Mercurial > sdl-ios-xcode
view include/SDL_opengles.h @ 2992:dbff5769d742
The core pointer is comprised of merging the inputs of all mice.
If there are other mice, they should show up in the device list, and
we want to report events from those devices instead of the core events.
However, if XInput isn't supported or we can't find other mice in the
device list, we'll add the core pointer and interpret normal mouse events.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 04 Jan 2009 18:29:20 +0000 |
parents | 99210400e8b9 |
children | 0bc41e0361d3 |
line wrap: on
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* This is a simple file to encapsulate the OpenGL ES API headers. Headers copied from The Kronos Group website. http://www.khronos.org/opengles/ */ #ifndef __gles_h_ #define __gles_h_ /* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */ #ifdef __cplusplus extern "C" { #endif #ifdef __IPHONEOS__ #include <OpenGLES/ES1/gl.h> /* Header File For The OpenGL ES Library */ #endif #ifndef APIENTRY #define APIENTRY #endif #ifndef GL_APIENTRY #define GL_APIENTRY #endif /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.0 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. */ typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef signed char GLbyte; typedef short GLshort; typedef int GLint; typedef int GLsizei; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef float GLfloat; typedef float GLclampf; typedef void GLvoid; typedef int GLfixed; typedef int GLclampx; typedef int GLintptr; typedef int GLsizeiptr; /*************************************************************/ /* OpenGL ES core versions */ #define GL_VERSION_ES_CM_1_0 1 #define GL_VERSION_ES_CL_1_0 1 #define GL_VERSION_ES_CM_1_1 1 #define GL_VERSION_ES_CL_1_1 1 /* ClearBufferMask */ #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_COLOR_BUFFER_BIT 0x00004000 /* Boolean */ #define GL_FALSE 0 #define GL_TRUE 1 /* BeginMode */ #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 /* AlphaFunction */ #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 /* BlendingFactorDest */ #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 /* BlendingFactorSrc */ /* GL_ZERO */ /* GL_ONE */ #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 /* GL_SRC_ALPHA */ /* GL_ONE_MINUS_SRC_ALPHA */ /* GL_DST_ALPHA */ /* GL_ONE_MINUS_DST_ALPHA */ /* ClipPlaneName */ #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 /* ColorMaterialFace */ /* GL_FRONT_AND_BACK */ /* ColorMaterialParameter */ /* GL_AMBIENT_AND_DIFFUSE */ /* ColorPointerType */ /* GL_UNSIGNED_BYTE */ /* GL_FLOAT */ /* GL_FIXED */ /* CullFaceMode */ #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_FRONT_AND_BACK 0x0408 /* DepthFunction */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* EnableCap */ #define GL_FOG 0x0B60 #define GL_LIGHTING 0x0B50 #define GL_TEXTURE_2D 0x0DE1 #define GL_CULL_FACE 0x0B44 #define GL_ALPHA_TEST 0x0BC0 #define GL_BLEND 0x0BE2 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_DITHER 0x0BD0 #define GL_STENCIL_TEST 0x0B90 #define GL_DEPTH_TEST 0x0B71 /* GL_LIGHT0 */ /* GL_LIGHT1 */ /* GL_LIGHT2 */ /* GL_LIGHT3 */ /* GL_LIGHT4 */ /* GL_LIGHT5 */ /* GL_LIGHT6 */ /* GL_LIGHT7 */ #define GL_POINT_SMOOTH 0x0B10 #define GL_LINE_SMOOTH 0x0B20 #define GL_SCISSOR_TEST 0x0C11 #define GL_COLOR_MATERIAL 0x0B57 #define GL_NORMALIZE 0x0BA1 #define GL_RESCALE_NORMAL 0x803A #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 /* ErrorCode */ #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 /* FogMode */ /* GL_LINEAR */ #define GL_EXP 0x0800 #define GL_EXP2 0x0801 /* FogParameter */ #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_FOG_MODE 0x0B65 #define GL_FOG_COLOR 0x0B66 /* FrontFaceDirection */ #define GL_CW 0x0900 #define GL_CCW 0x0901 /* GetPName */ #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_LINE_WIDTH 0x0B21 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_SHADE_MODEL 0x0B54 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_MATRIX_MODE 0x0BA0 #define GL_VIEWPORT 0x0BA2 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_SUBPIXEL_BITS 0x0D50 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB /* GetTextureParameter */ /* GL_TEXTURE_MAG_FILTER */ /* GL_TEXTURE_MIN_FILTER */ /* GL_TEXTURE_WRAP_S */ /* GL_TEXTURE_WRAP_T */ #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 /* HintMode */ #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 /* HintTarget */ #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_FOG_HINT 0x0C54 #define GL_GENERATE_MIPMAP_HINT 0x8192 /* LightModelParameter */ #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 /* LightParameter */ #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 /* DataType */ #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_FLOAT 0x1406 #define GL_FIXED 0x140C /* LogicOp */ #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F /* MaterialFace */ /* GL_FRONT_AND_BACK */ /* MaterialParameter */ #define GL_EMISSION 0x1600 #define GL_SHININESS 0x1601 #define GL_AMBIENT_AND_DIFFUSE 0x1602 /* GL_AMBIENT */ /* GL_DIFFUSE */ /* GL_SPECULAR */ /* MatrixMode */ #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 /* NormalPointerType */ /* GL_BYTE */ /* GL_SHORT */ /* GL_FLOAT */ /* GL_FIXED */ /* PixelFormat */ #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A /* PixelStoreParameter */ #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_ALIGNMENT 0x0D05 /* PixelType */ /* GL_UNSIGNED_BYTE */ #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 /* ShadingModel */ #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 /* StencilFunction */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* StencilOp */ /* GL_ZERO */ #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 /* GL_INVERT */ /* StringName */ #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 /* TexCoordPointerType */ /* GL_SHORT */ /* GL_FLOAT */ /* GL_FIXED */ /* GL_BYTE */ /* TextureEnvMode */ #define GL_MODULATE 0x2100 #define GL_DECAL 0x2101 /* GL_BLEND */ #define GL_ADD 0x0104 /* GL_REPLACE */ /* TextureEnvParameter */ #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_ENV_COLOR 0x2201 /* TextureEnvTarget */ #define GL_TEXTURE_ENV 0x2300 /* TextureMagFilter */ #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 /* TextureMinFilter */ /* GL_NEAREST */ /* GL_LINEAR */ #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 /* TextureParameterName */ #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_GENERATE_MIPMAP 0x8191 /* TextureTarget */ /* GL_TEXTURE_2D */ /* TextureUnit */ #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 /* TextureWrapMode */ #define GL_REPEAT 0x2901 #define GL_CLAMP_TO_EDGE 0x812F /* VertexPointerType */ /* GL_SHORT */ /* GL_FLOAT */ /* GL_FIXED */ /* GL_BYTE */ /* LightName */ #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 /* Buffer Objects */ #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_STATIC_DRAW 0x88E4 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 /* Texture combine + dot3 */ #define GL_SUBTRACT 0x84E7 #define GL_COMBINE 0x8570 #define GL_COMBINE_RGB 0x8571 #define GL_COMBINE_ALPHA 0x8572 #define GL_RGB_SCALE 0x8573 #define GL_ADD_SIGNED 0x8574 #define GL_INTERPOLATE 0x8575 #define GL_CONSTANT 0x8576 #define GL_PRIMARY_COLOR 0x8577 #define GL_PREVIOUS 0x8578 #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_RGB 0x8592 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND2_ALPHA 0x859A #define GL_ALPHA_SCALE 0x0D1C #define GL_SRC0_RGB 0x8580 #define GL_SRC1_RGB 0x8581 #define GL_SRC2_RGB 0x8582 #define GL_SRC0_ALPHA 0x8588 #define GL_SRC1_ALPHA 0x8589 #define GL_SRC2_ALPHA 0x858A #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF /*------------------------------------------------------------------------* * required OES extension tokens *------------------------------------------------------------------------*/ /* OES_read_format */ #ifndef GL_OES_read_format #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B #endif /* GL_OES_compressed_paletted_texture */ #ifndef GL_OES_compressed_paletted_texture #define GL_PALETTE4_RGB8_OES 0x8B90 #define GL_PALETTE4_RGBA8_OES 0x8B91 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 #define GL_PALETTE4_RGBA4_OES 0x8B93 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 #define GL_PALETTE8_RGB8_OES 0x8B95 #define GL_PALETTE8_RGBA8_OES 0x8B96 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 #define GL_PALETTE8_RGBA4_OES 0x8B98 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 #endif /* OES_point_size_array */ #ifndef GL_OES_point_size_array #define GL_POINT_SIZE_ARRAY_OES 0x8B9C #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F #endif /* GL_OES_point_sprite */ #ifndef GL_OES_point_sprite #define GL_POINT_SPRITE_OES 0x8861 #define GL_COORD_REPLACE_OES 0x8862 #endif /*************************************************************/ /* Available only in Common profile */ GL_API void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref); GL_API void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); GL_API void GL_APIENTRY glClearDepthf(GLclampf depth); GL_API void GL_APIENTRY glClipPlanef(GLenum plane, const GLfloat * equation); GL_API void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar); GL_API void GL_APIENTRY glFogf(GLenum pname, GLfloat param); GL_API void GL_APIENTRY glFogfv(GLenum pname, const GLfloat * params); GL_API void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); GL_API void GL_APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4]); GL_API void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat * params); GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat * params); GL_API void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); GL_API void GL_APIENTRY glGetTexEnvfv(GLenum env, GLenum pname, GLfloat * params); GL_API void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_API void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param); GL_API void GL_APIENTRY glLightModelfv(GLenum pname, const GLfloat * params); GL_API void GL_APIENTRY glLightf(GLenum light, GLenum pname, GLfloat param); GL_API void GL_APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat * params); GL_API void GL_APIENTRY glLineWidth(GLfloat width); GL_API void GL_APIENTRY glLoadMatrixf(const GLfloat * m); GL_API void GL_APIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param); GL_API void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat * params); GL_API void GL_APIENTRY glMultMatrixf(const GLfloat * m); GL_API void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); GL_API void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); GL_API void GL_APIENTRY glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); GL_API void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param); GL_API void GL_APIENTRY glPointParameterfv(GLenum pname, const GLfloat * params); GL_API void GL_APIENTRY glPointSize(GLfloat size); GL_API void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units); GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); GL_API void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z); GL_API void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param); GL_API void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); GL_API void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param); GL_API void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); GL_API void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z); /* Available in both Common and Common-Lite profiles */ GL_API void GL_APIENTRY glActiveTexture(GLenum texture); GL_API void GL_APIENTRY glAlphaFuncx(GLenum func, GLclampx ref); GL_API void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer); GL_API void GL_APIENTRY glBindTexture(GLenum target, GLuint texture); GL_API void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor); GL_API void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); GL_API void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); GL_API void GL_APIENTRY glClear(GLbitfield mask); GL_API void GL_APIENTRY glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); GL_API void GL_APIENTRY glClearDepthx(GLclampx depth); GL_API void GL_APIENTRY glClearStencil(GLint s); GL_API void GL_APIENTRY glClientActiveTexture(GLenum texture); GL_API void GL_APIENTRY glClipPlanex(GLenum plane, const GLfixed * equation); GL_API void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); GL_API void GL_APIENTRY glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); GL_API void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); GL_API void GL_APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_API void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); GL_API void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); GL_API void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GL_API void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_API void GL_APIENTRY glCullFace(GLenum mode); GL_API void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint * buffers); GL_API void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint * textures); GL_API void GL_APIENTRY glDepthFunc(GLenum func); GL_API void GL_APIENTRY glDepthMask(GLboolean flag); GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar); GL_API void GL_APIENTRY glDisable(GLenum cap); GL_API void GL_APIENTRY glDisableClientState(GLenum array); GL_API void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count); GL_API void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); GL_API void GL_APIENTRY glEnable(GLenum cap); GL_API void GL_APIENTRY glEnableClientState(GLenum array); GL_API void GL_APIENTRY glFinish(void); GL_API void GL_APIENTRY glFlush(void); GL_API void GL_APIENTRY glFogx(GLenum pname, GLfixed param); GL_API void GL_APIENTRY glFogxv(GLenum pname, const GLfixed * params); GL_API void GL_APIENTRY glFrontFace(GLenum mode); GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); GL_API void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean * params); GL_API void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); GL_API void GL_APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4]); GL_API void GL_APIENTRY glGenBuffers(GLsizei n, GLuint * buffers); GL_API void GL_APIENTRY glGenTextures(GLsizei n, GLuint * textures); GL_API GLenum GL_APIENTRY glGetError(void); GL_API void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed * params); GL_API void GL_APIENTRY glGetIntegerv(GLenum pname, GLint * params); GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname, GLfixed * params); GL_API void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params); GL_API void GL_APIENTRY glGetPointerv(GLenum pname, void **params); GL_API const GLubyte *GL_APIENTRY glGetString(GLenum name); GL_API void GL_APIENTRY glGetTexEnviv(GLenum env, GLenum pname, GLint * params); GL_API void GL_APIENTRY glGetTexEnvxv(GLenum env, GLenum pname, GLfixed * params); GL_API void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); GL_API void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params); GL_API void GL_APIENTRY glHint(GLenum target, GLenum mode); GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer); GL_API GLboolean GL_APIENTRY glIsEnabled(GLenum cap); GL_API GLboolean GL_APIENTRY glIsTexture(GLuint texture); GL_API void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param); GL_API void GL_APIENTRY glLightModelxv(GLenum pname, const GLfixed * params); GL_API void GL_APIENTRY glLightx(GLenum light, GLenum pname, GLfixed param); GL_API void GL_APIENTRY glLightxv(GLenum light, GLenum pname, const GLfixed * params); GL_API void GL_APIENTRY glLineWidthx(GLfixed width); GL_API void GL_APIENTRY glLoadIdentity(void); GL_API void GL_APIENTRY glLoadMatrixx(const GLfixed * m); GL_API void GL_APIENTRY glLogicOp(GLenum opcode); GL_API void GL_APIENTRY glMaterialx(GLenum face, GLenum pname, GLfixed param); GL_API void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname, const GLfixed * params); GL_API void GL_APIENTRY glMatrixMode(GLenum mode); GL_API void GL_APIENTRY glMultMatrixx(const GLfixed * m); GL_API void GL_APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); GL_API void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); GL_API void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer); GL_API void GL_APIENTRY glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); GL_API void GL_APIENTRY glPixelStorei(GLenum pname, GLint param); GL_API void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param); GL_API void GL_APIENTRY glPointParameterxv(GLenum pname, const GLfixed * params); GL_API void GL_APIENTRY glPointSizex(GLfixed size); GL_API void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units); GL_API void GL_APIENTRY glPopMatrix(void); GL_API void GL_APIENTRY glPushMatrix(void); GL_API void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); GL_API void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert); GL_API void GL_APIENTRY glSampleCoveragex(GLclampx value, GLboolean invert); GL_API void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z); GL_API void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height); GL_API void GL_APIENTRY glShadeModel(GLenum mode); GL_API void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask); GL_API void GL_APIENTRY glStencilMask(GLuint mask); GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); GL_API void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_API void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param); GL_API void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname, GLfixed param); GL_API void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint * params); GL_API void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params); GL_API void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_API void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param); GL_API void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname, GLfixed param); GL_API void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint * params); GL_API void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params); GL_API void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_API void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z); GL_API void GL_APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_API void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height); /*------------------------------------------------------------------------* * Required OES extension functions *------------------------------------------------------------------------*/ /* GL_OES_read_format */ #ifndef GL_OES_read_format #define GL_OES_read_format 1 #endif /* GL_OES_compressed_paletted_texture */ #ifndef GL_OES_compressed_paletted_texture #define GL_OES_compressed_paletted_texture 1 #endif /* GL_OES_point_size_array */ #ifndef GL_OES_point_size_array #define GL_OES_point_size_array 1 GL_API void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid * pointer); #endif /* GL_OES_point_sprite */ #ifndef GL_OES_point_sprite #define GL_OES_point_sprite 1 #endif #ifdef __cplusplus } #endif #endif /* __gles_h_ */