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view docs/html/sdlgetaudiostatus.html @ 892:dc29e5907694
Date: Sun, 18 Apr 2004 16:09:53 -0400 (EDT)
From: David MacCormack
Subject: [SDL] Linux joystick patch
I recently got myself a PS2 -> USB converter (a super joybox 5). It
accepts 4 PSX/PS2 controllers. It's implemented as a HID, which is nice
because it doesn't require its own driver, but the problem is that it's
implemented as a *single* HID -- that is, it shows up as a single
joystick with 19 axes, 4 hats, and 48 buttons. This poses a problem for a
number of apps which use SDL (stella, fce ultra, zsnes, to name a few) and
see only a single (physical) joystick even though there are really 4
(logical) joysticks. There are a number of these types of devices on the
market, and I've seen others post messages (in the zsnes forum, for
example) with the same problem, so I came up with what I think is a pretty
generic solution.
I patched src/joystick/linux/SDL_sysjoystic.c to include support for
logical joysticks; basically, it's a static array and supporting functions
that map a single physical joystick to multiple logical joysticks. The
attached patch has the new code. It's wrapped inside #ifndef
statements so that you can get the old behavior if you want.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 16 May 2004 18:46:24 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_GetAudioStatus</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Audio" HREF="audio.html"><LINK REL="PREVIOUS" TITLE="SDL_PauseAudio" HREF="sdlpauseaudio.html"><LINK REL="NEXT" TITLE="SDL_LoadWAV" HREF="sdlloadwav.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlpauseaudio.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlloadwav.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLGETAUDIOSTATUS" ></A >SDL_GetAudioStatus</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN6790" ></A ><H2 >Name</H2 >SDL_GetAudioStatus -- Get the current audio state</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN6793" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN6794" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_audiostatus<B CLASS="FSFUNC" >SDL_GetAudioStatus</B ></CODE >(void);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6800" ></A ><H2 >Description</H2 ><PRE CLASS="PROGRAMLISTING" >typedef enum{ SDL_AUDIO_STOPPED, SDL_AUDIO_PAUSED, SDL_AUDIO_PLAYING } SDL_audiostatus;</PRE ><P >Returns either <TT CLASS="LITERAL" >SDL_AUDIO_STOPPED</TT >, <TT CLASS="LITERAL" >SDL_AUDIO_PAUSED</TT > or <TT CLASS="LITERAL" >SDL_AUDIO_PLAYING</TT > depending on the current audio state.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6807" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlpauseaudio.html" ><TT CLASS="FUNCTION" >SDL_PauseAudio</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlpauseaudio.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlloadwav.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_PauseAudio</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="audio.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_LoadWAV</TD ></TR ></TABLE ></DIV ></BODY ></HTML >