Mercurial > sdl-ios-xcode
view docs/man3/SDL_GLattr.3 @ 4226:dbdf8b108e31 SDL-1.2
Fixed bug #638
Philipp Nordhus 2008-11-05 13:56:33 PST
The Linux version of SDL_SYS_JoystickQuit() tries to free an invalid pointer
when the number of joysticks was reduced since the last call.
Reproduce: Connect two joysticks, call SDL_Init() and SDL_Quit(), then
disconnect one joystick and call the functions again.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 11:34:50 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
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.TH "SDL_GLattr" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GLattr \- SDL GL Attributes .SH "ATTRIBUTES" .TP 20 \fBSDL_GL_RED_SIZE\fP Size of the framebuffer red component, in bits .TP 20 \fBSDL_GL_GREEN_SIZE\fP Size of the framebuffer green component, in bits .TP 20 \fBSDL_GL_BLUE_SIZE\fP Size of the framebuffer blue component, in bits .TP 20 \fBSDL_GL_ALPHA_SIZE\fP Size of the framebuffer alpha component, in bits .TP 20 \fBSDL_GL_DOUBLEBUFFER\fP 0 or 1, enable or disable double buffering .TP 20 \fBSDL_GL_BUFFER_SIZE\fP Size of the framebuffer, in bits .TP 20 \fBSDL_GL_DEPTH_SIZE\fP Size of the depth buffer, in bits .TP 20 \fBSDL_GL_STENCIL_SIZE\fP Size of the stencil buffer, in bits .TP 20 \fBSDL_GL_ACCUM_RED_SIZE\fP Size of the accumulation buffer red component, in bits .TP 20 \fBSDL_GL_ACCUM_GREEN_SIZE\fP Size of the accumulation buffer green component, in bits .TP 20 \fBSDL_GL_ACCUM_BLUE_SIZE\fP Size of the accumulation buffer blue component, in bits .TP 20 \fBSDL_GL_ACCUM_ALPHA_SIZE\fP Size of the accumulation buffer alpha component, in bits .SH "DESCRIPTION" .PP While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01