x1a] = SDLK_9;
        keymap[0x1b] = SDLK_0;
        keymap[0x1c] = SDLK_MINUS;
        keymap[0x1d] = SDLK_EQUALS;
        keymap[0x1e] = SDLK_BACKSPACE;
        keymap[0x1f] = SDLK_INSERT;
        keymap[0x20] = SDLK_HOME;
        keymap[0x21] = SDLK_PAGEUP;
        keymap[0x22] = SDLK_NUMLOCK;
        keymap[0x23] = SDLK_KP_DIVIDE;
        keymap[0x24] = SDLK_KP_MULTIPLY;
        keymap[0x25] = SDLK_KP_MINUS;
        keymap[0x26] = SDLK_TAB;
        keymap[0x27] = SDLK_q;
        keymap[0x28] = SDLK_w;
        keymap[0x29] = SDLK_e;
        keymap[0x2a] = SDLK_r;
        keymap[0x2b] = SDLK_t;
        keymap[0x2c] = SDLK_y;
        keymap[0x2d] = SDLK_u;
        keymap[0x2e] = SDLK_i;
        keymap[0x2f] = SDLK_o;
        keymap[0x30] = SDLK_p;
        keymap[0x31] = SDLK_LEFTBRACKET;
        keymap[0x32] = SDLK_RIGHTBRACKET;
        keymap[0x33] = SDLK_BACKSLASH;
        keymap[0x34] = SDLK_DELETE;
        keymap[0x35] = SDLK_END;
        keymap[0x36] = SDLK_PAGEDOWN;
        keymap[0x37] = SDLK_KP7;
        keymap[0x38] = SDLK_KP8;
        keymap[0x39] = SDLK_KP9;
        keymap[0x3a] = SDLK_KP_PLUS;
        keymap[0x3b] = SDLK_CAPSLOCK;
        keymap[0x3c] = SDLK_a;
        keymap[0x3d] = SDLK_s;
        keymap[0x3e] = SDLK_d;
        keymap[0x3f] = SDLK_f;
        keymap[0x40] = SDLK_g;
        keymap[0x41] = SDLK_h;
        keymap[0x42] = SDLK_j;
        keymap[0x43] = SDLK_k;
        keymap[0x44] = SDLK_l;
        keymap[0x45] = SDLK_SEMICOLON;
        keymap[0x46] = SDLK_QUOTE;
        keymap[0x47] = SDLK_RETURN;
        keymap[0x48] = SDLK_KP4;
        keymap[0x49] = SDLK_KP5;
        keymap[0x4a] = SDLK_KP6;
        keymap[0x4b] = SDLK_LSHIFT;
        keymap[0x4c] = SDLK_z;
        keymap[0x4d] = SDLK_x;
        keymap[0x4e] = SDLK_c;
        keymap[0x4f] = SDLK_v;
        keymap[0x50] = SDLK_b;
        keymap[0x51] = SDLK_n;
        keymap[0x52] = SDLK_m;
        keymap[0x53] = SDLK_COMMA;
        keymap[0x54] = SDLK_PERIOD;
        keymap[0x55] = SDLK_SLASH;
        keymap[0x56] = SDLK_RSHIFT;
        keymap[0x57] = SDLK_UP;
        keymap[0x58] = SDLK_KP1;
        keymap[0x59] = SDLK_KP2;
        keymap[0x5a] = SDLK_KP3;
        keymap[0x5b] = SDLK_KP_ENTER;
        keymap[0x5c] = SDLK_LCTRL;
        keymap[0x5d] = SDLK_LALT;
        keymap[0x5e] = SDLK_SPACE;
        keymap[0x5f] = SDLK_RALT;
        keymap[0x60] = SDLK_RCTRL;
        keymap[0x61] = SDLK_LEFT;
        keymap[0x62] = SDLK_DOWN;
        keymap[0x63] = SDLK_RIGHT;
        keymap[0x64] = SDLK_KP0;
        keymap[0x65] = SDLK_KP_PERIOD;
        keymap[0x66] = SDLK_LMETA;
        keymap[0x67] = SDLK_RMETA;
        keymap[0x68] = SDLK_MENU;
        keymap[0x69] = SDLK_EURO;
        keymap[0x6a] = SDLK_KP_EQUALS;
        keymap[0x6b] = SDLK_POWER;
    }

    /* Override the Show() method so we can tell when we've been shown */
    virtual void Show(void)
    {
        BWindow::Show();
        shown = true;
    }
    virtual bool Shown(void)
    {
        return (shown);
    }
    /* If called, the next resize event will not be forwarded to SDL. */
    virtual void InhibitResize(void)
    {
        inhibit_resize = true;
    }
    /* Handle resizing of the window */
    virtual void FrameResized(float width, float height)
    {
        if (inhibit_resize)
            inhibit_resize = false;
        else
            SDL_PrivateResize((int) width, (int) height);
    }
    virtual int CreateView(Uint32 flags, Uint32 gl_flags)
    {
        int retval;

        retval = 0;
        Lock();
        if (flags & SDL_INTERNALOPENGL) {
#if SDL_VIDEO_OPENGL
            if (SDL_GLView == NULL) {
                SDL_GLView = new BGLView(Bounds(), "SDL GLView",
                                         B_FOLLOW_ALL_SIDES,
                                         (B_WILL_DRAW | B_FRAME_EVENTS),
                                         gl_flags);
            }
            if (the_view != SDL_GLView) {
                if (the_view) {
                    RemoveChild(the_view);
                }
                AddChild(SDL_GLView);
                SDL_GLView->LockGL();
                the_view = SDL_GLView;
            }
#else
            SDL_SetError("OpenGL support not enabled");
            retval = -1;
#endif
        } else {
            if (SDL_View == NULL) {
                SDL_View = new SDL_BView(Bounds());
            }
            if (the_view != SDL_View) {
                if (the_view) {
#if SDL_VIDEO_OPENGL
                    if (the_view == SDL_GLView) {
                        SDL_GLView->UnlockGL();
                    }
#endif
                    RemoveChild(the_view);
                }
                AddChild(SDL_View);
                the_view = SDL_View;
            }
        }
        Unlock();
        return (retval);
    }
    virtual void SetBitmap(BBitmap * bitmap)
    {
        SDL_View->SetBitmap(bitmap);
    }
    virtual void SetXYOffset(int x, int y)
    {
#if SDL_VIDEO_OPENGL
        if (the_view == SDL_GLView) {
            return;
        }
#endif
        SDL_View->SetXYOffset(x, y);
    }
    virtual void GetXYOffset(int &x, int &y)
    {
#if SDL_VIDEO_OPENGL
        if (the_view == SDL_GLView) {
            x = 0;
            y = 0;
            return;
        }
#endif
        SDL_View->GetXYOffset(x, y);
    }
    virtual bool BeginDraw(void)
    {
        return (Lock());
    }
    virtual void DrawAsync(BRect updateRect)
    {
        SDL_View->DrawAsync(updateRect);
    }
    virtual void EndDraw(void)
    {
        SDL_View->Sync();
        Unlock();
    }
#if SDL_VIDEO_OPENGL
    virtual void SwapBuffers(void)
    {
        SDL_GLView->UnlockGL();
        SDL_GLView->LockGL();
        SDL_GLView->SwapBuffers();
    }
#endif
    virtual BView *View(void)
    {
        return (the_view);
    }

    /* Hook functions -- overridden */
    virtual void Minimize(bool minimize)
    {
        /* This is only called when mimimized, not when restored */
        //SDL_PrivateAppActive(minimize, SDL_APPACTIVE);
        BWindow::Minimize(minimize);
    }
    virtual void WindowActivated(bool active)
    {
        SDL_PrivateAppActive(active, SDL_APPINPUTFOCUS);
    }
    virtual bool QuitRequested(void)
    {
        if (SDL_BeAppActive > 0) {
            SDL_PrivateQuit();
            /* We don't ever actually close the window here because
               the application should respond to the quit request,
               or ignore it as desired.
             */
            return (false);
        }
        return (true);          /* Close the app window */
    }
    virtual void Quit()
    {
        if (!IsLocked())
            Lock();
        BDirectWindow::Quit();
    }

    virtual int16 Translate2Unicode(const char *buf)
    {
        int32 state, srclen, dstlen;
        unsigned char destbuf[2];
        Uint16 unicode = 0;

        if ((uchar) buf[0] > 127) {
            state = 0;
            srclen = SDL_strlen(buf);
            dstlen = sizeof(destbuf);
            convert_from_utf8(B_UNICODE_CONVERSION, buf, &srclen,
                              (char *) destbuf, &dstlen, &state);
            unicode = destbuf[0];
            unicode <<= 8;
            unicode |= destbuf[1];
        } else
            unicode = buf[0];

        /* For some reason function keys map to control characters */
# define CTRL(X)	((X)-'@')
        switch (unicode) {
        case CTRL('A'):
        case CTRL('B'):
        case CTRL('C'):
        case CTRL('D'):
        case CTRL('E'):
        case CTRL('K'):
        case CTRL('L'):
        case CTRL('P'):
            if (!(SDL_GetModState() & KMOD_CTRL))
                unicode = 0;
            break;
            /* Keyboard input maps newline to carriage return */
        case '\n':
            unicode = '\r';
            break;
        default:
            break;
        }

        return unicode;
    }

    virtual void DispatchMessage(BMessage * msg, BHandler * target)
    {
        switch (msg->what) {
        case B_MOUSE_MOVED:
            {
                BPoint where;
                int32 transit;
                if (msg->FindPoint("where", &where) == B_OK
                    && msg->FindInt32("be:transit", &transit) == B_OK) {
                    if (transit == B_EXITED_VIEW) {
                        if (SDL_GetAppState() & SDL_APPMOUSEFOCUS) {
                            SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
                            be_app->SetCursor(B_HAND_CURSOR);
                        }
                    } else {
                        int x, y;
                        if (!(SDL_GetAppState() & SDL_APPMOUSEFOCUS)) {
                            SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
                            SDL_SetCursor(NULL);
                        }
                        GetXYOffset(x, y);
                        x = (int) where.x - x;
                        y = (int) where.y - y;
                        SDL_PrivateMouseMotion(0, 0, x, y);
                    }
                }
                break;
            }

        case B_MOUSE_DOWN:
            {
                /*      it looks like mouse down is send only for first clicked
                   button, each next is not send while last one is holded */
                int32 buttons;
                int sdl_buttons = 0;
                if (msg->FindInt32("buttons", &buttons) == B_OK) {
                    /* Add any mouse button events */
                    if (buttons & B_PRIMARY_MOUSE_BUTTON) {
                        sdl_buttons |= SDL_BUTTON_LEFT;
                    }
                    if (buttons & B_SECONDARY_MOUSE_BUTTON) {
                        sdl_buttons |= SDL_BUTTON_RIGHT;
                    }
                    if (buttons & B_TERTIARY_MOUSE_BUTTON) {
                        sdl_buttons |= SDL_BUTTON_MIDDLE;
                    }
                    SDL_PrivateMouseButton(SDL_PRESSED, sdl_buttons, 0, 0);

                    last_buttons = buttons;
                }
                break;
            }

        case B_MOUSE_UP:
            {
                /*      mouse up doesn't give which button was released,
                   only state of buttons (after release, so it's always = 0),
                   which is not what we need ;]
                   So we need to store button in mouse down, and restore
                   in mouse up :(
                   mouse up is (similarly to mouse down) send only for
                   first button down (ie. it's no send if we click another button
                   without releasing previous one first) - but that's probably
                   because of how drivers are written?, not BeOS itself. */
                int32 buttons;
                int sdl_buttons = 0;
                if (msg->FindInt32("buttons", &buttons) == B_OK) {
                    /* Add any mouse button events */
                    if ((buttons ^ B_PRIMARY_MOUSE_BUTTON) & last_buttons) {
                        sdl_buttons |= SDL_BUTTON_LEFT;
                    }
                    if ((buttons ^ B_SECONDARY_MOUSE_BUTTON) & last_buttons) {
                        sdl_buttons |= SDL_BUTTON_RIGHT;
                    }
                    if ((buttons ^ B_TERTIARY_MOUSE_BUTTON) & last_buttons) {
                        sdl_buttons |= SDL_BUTTON_MIDDLE;
                    }
                    SDL_PrivateMouseButton(SDL_RELEASED, sdl_buttons, 0, 0);

                    last_buttons = buttons;
                }
                break;
            }

        case B_MOUSE_WHEEL_CHANGED:
            {
                float x, y;
                x = y = 0;
                if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK
                    && msg->FindFloat("be:wheel_delta_y", &y) == B_OK) {
                    if (x < 0 || y < 0) {
                        SDL_PrivateMouseButton(SDL_PRESSED,
                                               SDL_BUTTON_WHEELDOWN, 0, 0);
                        SDL_PrivateMouseButton(SDL_RELEASED,
                                               SDL_BUTTON_WHEELDOWN, 0, 0);
                    } else if (x > 0 || y > 0) {
                        SDL_PrivateMouseButton(SDL_PRESSED,
                                               SDL_BUTTON_WHEELUP, 0, 0);
                        SDL_PrivateMouseButton(SDL_RELEASED,
                                               SDL_BUTTON_WHEELUP, 0, 0);
                    }
                }
                break;
            }

        case B_KEY_DOWN:
        case B_UNMAPPED_KEY_DOWN:      /* modifier keys are unmapped */
            {
                int32 key;
                int32 modifiers;
                int32 key_repeat;
                /* Workaround for SDL message queue being filled too fast because of BeOS own key-repeat mechanism */
                if (msg->FindInt32("be:key_repeat", &key_repeat) == B_OK
                    && key_repeat > 0)
                    break;

                if (msg->FindInt32("key", &key) == B_OK
                    && msg->FindInt32("modifiers", &modifiers) == B_OK) {
                    SDL_keysym keysym;
                    keysym.scancode = key;
                    if ((key > 0) && (key < 128)) {
                        keysym.sym = keymap[key];
                    } else {
                        keysym.sym = SDLK_UNKNOWN;
                    }
                    /*      FIX THIS?
                       it seems SDL_PrivateKeyboard() changes mod value
                       anyway, and doesn't care about what we setup here */
                    keysym.mod = KMOD_NONE;
                    keysym.unicode = 0;
                    if (SDL_TranslateUNICODE) {
                        const char *bytes;
                        if (msg->FindString("bytes", &bytes) == B_OK) {
                            /*      FIX THIS?
                               this cares only about first "letter",
                               so if someone maps some key to print
                               "BeOS rulez!" only "B" will be used. */
                            keysym.unicode = Translate2Unicode(bytes);
                        }
                    }
                    SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
                }
                break;
            }

        case B_KEY_UP:
        case B_UNMAPPED_KEY_UP:        /* modifier keys are unmapped */
            {
                int32 key;
                int32 modifiers;
                if (msg->FindInt32("key", &key) == B_OK
                    && msg->FindInt32("modifiers", &modifiers) == B_OK) {
                    SDL_keysym keysym;
                    keysym.scancode = key;
                    if ((key > 0) && (key < 128)) {
                        keysym.sym = keymap[key];
                    } else {
                        keysym.sym = SDLK_UNKNOWN;
                    }
                    keysym.mod = KMOD_NONE;     /* FIX THIS? */
                    keysym.unicode = 0;
                    if (SDL_TranslateUNICODE) {
                        const char *bytes;
                        if (msg->FindString("bytes", &bytes) == B_OK) {
                            keysym.unicode = Translate2Unicode(bytes);
                        }
                    }
                    SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
                }
                break;
            }

        default:
            /* move it after switch{} so it's always handled
               that way we keep BeOS feautures like:
               - CTRL+Q to close window (and other shortcuts)
               - PrintScreen to make screenshot into /boot/home
               - etc.. */
            //BDirectWindow::DispatchMessage(msg, target);
            break;
        }
        BDirectWindow::DispatchMessage(msg, target);
    }

  private:
#if SDL_VIDEO_OPENGL
    BGLView * SDL_GLView;
#endif
    SDL_BView *SDL_View;
    BView *the_view;

    bool shown;
    bool inhibit_resize;

    int32 last_buttons;
    SDLKey keymap[128];
};

#endif /* _SDL_BWin_h */
/* vi: set ts=4 sw=4 expandtab: */