Mercurial > sdl-ios-xcode
view test/testmultiaudio.c @ 4495:dbbfdb9ea716
Simplified clipboard API for sanity's sake.
A complete clipboard implementation would support multiple formats that could be queried at runtime, events for when the clipboard contents changed, support for HTML, images, etc. We're not going that crazy, at least for now. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 07 Jul 2010 23:54:03 -0700 |
parents | 82e60908fab1 |
children |
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#include "SDL.h" static SDL_AudioSpec spec; static Uint8 *sound = NULL; /* Pointer to wave data */ static Uint32 soundlen = 0; /* Length of wave data */ typedef struct { SDL_AudioDeviceID dev; int soundpos; volatile int done; } callback_data; void SDLCALL play_through_once(void *arg, Uint8 * stream, int len) { callback_data *cbd = (callback_data *) arg; Uint8 *waveptr = sound + cbd->soundpos; int waveleft = soundlen - cbd->soundpos; int cpy = len; if (cpy > waveleft) cpy = waveleft; SDL_memcpy(stream, waveptr, cpy); len -= cpy; cbd->soundpos += cpy; if (len > 0) { stream += cpy; SDL_memset(stream, spec.silence, len); cbd->done++; } } static void test_multi_audio(int devcount) { callback_data cbd[64]; int keep_going = 1; int i; if (devcount > 64) { fprintf(stderr, "Too many devices (%d), clamping to 64...\n", devcount); devcount = 64; } spec.callback = play_through_once; for (i = 0; i < devcount; i++) { const char *devname = SDL_GetAudioDeviceName(i, 0); printf("playing on device #%d: ('%s')...", i, devname); fflush(stdout); SDL_memset(&cbd[0], '\0', sizeof(callback_data)); spec.userdata = &cbd[0]; cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0); if (cbd[0].dev == 0) { printf("\nOpen device failed: %s\n", SDL_GetError()); } else { SDL_PauseAudioDevice(cbd[0].dev, 0); while (!cbd[0].done) SDL_Delay(100); SDL_PauseAudioDevice(cbd[0].dev, 1); printf("done.\n"); SDL_CloseAudioDevice(cbd[0].dev); } } SDL_memset(cbd, '\0', sizeof(cbd)); printf("playing on all devices...\n"); for (i = 0; i < devcount; i++) { const char *devname = SDL_GetAudioDeviceName(i, 0); spec.userdata = &cbd[i]; cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0); if (cbd[i].dev == 0) { printf("Open device %d failed: %s\n", i, SDL_GetError()); } } for (i = 0; i < devcount; i++) { if (cbd[i].dev) { SDL_PauseAudioDevice(cbd[i].dev, 0); } } while (keep_going) { keep_going = 0; for (i = 0; i < devcount; i++) { if ((cbd[i].dev) && (!cbd[i].done)) { keep_going = 1; } } SDL_Delay(100); } for (i = 0; i < devcount; i++) { if (cbd[i].dev) { SDL_PauseAudioDevice(cbd[i].dev, 1); SDL_CloseAudioDevice(cbd[i].dev); } } printf("All done!\n"); } int main(int argc, char **argv) { int devcount = 0; /* Load the SDL library */ if (SDL_Init(SDL_INIT_AUDIO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver()); devcount = SDL_GetNumAudioDevices(0); if (devcount < 1) { fprintf(stderr, "Don't see any specific audio devices!\n"); } else { if (argv[1] == NULL) { argv[1] = "sample.wav"; } /* Load the wave file into memory */ if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) { fprintf(stderr, "Couldn't load %s: %s\n", argv[1], SDL_GetError()); } else { test_multi_audio(devcount); SDL_FreeWAV(sound); } } SDL_Quit(); return 0; }