Mercurial > sdl-ios-xcode
view docs/man3/SDL_JoystickGetAxis.3 @ 2992:dbff5769d742
The core pointer is comprised of merging the inputs of all mice.
If there are other mice, they should show up in the device list, and
we want to report events from those devices instead of the core events.
However, if XInput isn't supported or we can't find other mice in the
device list, we'll add the core pointer and interpret normal mouse events.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 04 Jan 2009 18:29:20 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_JoystickGetAxis" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_JoystickGetAxis \- Get the current state of an axis .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSint16 \fBSDL_JoystickGetAxis\fP\fR(\fBSDL_Joystick *joystick, int axis\fR); .SH "DESCRIPTION" .PP \fBSDL_JoystickGetAxis\fP returns the current state of the given \fBaxis\fR on the given \fBjoystick\fR\&. .PP On most modern joysticks the X axis is usually represented by \fBaxis\fR 0 and the Y axis by \fBaxis\fR 1\&. The value returned by \fBSDL_JoystickGetAxis\fP is a signed integer (-32768 to 32768) representing the current position of the \fBaxis\fR, it maybe necessary to impose certain tolerances on these values to account for jitter\&. It is worth noting that some joysticks use axes 2 and 3 for extra buttons\&. .SH "RETURN VALUE" .PP Returns a 16-bit signed integer representing the current position of the \fBaxis\fR\&. .SH "EXAMPLES" .PP .PP .nf \f(CWSint16 x_move, y_move; SDL_Joystick *joy1; \&. \&. x_move=SDL_JoystickGetAxis(joy1, 0); y_move=SDL_JoystickGetAxis(joy1, 1);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_JoystickNumAxes\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00