Mercurial > sdl-ios-xcode
view docs/man3/SDL_PollEvent.3 @ 2992:dbff5769d742
The core pointer is comprised of merging the inputs of all mice.
If there are other mice, they should show up in the device list, and
we want to report events from those devices instead of the core events.
However, if XInput isn't supported or we can't find other mice in the
device list, we'll add the core pointer and interpret normal mouse events.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 04 Jan 2009 18:29:20 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_PollEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_PollEvent \- Polls for currently pending events\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_PollEvent\fP\fR(\fBSDL_Event *event\fR); .SH "DESCRIPTION" .PP Polls for currently pending events, and returns \fB1\fR if there are any pending events, or \fB0\fR if there are none available\&. .PP If \fBevent\fR is not \fBNULL\fP, the next event is removed from the queue and stored in that area\&. .SH "EXAMPLES" .PP .PP .nf \f(CWSDL_Event event; /* Event structure */ \&. \&. \&. /* Check for events */ while(SDL_PollEvent(&event)){ /* Loop until there are no events left on the queue */ switch(event\&.type){ /* Process the appropiate event type */ case SDL_KEYDOWN: /* Handle a KEYDOWN event */ printf("Oh! Key press "); break; case SDL_MOUSEMOTION: \&. \&. \&. default: /* Report an unhandled event */ printf("I don\&'t know what this event is! "); } }\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fI\fBSDL_WaitEvent\fP\fR, \fI\fBSDL_PeepEvents\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59