view docs/man3/SDL_GetMouseState.3 @ 892:dc29e5907694

Date: Sun, 18 Apr 2004 16:09:53 -0400 (EDT) From: David MacCormack Subject: [SDL] Linux joystick patch I recently got myself a PS2 -> USB converter (a super joybox 5). It accepts 4 PSX/PS2 controllers. It's implemented as a HID, which is nice because it doesn't require its own driver, but the problem is that it's implemented as a *single* HID -- that is, it shows up as a single joystick with 19 axes, 4 hats, and 48 buttons. This poses a problem for a number of apps which use SDL (stella, fce ultra, zsnes, to name a few) and see only a single (physical) joystick even though there are really 4 (logical) joysticks. There are a number of these types of devices on the market, and I've seen others post messages (in the zsnes forum, for example) with the same problem, so I came up with what I think is a pretty generic solution. I patched src/joystick/linux/SDL_sysjoystic.c to include support for logical joysticks; basically, it's a static array and supporting functions that map a single physical joystick to multiple logical joysticks. The attached patch has the new code. It's wrapped inside #ifndef statements so that you can get the old behavior if you want.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 16 May 2004 18:46:24 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_GetMouseState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GetMouseState\- Retrieve the current state of the mouse
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBUint8 \fBSDL_GetMouseState\fP\fR(\fBint *x, int *y\fR);
.SH "DESCRIPTION"
.PP
The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the current mouse cursor position\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&.
.SH "EXAMPLE"
.PP
.nf
\f(CWSDL_PumpEvents();
if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
  printf("Mouse Button 1(left) is pressed\&.
");\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_GetRelativeMouseState\fP\fR, \fI\fBSDL_PumpEvents\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59