Mercurial > sdl-ios-xcode
view include/SDL_audio.h @ 4532:dc4a3de60d3a
Logitech G15 on Ubuntu 10.04:
code = 1, sym = 0xFF1B (Escape) scancode = 41 (Escape)
code = 2, sym = 0x31 (1) scancode = 30 (1)
code = 3, sym = 0x32 (2) scancode = 31 (2)
code = 4, sym = 0x33 (3) scancode = 32 (3)
code = 5, sym = 0x34 (4) scancode = 33 (4)
code = 6, sym = 0x35 (5) scancode = 34 (5)
code = 7, sym = 0x36 (6) scancode = 35 (6)
code = 8, sym = 0x37 (7) scancode = 36 (7)
code = 9, sym = 0x38 (8) scancode = 37 (8)
code = 10, sym = 0x39 (9) scancode = 38 (9)
code = 11, sym = 0x30 (0) scancode = 39 (0)
code = 12, sym = 0x2D (minus) scancode = 45 (-)
code = 13, sym = 0x3D (equal) scancode = 46 (=)
code = 14, sym = 0xFF08 (BackSpace) scancode = 42 (Backspace)
code = 15, sym = 0xFF09 (Tab) scancode = 43 (Tab)
code = 16, sym = 0x71 (q) scancode = 20 (Q)
code = 17, sym = 0x77 (w) scancode = 26 (W)
code = 18, sym = 0x65 (e) scancode = 8 (E)
code = 19, sym = 0x72 (r) scancode = 21 (R)
code = 20, sym = 0x74 (t) scancode = 23 (T)
code = 21, sym = 0x79 (y) scancode = 28 (Y)
code = 22, sym = 0x75 (u) scancode = 24 (U)
code = 23, sym = 0x69 (i) scancode = 12 (I)
code = 24, sym = 0x6F (o) scancode = 18 (O)
code = 25, sym = 0x70 (p) scancode = 19 (P)
code = 26, sym = 0x5B (bracketleft) scancode = 47 ([)
code = 27, sym = 0x5D (bracketright) scancode = 48 (])
code = 28, sym = 0xFF0D (Return) scancode = 40 (Return)
code = 29, sym = 0xFFE3 (Control_L) scancode = 224 (Left Ctrl)
code = 30, sym = 0x61 (a) scancode = 4 (A)
code = 31, sym = 0x73 (s) scancode = 22 (S)
code = 32, sym = 0x64 (d) scancode = 7 (D)
code = 33, sym = 0x66 (f) scancode = 9 (F)
code = 34, sym = 0x67 (g) scancode = 10 (G)
code = 35, sym = 0x68 (h) scancode = 11 (H)
code = 36, sym = 0x6A (j) scancode = 13 (J)
code = 37, sym = 0x6B (k) scancode = 14 (K)
code = 38, sym = 0x6C (l) scancode = 15 (L)
code = 39, sym = 0x3B (semicolon) scancode = 51 (;)
code = 40, sym = 0x27 (apostrophe) scancode = 52 (')
code = 41, sym = 0x60 (grave) scancode = 53 (`)
code = 42, sym = 0xFFE1 (Shift_L) scancode = 225 (Left Shift)
code = 43, sym = 0x5C (backslash) scancode = 49 (\)
code = 44, sym = 0x7A (z) scancode = 29 (Z)
code = 45, sym = 0x78 (x) scancode = 27 (X)
code = 46, sym = 0x63 (c) scancode = 6 (C)
code = 47, sym = 0x76 (v) scancode = 25 (V)
code = 48, sym = 0x62 (b) scancode = 5 (B)
code = 49, sym = 0x6E (n) scancode = 17 (N)
code = 50, sym = 0x6D (m) scancode = 16 (M)
code = 51, sym = 0x2C (comma) scancode = 54 (,)
code = 52, sym = 0x2E (period) scancode = 55 (.)
code = 53, sym = 0x2F (slash) scancode = 56 (/)
code = 54, sym = 0xFFE2 (Shift_R) scancode = 229 (Right Shift)
code = 55, sym = 0xFFAA (KP_Multiply) scancode = 85 (Keypad *)
code = 56, sym = 0xFFE9 (Alt_L) scancode = 226 (Left Alt)
code = 57, sym = 0x20 (space) scancode = 44 (Space)
code = 58, sym = 0xFFE5 (Caps_Lock) scancode = 57 (CapsLock)
code = 59, sym = 0xFFBE (F1) scancode = 58 (F1)
code = 60, sym = 0xFFBF (F2) scancode = 59 (F2)
code = 61, sym = 0xFFC0 (F3) scancode = 60 (F3)
code = 62, sym = 0xFFC1 (F4) scancode = 61 (F4)
code = 63, sym = 0xFFC2 (F5) scancode = 62 (F5)
code = 64, sym = 0xFFC3 (F6) scancode = 63 (F6)
code = 65, sym = 0xFFC4 (F7) scancode = 64 (F7)
code = 66, sym = 0xFFC5 (F8) scancode = 65 (F8)
code = 67, sym = 0xFFC6 (F9) scancode = 66 (F9)
code = 68, sym = 0xFFC7 (F10) scancode = 67 (F10)
code = 69, sym = 0xFF7F (Num_Lock) scancode = 83 (Numlock)
code = 70, sym = 0xFF14 (Scroll_Lock) scancode = 71 (ScrollLock)
code = 71, sym = 0xFF95 (KP_Home) scancode = 95 (Keypad 7)
code = 72, sym = 0xFF97 (KP_Up) scancode = 96 (Keypad 8)
code = 73, sym = 0xFF9A (KP_Prior) scancode = 97 (Keypad 9)
code = 74, sym = 0xFFAD (KP_Subtract) scancode = 86 (Keypad -)
code = 75, sym = 0xFF96 (KP_Left) scancode = 92 (Keypad 4)
code = 76, sym = 0xFF9D (KP_Begin) scancode = 93 (Keypad 5)
code = 77, sym = 0xFF98 (KP_Right) scancode = 94 (Keypad 6)
code = 78, sym = 0xFFAB (KP_Add) scancode = 87 (Keypad +)
code = 79, sym = 0xFF9C (KP_End) scancode = 89 (Keypad 1)
code = 80, sym = 0xFF99 (KP_Down) scancode = 90 (Keypad 2)
code = 81, sym = 0xFF9B (KP_Next) scancode = 91 (Keypad 3)
code = 82, sym = 0xFF9E (KP_Insert) scancode = 98 (Keypad 0)
code = 83, sym = 0xFF9F (KP_Delete) scancode = 99 (Keypad .)
code = 84, sym = 0xFE03 (ISO_Level3_Shift) scancode = 0 ()
code = 86, sym = 0x3C (less) scancode not found
code = 87, sym = 0xFFC8 (F11) scancode = 68 (F11)
code = 88, sym = 0xFFC9 (F12) scancode = 69 (F12)
code = 90, sym = 0xFF26 (Katakana) scancode = 0 ()
code = 91, sym = 0xFF25 (Hiragana) scancode = 0 ()
code = 92, sym = 0xFF23 (Henkan_Mode) scancode = 0 ()
code = 93, sym = 0xFF27 (Hiragana_Katakana) scancode = 0 ()
code = 94, sym = 0xFF22 (Muhenkan) scancode = 0 ()
code = 96, sym = 0xFF8D (KP_Enter) scancode = 88 (Keypad Enter)
code = 97, sym = 0xFFE4 (Control_R) scancode = 228 (Right Ctrl)
code = 98, sym = 0xFFAF (KP_Divide) scancode = 84 (Keypad /)
code = 99, sym = 0xFF61 (Print) scancode = 70 (PrintScreen)
code = 100, sym = 0xFFEA (Alt_R) scancode = 230 (Right Alt)
code = 101, sym = 0xFF0A (Linefeed) scancode = 0 ()
code = 102, sym = 0xFF50 (Home) scancode = 74 (Home)
code = 103, sym = 0xFF52 (Up) scancode = 82 (Up)
code = 104, sym = 0xFF55 (Prior) scancode = 75 (PageUp)
code = 105, sym = 0xFF51 (Left) scancode = 80 (Left)
code = 106, sym = 0xFF53 (Right) scancode = 79 (Right)
code = 107, sym = 0xFF57 (End) scancode = 77 (End)
code = 108, sym = 0xFF54 (Down) scancode = 81 (Down)
code = 109, sym = 0xFF56 (Next) scancode = 78 (PageDown)
code = 110, sym = 0xFF63 (Insert) scancode = 73 (Insert)
code = 111, sym = 0xFFFF (Delete) scancode = 76 (Delete)
code = 113, sym = 0x1008FF12 (XF86AudioMute) scancode = 0 ()
code = 114, sym = 0x1008FF11 (XF86AudioLowerVolume) scancode = 0 ()
code = 115, sym = 0x1008FF13 (XF86AudioRaiseVolume) scancode = 0 ()
code = 116, sym = 0x1008FF2A (XF86PowerOff) scancode = 0 ()
code = 117, sym = 0xFFBD (KP_Equal) scancode = 103 (Keypad =)
code = 118, sym = 0xB1 (plusminus) scancode not found
code = 119, sym = 0xFF13 (Pause) scancode = 72 (Pause)
code = 120, sym = 0x1008FF4A (XF86LaunchA) scancode = 0 ()
code = 121, sym = 0xFFAE (KP_Decimal) scancode = 99 (Keypad .)
code = 122, sym = 0xFF31 (Hangul) scancode = 0 ()
code = 123, sym = 0xFF34 (Hangul_Hanja) scancode = 0 ()
code = 125, sym = 0xFFEB (Super_L) scancode = 227 (Left GUI)
code = 126, sym = 0xFFEC (Super_R) scancode = 231 (Right GUI)
code = 127, sym = 0xFF67 (Menu) scancode = 118 (Menu)
code = 128, sym = 0xFF69 (Cancel) scancode = 120 (Stop)
code = 129, sym = 0xFF66 (Redo) scancode = 121 (Again)
code = 130, sym = 0x1005FF70 (SunProps) scancode = 0 ()
code = 131, sym = 0xFF65 (Undo) scancode = 122 (Undo)
code = 132, sym = 0x1005FF71 (SunFront) scancode = 0 ()
code = 133, sym = 0x1008FF57 (XF86Copy) scancode = 0 ()
code = 134, sym = 0x1005FF73 (SunOpen) scancode = 0 ()
code = 135, sym = 0x1008FF6D (XF86Paste) scancode = 0 ()
code = 136, sym = 0xFF68 (Find) scancode = 126 (Find)
code = 137, sym = 0x1008FF58 (XF86Cut) scancode = 0 ()
code = 138, sym = 0xFF6A (Help) scancode = 117 (Help)
code = 139, sym = 0x1008FF65 (XF86MenuKB) scancode = 0 ()
code = 140, sym = 0x1008FF1D (XF86Calculator) scancode = 0 ()
code = 142, sym = 0x1008FF2F (XF86Sleep) scancode = 0 ()
code = 143, sym = 0x1008FF2B (XF86WakeUp) scancode = 0 ()
code = 144, sym = 0x1008FF5D (XF86Explorer) scancode = 0 ()
code = 145, sym = 0x1008FF7B (XF86Send) scancode = 0 ()
code = 147, sym = 0x1008FF8A (XF86Xfer) scancode = 0 ()
code = 148, sym = 0x1008FF41 (XF86Launch1) scancode = 0 ()
code = 149, sym = 0x1008FF42 (XF86Launch2) scancode = 0 ()
code = 150, sym = 0x1008FF2E (XF86WWW) scancode = 0 ()
code = 151, sym = 0x1008FF5A (XF86DOS) scancode = 0 ()
code = 152, sym = 0x1008FF2D (XF86ScreenSaver) scancode = 0 ()
code = 154, sym = 0x1008FF74 (XF86RotateWindows) scancode = 0 ()
code = 155, sym = 0x1008FF19 (XF86Mail) scancode = 0 ()
code = 156, sym = 0x1008FF30 (XF86Favorites) scancode = 0 ()
code = 157, sym = 0x1008FF33 (XF86MyComputer) scancode = 0 ()
code = 158, sym = 0x1008FF26 (XF86Back) scancode = 0 ()
code = 159, sym = 0x1008FF27 (XF86Forward) scancode = 0 ()
code = 161, sym = 0x1008FF2C (XF86Eject) scancode = 0 ()
code = 162, sym = 0x1008FF2C (XF86Eject) scancode = 0 ()
code = 163, sym = 0x1008FF17 (XF86AudioNext) scancode = 0 ()
code = 164, sym = 0x1008FF14 (XF86AudioPlay) scancode = 0 ()
code = 165, sym = 0x1008FF16 (XF86AudioPrev) scancode = 0 ()
code = 166, sym = 0x1008FF15 (XF86AudioStop) scancode = 0 ()
code = 167, sym = 0x1008FF1C (XF86AudioRecord) scancode = 0 ()
code = 168, sym = 0x1008FF3E (XF86AudioRewind) scancode = 0 ()
code = 169, sym = 0x1008FF6E (XF86Phone) scancode = 0 ()
code = 171, sym = 0x1008FF81 (XF86Tools) scancode = 0 ()
code = 172, sym = 0x1008FF18 (XF86HomePage) scancode = 0 ()
code = 173, sym = 0x1008FF73 (XF86Reload) scancode = 0 ()
code = 174, sym = 0x1008FF56 (XF86Close) scancode = 0 ()
code = 177, sym = 0x1008FF78 (XF86ScrollUp) scancode = 0 ()
code = 178, sym = 0x1008FF79 (XF86ScrollDown) scancode = 0 ()
code = 179, sym = 0x28 (parenleft) scancode not found
code = 180, sym = 0x29 (parenright) scancode not found
code = 181, sym = 0x1008FF68 (XF86New) scancode = 0 ()
code = 182, sym = 0xFF66 (Redo) scancode = 121 (Again)
code = 183, sym = 0x1008FF81 (XF86Tools) scancode = 0 ()
code = 184, sym = 0x1008FF45 (XF86Launch5) scancode = 0 ()
code = 185, sym = 0x1008FF65 (XF86MenuKB) scancode = 0 ()
code = 192, sym = 0x1008FFA9 (XF86TouchpadToggle) scancode = 0 ()
code = 195, sym = 0xFF7E (Mode_switch) scancode = 257 (ModeSwitch)
code = 200, sym = 0x1008FF14 (XF86AudioPlay) scancode = 0 ()
code = 201, sym = 0x1008FF31 (XF86AudioPause) scancode = 0 ()
code = 202, sym = 0x1008FF43 (XF86Launch3) scancode = 0 ()
code = 203, sym = 0x1008FF44 (XF86Launch4) scancode = 0 ()
code = 204, sym = 0x1008FF4B (XF86LaunchB) scancode = 0 ()
code = 205, sym = 0x1008FFA7 (XF86Suspend) scancode = 0 ()
code = 206, sym = 0x1008FF56 (XF86Close) scancode = 0 ()
code = 207, sym = 0x1008FF14 (XF86AudioPlay) scancode = 0 ()
code = 208, sym = 0x1008FF97 (XF86AudioForward) scancode = 0 ()
code = 210, sym = 0xFF61 (Print) scancode = 70 (PrintScreen)
code = 212, sym = 0x1008FF8F (XF86WebCam) scancode = 0 ()
code = 215, sym = 0x1008FF19 (XF86Mail) scancode = 0 ()
code = 217, sym = 0x1008FF1B (XF86Search) scancode = 0 ()
code = 219, sym = 0x1008FF3C (XF86Finance) scancode = 0 ()
code = 221, sym = 0x1008FF36 (XF86Shop) scancode = 0 ()
code = 223, sym = 0xFF69 (Cancel) scancode = 120 (Stop)
code = 224, sym = 0x1008FF03 (XF86MonBrightnessDown) scancode = 0 ()
code = 225, sym = 0x1008FF02 (XF86MonBrightnessUp) scancode = 0 ()
code = 226, sym = 0x1008FF32 (XF86AudioMedia) scancode = 0 ()
code = 227, sym = 0x1008FF59 (XF86Display) scancode = 0 ()
code = 228, sym = 0x1008FF04 (XF86KbdLightOnOff) scancode = 0 ()
code = 229, sym = 0x1008FF06 (XF86KbdBrightnessDown) scancode = 0 ()
code = 230, sym = 0x1008FF05 (XF86KbdBrightnessUp) scancode = 0 ()
code = 231, sym = 0x1008FF7B (XF86Send) scancode = 0 ()
code = 232, sym = 0x1008FF72 (XF86Reply) scancode = 0 ()
code = 233, sym = 0x1008FF90 (XF86MailForward) scancode = 0 ()
code = 234, sym = 0x1008FF77 (XF86Save) scancode = 0 ()
code = 235, sym = 0x1008FF5B (XF86Documents) scancode = 0 ()
code = 236, sym = 0x1008FF93 (XF86Battery) scancode = 0 ()
code = 237, sym = 0x1008FF94 (XF86Bluetooth) scancode = 0 ()
code = 238, sym = 0x1008FF95 (XF86WLAN) scancode = 0 ()
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2010 00:40:17 -0700 |
parents | f7b03b6838cb |
children | b530ef003506 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * \file SDL_audio.h * * Access to the raw audio mixing buffer for the SDL library. */ #ifndef _SDL_audio_h #define _SDL_audio_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_endian.h" #include "SDL_mutex.h" #include "SDL_thread.h" #include "SDL_rwops.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /** * \brief Audio format flags. * * These are what the 16 bits in SDL_AudioFormat currently mean... * (Unspecified bits are always zero). * * \verbatim ++-----------------------sample is signed if set || || ++-----------sample is bigendian if set || || || || ++---sample is float if set || || || || || || +---sample bit size---+ || || || | | 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 \endverbatim * * There are macros in SDL 1.3 and later to query these bits. */ typedef Uint16 SDL_AudioFormat; /** * \name Audio flags */ /*@{*/ #define SDL_AUDIO_MASK_BITSIZE (0xFF) #define SDL_AUDIO_MASK_DATATYPE (1<<8) #define SDL_AUDIO_MASK_ENDIAN (1<<12) #define SDL_AUDIO_MASK_SIGNED (1<<15) #define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE) #define SDL_AUDIO_ISFLOAT(x) (x & SDL_AUDIO_MASK_DATATYPE) #define SDL_AUDIO_ISBIGENDIAN(x) (x & SDL_AUDIO_MASK_ENDIAN) #define SDL_AUDIO_ISSIGNED(x) (x & SDL_AUDIO_MASK_SIGNED) #define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x)) #define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x)) #define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x)) /** * \name Audio format flags * * Defaults to LSB byte order. */ /*@{*/ #define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */ #define AUDIO_S8 0x8008 /**< Signed 8-bit samples */ #define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */ #define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */ #define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */ #define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */ #define AUDIO_U16 AUDIO_U16LSB #define AUDIO_S16 AUDIO_S16LSB /*@}*/ /** * \name int32 support * * New to SDL 1.3. */ /*@{*/ #define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */ #define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */ #define AUDIO_S32 AUDIO_S32LSB /*@}*/ /** * \name float32 support * * New to SDL 1.3. */ /*@{*/ #define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */ #define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */ #define AUDIO_F32 AUDIO_F32LSB /*@}*/ /** * \name Native audio byte ordering */ /*@{*/ #if SDL_BYTEORDER == SDL_LIL_ENDIAN #define AUDIO_U16SYS AUDIO_U16LSB #define AUDIO_S16SYS AUDIO_S16LSB #define AUDIO_S32SYS AUDIO_S32LSB #define AUDIO_F32SYS AUDIO_F32LSB #else #define AUDIO_U16SYS AUDIO_U16MSB #define AUDIO_S16SYS AUDIO_S16MSB #define AUDIO_S32SYS AUDIO_S32MSB #define AUDIO_F32SYS AUDIO_F32MSB #endif /*@}*/ /** * \name Allow change flags * * Which audio format changes are allowed when opening a device. */ /*@{*/ #define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001 #define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002 #define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004 #define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE) /*@}*/ /*@}*//*Audio flags*/ /** * This function is called when the audio device needs more data. * * \param userdata An application-specific parameter saved in * the SDL_AudioSpec structure * \param stream A pointer to the audio data buffer. * \param len The length of that buffer in bytes. * * Once the callback returns, the buffer will no longer be valid. * Stereo samples are stored in a LRLRLR ordering. */ typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream, int len); /** * The calculated values in this structure are calculated by SDL_OpenAudio(). */ typedef struct SDL_AudioSpec { int freq; /**< DSP frequency -- samples per second */ SDL_AudioFormat format; /**< Audio data format */ Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ Uint8 silence; /**< Audio buffer silence value (calculated) */ Uint16 samples; /**< Audio buffer size in samples (power of 2) */ Uint16 padding; /**< Necessary for some compile environments */ Uint32 size; /**< Audio buffer size in bytes (calculated) */ SDL_AudioCallback callback; void *userdata; } SDL_AudioSpec; struct SDL_AudioCVT; typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt, SDL_AudioFormat format); /** * A structure to hold a set of audio conversion filters and buffers. */ typedef struct SDL_AudioCVT { int needed; /**< Set to 1 if conversion possible */ SDL_AudioFormat src_format; /**< Source audio format */ SDL_AudioFormat dst_format; /**< Target audio format */ double rate_incr; /**< Rate conversion increment */ Uint8 *buf; /**< Buffer to hold entire audio data */ int len; /**< Length of original audio buffer */ int len_cvt; /**< Length of converted audio buffer */ int len_mult; /**< buffer must be len*len_mult big */ double len_ratio; /**< Given len, final size is len*len_ratio */ SDL_AudioFilter filters[10]; /**< Filter list */ int filter_index; /**< Current audio conversion function */ } SDL_AudioCVT; /* Function prototypes */ /** * \name Driver discovery functions * * These functions return the list of built in audio drivers, in the * order that they are normally initialized by default. */ /*@{*/ extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void); extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index); /*@}*/ /** * \name Initialization and cleanup * * \internal These functions are used internally, and should not be used unless * you have a specific need to specify the audio driver you want to * use. You should normally use SDL_Init() or SDL_InitSubSystem(). */ /*@{*/ extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); extern DECLSPEC void SDLCALL SDL_AudioQuit(void); /*@}*/ /** * This function returns the name of the current audio driver, or NULL * if no driver has been initialized. */ extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void); /** * This function opens the audio device with the desired parameters, and * returns 0 if successful, placing the actual hardware parameters in the * structure pointed to by \c obtained. If \c obtained is NULL, the audio * data passed to the callback function will be guaranteed to be in the * requested format, and will be automatically converted to the hardware * audio format if necessary. This function returns -1 if it failed * to open the audio device, or couldn't set up the audio thread. * * When filling in the desired audio spec structure, * - \c desired->freq should be the desired audio frequency in samples-per- * second. * - \c desired->format should be the desired audio format. * - \c desired->samples is the desired size of the audio buffer, in * samples. This number should be a power of two, and may be adjusted by * the audio driver to a value more suitable for the hardware. Good values * seem to range between 512 and 8096 inclusive, depending on the * application and CPU speed. Smaller values yield faster response time, * but can lead to underflow if the application is doing heavy processing * and cannot fill the audio buffer in time. A stereo sample consists of * both right and left channels in LR ordering. * Note that the number of samples is directly related to time by the * following formula: \code ms = (samples*1000)/freq \endcode * - \c desired->size is the size in bytes of the audio buffer, and is * calculated by SDL_OpenAudio(). * - \c desired->silence is the value used to set the buffer to silence, * and is calculated by SDL_OpenAudio(). * - \c desired->callback should be set to a function that will be called * when the audio device is ready for more data. It is passed a pointer * to the audio buffer, and the length in bytes of the audio buffer. * This function usually runs in a separate thread, and so you should * protect data structures that it accesses by calling SDL_LockAudio() * and SDL_UnlockAudio() in your code. * - \c desired->userdata is passed as the first parameter to your callback * function. * * The audio device starts out playing silence when it's opened, and should * be enabled for playing by calling \c SDL_PauseAudio(0) when you are ready * for your audio callback function to be called. Since the audio driver * may modify the requested size of the audio buffer, you should allocate * any local mixing buffers after you open the audio device. */ extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained); /** * SDL Audio Device IDs. * * A successful call to SDL_OpenAudio() is always device id 1, and legacy * SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls * always returns devices >= 2 on success. The legacy calls are good both * for backwards compatibility and when you don't care about multiple, * specific, or capture devices. */ typedef Uint32 SDL_AudioDeviceID; /** * Get the number of available devices exposed by the current driver. * Only valid after a successfully initializing the audio subsystem. * Returns -1 if an explicit list of devices can't be determined; this is * not an error. For example, if SDL is set up to talk to a remote audio * server, it can't list every one available on the Internet, but it will * still allow a specific host to be specified to SDL_OpenAudioDevice(). * * In many common cases, when this function returns a value <= 0, it can still * successfully open the default device (NULL for first argument of * SDL_OpenAudioDevice()). */ extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture); /** * Get the human-readable name of a specific audio device. * Must be a value between 0 and (number of audio devices-1). * Only valid after a successfully initializing the audio subsystem. * The values returned by this function reflect the latest call to * SDL_GetNumAudioDevices(); recall that function to redetect available * hardware. * * The string returned by this function is UTF-8 encoded, read-only, and * managed internally. You are not to free it. If you need to keep the * string for any length of time, you should make your own copy of it, as it * will be invalid next time any of several other SDL functions is called. */ extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index, int iscapture); /** * Open a specific audio device. Passing in a device name of NULL requests * the most reasonable default (and is equivalent to calling SDL_OpenAudio()). * * The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but * some drivers allow arbitrary and driver-specific strings, such as a * hostname/IP address for a remote audio server, or a filename in the * diskaudio driver. * * \return 0 on error, a valid device ID that is >= 2 on success. * * SDL_OpenAudio(), unlike this function, always acts on device ID 1. */ extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char *device, int iscapture, const SDL_AudioSpec * desired, SDL_AudioSpec * obtained, int allowed_changes); /** * \name Audio state * * Get the current audio state. */ /*@{*/ typedef enum { SDL_AUDIO_STOPPED = 0, SDL_AUDIO_PLAYING, SDL_AUDIO_PAUSED } SDL_AudioStatus; extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void); extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev); /*@}*//*Audio State*/ /** * \name Pause audio functions * * These functions pause and unpause the audio callback processing. * They should be called with a parameter of 0 after opening the audio * device to start playing sound. This is so you can safely initialize * data for your callback function after opening the audio device. * Silence will be written to the audio device during the pause. */ /*@{*/ extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev, int pause_on); /*@}*//*Pause audio functions*/ /** * This function loads a WAVE from the data source, automatically freeing * that source if \c freesrc is non-zero. For example, to load a WAVE file, * you could do: * \code * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); * \endcode * * If this function succeeds, it returns the given SDL_AudioSpec, * filled with the audio data format of the wave data, and sets * \c *audio_buf to a malloc()'d buffer containing the audio data, * and sets \c *audio_len to the length of that audio buffer, in bytes. * You need to free the audio buffer with SDL_FreeWAV() when you are * done with it. * * This function returns NULL and sets the SDL error message if the * wave file cannot be opened, uses an unknown data format, or is * corrupt. Currently raw and MS-ADPCM WAVE files are supported. */ extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src, int freesrc, SDL_AudioSpec * spec, Uint8 ** audio_buf, Uint32 * audio_len); /** * Loads a WAV from a file. * Compatibility convenience function. */ #define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) /** * This function frees data previously allocated with SDL_LoadWAV_RW() */ extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf); /** * This function takes a source format and rate and a destination format * and rate, and initializes the \c cvt structure with information needed * by SDL_ConvertAudio() to convert a buffer of audio data from one format * to the other. * * \return -1 if the format conversion is not supported, 0 if there's * no conversion needed, or 1 if the audio filter is set up. */ extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt, SDL_AudioFormat src_format, Uint8 src_channels, int src_rate, SDL_AudioFormat dst_format, Uint8 dst_channels, int dst_rate); /** * Once you have initialized the \c cvt structure using SDL_BuildAudioCVT(), * created an audio buffer \c cvt->buf, and filled it with \c cvt->len bytes of * audio data in the source format, this function will convert it in-place * to the desired format. * * The data conversion may expand the size of the audio data, so the buffer * \c cvt->buf should be allocated after the \c cvt structure is initialized by * SDL_BuildAudioCVT(), and should be \c cvt->len*cvt->len_mult bytes long. */ extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt); #define SDL_MIX_MAXVOLUME 128 /** * This takes two audio buffers of the playing audio format and mixes * them, performing addition, volume adjustment, and overflow clipping. * The volume ranges from 0 - 128, and should be set to ::SDL_MIX_MAXVOLUME * for full audio volume. Note this does not change hardware volume. * This is provided for convenience -- you can mix your own audio data. */ extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume); /** * This works like SDL_MixAudio(), but you specify the audio format instead of * using the format of audio device 1. Thus it can be used when no audio * device is open at all. */ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, const Uint8 * src, SDL_AudioFormat format, Uint32 len, int volume); /** * \name Audio lock functions * * The lock manipulated by these functions protects the callback function. * During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that * the callback function is not running. Do not call these from the callback * function or you will cause deadlock. */ /*@{*/ extern DECLSPEC void SDLCALL SDL_LockAudio(void); extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev); extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev); /*@}*//*Audio lock functions*/ /** * This function shuts down audio processing and closes the audio device. */ extern DECLSPEC void SDLCALL SDL_CloseAudio(void); extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev); /** * \return 1 if audio device is still functioning, zero if not, -1 on error. */ extern DECLSPEC int SDLCALL SDL_AudioDeviceConnected(SDL_AudioDeviceID dev); /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_audio_h */ /* vi: set ts=4 sw=4 expandtab: */