view src/video/qnxgf/SDL_gf_opengles.c @ 4495:dbbfdb9ea716

Simplified clipboard API for sanity's sake. A complete clipboard implementation would support multiple formats that could be queried at runtime, events for when the clipboard contents changed, support for HTML, images, etc. We're not going that crazy, at least for now. :)
author Sam Lantinga <slouken@libsdl.org>
date Wed, 07 Jul 2010 23:54:03 -0700
parents f7b03b6838cb
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org

    QNX Graphics Framework SDL driver
    Copyright (C) 2009 Mike Gorchak
    (mike@malva.ua, lestat@i.com.ua)
*/

#include <GLES/gl.h>
#include <GLES/glext.h>

/* This is OpenGL ES 1.0 helper functions from OpenGL ES 1.1 specification,  */
/* which could be implemented independently from hardware, just wrappers     */

GLAPI void APIENTRY
glTexParameteri(GLenum target, GLenum pname, GLint param)
{
    glTexParameterx(target, pname, (GLfixed) param);
    return;
}

GLAPI void APIENTRY
glTexParameteriv(GLenum target, GLenum pname, const GLint * params)
{
    /* Retrieve one parameter only */
    glTexParameterx(target, pname, (GLfixed) * params);
    return;
}

GLAPI void APIENTRY
glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
    glColor4f(((GLfloat) red) / 255.f, ((GLfloat) green) / 255.f,
              ((GLfloat) blue) / 255.f, ((GLfloat) alpha) / 255.f);
    return;
}