view src/video/dga/SDL_dgavideo.h @ 892:dc29e5907694

Date: Sun, 18 Apr 2004 16:09:53 -0400 (EDT) From: David MacCormack Subject: [SDL] Linux joystick patch I recently got myself a PS2 -> USB converter (a super joybox 5). It accepts 4 PSX/PS2 controllers. It's implemented as a HID, which is nice because it doesn't require its own driver, but the problem is that it's implemented as a *single* HID -- that is, it shows up as a single joystick with 19 axes, 4 hats, and 48 buttons. This poses a problem for a number of apps which use SDL (stella, fce ultra, zsnes, to name a few) and see only a single (physical) joystick even though there are really 4 (logical) joysticks. There are a number of these types of devices on the market, and I've seen others post messages (in the zsnes forum, for example) with the same problem, so I came up with what I think is a pretty generic solution. I patched src/joystick/linux/SDL_sysjoystic.c to include support for logical joysticks; basically, it's a static array and supporting functions that map a single physical joystick to multiple logical joysticks. The attached patch has the new code. It's wrapped inside #ifndef statements so that you can get the old behavior if you want.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 16 May 2004 18:46:24 +0000
parents b8d311d90021
children c9b51268668f
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#ifndef _SDL_dgavideo_h
#define _SDL_dgavideo_h

#include <X11/Xlib.h>

#include "SDL_mouse.h"
#include "SDL_mutex.h"
#include "SDL_sysvideo.h"

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_VideoDevice *this

/* Define this if you need the DGA driver to be thread-safe */
#define LOCK_DGA_DISPLAY
#ifdef LOCK_DGA_DISPLAY
#define LOCK_DISPLAY()		SDL_mutexP(event_lock)
#define UNLOCK_DISPLAY()	SDL_mutexV(event_lock)
#else
#define LOCK_DISPLAY()
#define UNLOCK_DISPLAY()
#endif


/* This is the structure we use to keep track of video memory */
typedef struct vidmem_bucket {
	struct vidmem_bucket *prev;
	int used;
	int dirty;
	Uint8 *base;
	unsigned int size;
	struct vidmem_bucket *next;
} vidmem_bucket;

/* Private display data */
struct SDL_PrivateVideoData {
	Display *DGA_Display;
	Colormap DGA_colormap;
	int visualClass;

#define NUM_MODELISTS	4		/* 8, 16, 24, and 32 bits-per-pixel */
	int SDL_nummodes[NUM_MODELISTS];
	SDL_Rect **SDL_modelist[NUM_MODELISTS];

	/* Information for the video surface */
	Uint8 *memory_base;
	int memory_pitch;
	SDL_mutex *hw_lock;
	int sync_needed;
	int was_flipped;

	/* Information for hardware surfaces */
	vidmem_bucket surfaces;
	int surfaces_memtotal;
	int surfaces_memleft;

	/* Information for double-buffering */
	int flip_page;
	int flip_yoffset[2];
	Uint8 *flip_address[2];

	/* Used to handle DGA events */
	int event_base;
#ifdef LOCK_DGA_DISPLAY
	SDL_mutex *event_lock;
#endif
};
/* Old variable names */
#define DGA_Display		(this->hidden->DGA_Display)
#define DGA_Screen		DefaultScreen(DGA_Display)
#define DGA_colormap		(this->hidden->DGA_colormap)
#define DGA_visualClass		(this->hidden->visualClass)
#define memory_base		(this->hidden->memory_base)
#define memory_pitch		(this->hidden->memory_pitch)
#define flip_page		(this->hidden->flip_page)
#define flip_yoffset		(this->hidden->flip_yoffset)
#define flip_address		(this->hidden->flip_address)
#define sync_needed		(this->hidden->sync_needed)
#define was_flipped		(this->hidden->was_flipped)
#define SDL_nummodes		(this->hidden->SDL_nummodes)
#define SDL_modelist		(this->hidden->SDL_modelist)
#define surfaces		(this->hidden->surfaces)
#define surfaces_memtotal	(this->hidden->surfaces_memtotal)
#define surfaces_memleft	(this->hidden->surfaces_memleft)
#define hw_lock			(this->hidden->hw_lock)
#define DGA_event_base		(this->hidden->event_base)
#define event_lock		(this->hidden->event_lock)

#endif /* _SDL_dgavideo_h */