view docs/html/sdlsetvideomode.html @ 892:dc29e5907694

Date: Sun, 18 Apr 2004 16:09:53 -0400 (EDT) From: David MacCormack Subject: [SDL] Linux joystick patch I recently got myself a PS2 -> USB converter (a super joybox 5). It accepts 4 PSX/PS2 controllers. It's implemented as a HID, which is nice because it doesn't require its own driver, but the problem is that it's implemented as a *single* HID -- that is, it shows up as a single joystick with 19 axes, 4 hats, and 48 buttons. This poses a problem for a number of apps which use SDL (stella, fce ultra, zsnes, to name a few) and see only a single (physical) joystick even though there are really 4 (logical) joysticks. There are a number of these types of devices on the market, and I've seen others post messages (in the zsnes forum, for example) with the same problem, so I came up with what I think is a pretty generic solution. I patched src/joystick/linux/SDL_sysjoystic.c to include support for logical joysticks; basically, it's a static array and supporting functions that map a single physical joystick to multiple logical joysticks. The attached patch has the new code. It's wrapped inside #ifndef statements so that you can get the old behavior if you want.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 16 May 2004 18:46:24 +0000
parents 355632dca928
children
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<HTML
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>SDL_SetVideoMode</TITLE
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><H1
><A
NAME="SDLSETVIDEOMODE"
></A
>SDL_SetVideoMode</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN1239"
></A
><H2
>Name</H2
>SDL_SetVideoMode&nbsp;--&nbsp;Set up a video mode with the specified width, height and bits-per-pixel.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN1242"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN1243"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_Surface *<B
CLASS="FSFUNC"
>SDL_SetVideoMode</B
></CODE
>(int width, int height, int bpp, Uint32 flags);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1249"
></A
><H2
>Description</H2
><P
>Set up a video mode with the specified width, height and bits-per-pixel.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>bpp</I
></TT
> is 0, it is treated as the 
current display bits per pixel.</P
><P
>The <TT
CLASS="PARAMETER"
><I
>flags</I
></TT
> parameter is the same as the <TT
CLASS="STRUCTFIELD"
><I
>flags</I
></TT
> field of the <A
HREF="sdlsurface.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Surface</SPAN
></A
> structure. OR'd combinations of the following values are valid.</P
><DIV
CLASS="INFORMALTABLE"
><A
NAME="AEN1259"
></A
><P
></P
><TABLE
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><TBODY
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_SWSURFACE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Create the video surface in system memory</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_HWSURFACE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Create the video surface in video memory</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_ASYNCBLIT</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Enables the use of asynchronous updates of the display surface. This will
usually slow down blitting on single CPU machines, but may provide a speed
increase on SMP systems.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_ANYFORMAT</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Normally, if a video surface of the requested bits-per-pixel (<TT
CLASS="PARAMETER"
><I
>bpp</I
></TT
>) is not available, SDL will emulate one with a shadow surface. Passing <TT
CLASS="LITERAL"
>SDL_ANYFORMAT</TT
> prevents this and causes SDL to use the video surface, regardless of its pixel depth.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_HWPALETTE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Give SDL exclusive palette access. Without this flag you may not always get the the colors you request with <A
HREF="sdlsetcolors.html"
><TT
CLASS="FUNCTION"
>SDL_SetColors</TT
></A
> or <A
HREF="sdlsetpalette.html"
><TT
CLASS="FUNCTION"
>SDL_SetPalette</TT
></A
>.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_DOUBLEBUF</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Enable hardware double buffering; only valid with SDL_HWSURFACE. Calling
<A
HREF="sdlflip.html"
><TT
CLASS="FUNCTION"
>SDL_Flip</TT
></A
> will flip the
buffers and update the screen. All drawing will take place on the surface
that is not displayed at the moment. If double buffering could not be enabled
then <TT
CLASS="FUNCTION"
>SDL_Flip</TT
> will just perform a
<A
HREF="sdlupdaterect.html"
><TT
CLASS="FUNCTION"
>SDL_UpdateRect</TT
></A
>
on the entire screen.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_FULLSCREEN</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>SDL will attempt to use a fullscreen mode. If a hardware resolution change is
not possible (for whatever reason), the next higher resolution will be used and
the display window centered on a black background.</TD
></TR
><TR
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ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_OPENGL</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Create an OpenGL rendering context. You should have previously set OpenGL video attributes with <A
HREF="sdlglsetattribute.html"
><TT
CLASS="FUNCTION"
>SDL_GL_SetAttribute</TT
></A
>.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_OPENGLBLIT</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Create an OpenGL rendering context, like above, but allow normal blitting
operations. The screen (2D) surface may have an alpha channel, and
<A
HREF="sdlupdaterects.html"
><TT
CLASS="FUNCTION"
>SDL_UpdateRects</TT
></A
>
must be used for updating changes to the screen surface. NOTE: This option
is kept for compatibility only, and is <SPAN
CLASS="emphasis"
><I
CLASS="EMPHASIS"
>not</I
></SPAN
> recommended for
new code.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_RESIZABLE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Create a resizable window. When the window is resized by the user a <A
HREF="sdlresizeevent.html"
><TT
CLASS="LITERAL"
>SDL_VIDEORESIZE</TT
></A
> event is generated and <TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
> can be called again with the new size.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_NOFRAME</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>If possible, <TT
CLASS="LITERAL"
>SDL_NOFRAME</TT
> causes SDL to create a window with no title bar or frame decoration. Fullscreen modes automatically have this flag set.</TD
></TR
></TBODY
></TABLE
><P
></P
></DIV
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>Whatever <TT
CLASS="PARAMETER"
><I
>flags</I
></TT
> <TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
> could satisfy are set in the <TT
CLASS="STRUCTFIELD"
><I
>flags</I
></TT
> member of the returned surface.</P
></BLOCKQUOTE
></DIV
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>The <TT
CLASS="PARAMETER"
><I
>bpp</I
></TT
> parameter is the number of bits per pixel,
so a <TT
CLASS="PARAMETER"
><I
>bpp</I
></TT
> of 24 uses the packed representation of
3 bytes/pixel. For the more common 4 bytes/pixel mode, use a
<TT
CLASS="PARAMETER"
><I
>bpp</I
></TT
> of 32. Somewhat oddly, both 15 and 16 will
request a 2 bytes/pixel mode, but different pixel formats.</P
></BLOCKQUOTE
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1336"
></A
><H2
>Return Value</H2
><P
>The framebuffer surface, or <SPAN
CLASS="RETURNVALUE"
>NULL</SPAN
> if it fails.
The surface returned is freed by SDL_Quit() and should nt be freed by
the caller.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1340"
></A
><H2
>See Also</H2
><P
><A
HREF="sdllocksurface.html"
><TT
CLASS="FUNCTION"
>SDL_LockSurface</TT
></A
>,
<A
HREF="sdlsetcolors.html"
><TT
CLASS="FUNCTION"
>SDL_SetColors</TT
></A
>,
<A
HREF="sdlflip.html"
><TT
CLASS="FUNCTION"
>SDL_Flip</TT
></A
>,
<A
HREF="sdlsurface.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Surface</SPAN
></A
></P
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