Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_video.h @ 3162:dc1eb82ffdaa
Von: Thomas Zimmermann
Betreff: [SDL] [PATCH] Make static variables const
Datum: Tue, 19 May 2009 19:45:37 +0200
Hi,
this is a set of simple changes which make some of SDL's internal static
arrays constant. The purpose is to shrink the number of write-able
static bytes and thus increase the number of memory pages shared between
SDL applications.
The patch set is against trunk@4513. Each of the attached patch files is
specific to a sub-system. The set is completed by a second mail, because
of the list's 40 KiB limit.
The files readelf-r4513.txt and readelf-const-patch.txt where made by
calling 'readelf -S libSDL.so'. They show the difference in ELF sections
without and with the patch. Some numbers measured on my x86-64:
Before
[13] .rodata PROGBITS 00000000000eaaa0 000eaaa0
0000000000008170 0000000000000000 A 0 0 32
[19] .data.rel.ro PROGBITS 00000000003045e0 001045e0
00000000000023d0 0000000000000000 WA 0 0 32
[23] .data PROGBITS 00000000003076e0 001076e0
0000000000004988 0000000000000000 WA 0 0 32
After
[13] .rodata PROGBITS 00000000000eaaa0 000eaaa0
0000000000009a50 0000000000000000 A 0 0 32
[19] .data.rel.ro PROGBITS 0000000000306040 00106040
0000000000002608 0000000000000000 WA 0 0 32
[23] .data PROGBITS 0000000000309360 00109360
0000000000002e88 0000000000000000 WA 0 0 32
The size of the write-able data section decreased considerably. Some
entries became const-after-relocation, while most of its content went
straight into the read-only data section.
Best regards, Thomas
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 03 Jun 2009 04:37:27 +0000 |
parents | 62d4992e5a92 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_DirectFB_video_h #define _SDL_DirectFB_video_h #include "../SDL_sysvideo.h" #include <directfb.h> #include <directfb_version.h> #include "SDL_mouse.h" #define DEBUG 0 #define LOG_CHANNEL stdout #define DFB_VERSIONNUM(X, Y, Z) \ ((X)*1000 + (Y)*100 + (Z)) #define DFB_COMPILEDVERSION \ DFB_VERSIONNUM(DIRECTFB_MAJOR_VERSION, DIRECTFB_MINOR_VERSION, DIRECTFB_MICRO_VERSION) #define DFB_VERSION_ATLEAST(X, Y, Z) \ (DFB_COMPILEDVERSION >= DFB_VERSIONNUM(X, Y, Z)) #if (DFB_VERSION_ATLEAST(1,0,0)) #define SDL_DIRECTFB_OPENGL 1 #include <directfbgl.h> #else #error "SDL_DIRECTFB: Please compile against libdirectfb version >= 1.0.0" #endif #if SDL_DIRECTFB_OPENGL #include "SDL_loadso.h" #endif #include "SDL_DirectFB_events.h" /* * #include "SDL_DirectFB_gamma.h" * #include "SDL_DirectFB_keyboard.h" */ #include "SDL_DirectFB_modes.h" #include "SDL_DirectFB_mouse.h" #include "SDL_DirectFB_opengl.h" #include "SDL_DirectFB_window.h" #include "SDL_DirectFB_WM.h" #define DFBENV_USE_YUV_UNDERLAY "SDL_DIRECTFB_YUV_UNDERLAY" /* Default: off */ #define DFBENV_USE_YUV_DIRECT "SDL_DIRECTFB_YUV_DIRECT" /* Default: off */ #define DFBENV_USE_X11_CHECK "SDL_DIRECTFB_X11_CHECK" /* Default: on */ #define DFBENV_USE_LINUX_INPUT "SDL_DIRECTFB_LINUX_INPUT" /* Default: on */ #define DFBENV_USE_WM "SDL_DIRECTFB_WM" /* Default: off */ #define SDL_DFB_RELEASE(x) do { if ( (x) != NULL ) { x->Release(x); x = NULL; } } while (0) #define SDL_DFB_FREE(x) do { if ( (x) != NULL ) { SDL_free(x); x = NULL; } } while (0) #define SDL_DFB_UNLOCK(x) do { if ( (x) != NULL ) { x->Unlock(x); } } while (0) #if DEBUG #define SDL_DFB_DEBUG(x...) do { fprintf(LOG_CHANNEL, "%s:", __FUNCTION__); fprintf(LOG_CHANNEL, x); } while (0) #define SDL_DFB_DEBUGC(x...) do { fprintf(LOG_CHANNEL, x); } while (0) #else #define SDL_DFB_DEBUG(x...) do { } while (0) #define SDL_DFB_DEBUGC(x...) do { } while (0) #endif #define SDL_DFB_CONTEXT "SDL_DirectFB" #define SDL_DFB_ERR(x...) \ do { \ fprintf(LOG_CHANNEL, "%s: %s <%d>:\n\t", \ SDL_DFB_CONTEXT, __FILE__, __LINE__ ); \ fprintf(LOG_CHANNEL, x ); \ } while (0) #define SDL_DFB_CHECK(x...) \ do { \ ret = x; \ if (ret != DFB_OK) { \ fprintf(LOG_CHANNEL, "%s <%d>:\n\t", __FILE__, __LINE__ ); \ fprintf(LOG_CHANNEL, "\t%s\n", #x ); \ fprintf(LOG_CHANNEL, "\t%s\n", DirectFBErrorString (ret) ); \ SDL_SetError( #x, DirectFBErrorString (ret) ); \ } \ } while (0) #define SDL_DFB_CHECKERR(x...) \ do { \ ret = x; \ if (ret != DFB_OK) { \ fprintf(LOG_CHANNEL, "%s <%d>:\n", __FILE__, __LINE__ ); \ fprintf(LOG_CHANNEL, "\t%s\n", #x ); \ fprintf(LOG_CHANNEL, "\t%s\n", DirectFBErrorString (ret) ); \ SDL_SetError( #x, DirectFBErrorString (ret) ); \ goto error; \ } \ } while (0) #define SDL_DFB_CALLOC(r, n, s) \ do { \ r = SDL_calloc (n, s); \ if (!(r)) { \ fprintf( LOG_CHANNEL, "%s <%d>:\n\t", __FILE__, __LINE__ ); \ SDL_OutOfMemory(); \ goto error; \ } \ } while (0) /* Private display data */ #define SDL_DFB_DEVICEDATA(dev) DFB_DeviceData *devdata = (dev ? (DFB_DeviceData *) ((dev)->driverdata) : NULL) #define DFB_MAX_SCREENS 10 typedef struct _DFB_DeviceData DFB_DeviceData; struct _DFB_DeviceData { int initialized; IDirectFB *dfb; int num_mice; int mouse_id[0x100]; int num_keyboard; struct { int is_generic; int id; } keyboard[10]; DFB_WindowData *firstwin; int use_yuv_underlays; int use_linux_input; int has_own_wm; /* OpenGL */ void (*glFinish) (void); void (*glFlush) (void); /* global events */ IDirectFBEventBuffer *events; }; #endif /* _SDL_DirectFB_video_h */