Mercurial > sdl-ios-xcode
view src/video/dummy/SDL_nullrender.c @ 4495:dbbfdb9ea716
Simplified clipboard API for sanity's sake.
A complete clipboard implementation would support multiple formats that could be queried at runtime, events for when the clipboard contents changed, support for HTML, images, etc. We're not going that crazy, at least for now. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 07 Jul 2010 23:54:03 -0700 |
parents | f7b03b6838cb |
children | e743b9c3f6d6 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "../SDL_sysvideo.h" #include "../SDL_yuv_sw_c.h" #include "../SDL_renderer_sw.h" /* SDL surface based renderer implementation */ static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags); static int SDL_DUMMY_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count); static int SDL_DUMMY_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, int count); static int SDL_DUMMY_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count); static int SDL_DUMMY_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count); static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect); static int SDL_DUMMY_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, void * pixels, int pitch); static int SDL_DUMMY_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, const void * pixels, int pitch); static void SDL_DUMMY_RenderPresent(SDL_Renderer * renderer); static void SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer); SDL_RenderDriver SDL_DUMMY_RenderDriver = { SDL_DUMMY_CreateRenderer, { "dummy", (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | SDL_RENDERER_PRESENTDISCARD), } }; typedef struct { int current_screen; SDL_Surface *screens[3]; } SDL_DUMMY_RenderData; SDL_Renderer * SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags) { SDL_VideoDisplay *display = window->display; SDL_DisplayMode *displayMode = &display->current_mode; SDL_Renderer *renderer; SDL_DUMMY_RenderData *data; int i, n; int bpp; Uint32 Rmask, Gmask, Bmask, Amask; if (!SDL_PixelFormatEnumToMasks (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { SDL_SetError("Unknown display format"); return NULL; } renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); if (!renderer) { SDL_OutOfMemory(); return NULL; } data = (SDL_DUMMY_RenderData *) SDL_malloc(sizeof(*data)); if (!data) { SDL_DUMMY_DestroyRenderer(renderer); SDL_OutOfMemory(); return NULL; } SDL_zerop(data); renderer->RenderDrawPoints = SDL_DUMMY_RenderDrawPoints; renderer->RenderDrawLines = SDL_DUMMY_RenderDrawLines; renderer->RenderDrawRects = SDL_DUMMY_RenderDrawRects; renderer->RenderFillRects = SDL_DUMMY_RenderFillRects; renderer->RenderCopy = SDL_DUMMY_RenderCopy; renderer->RenderReadPixels = SDL_DUMMY_RenderReadPixels; renderer->RenderWritePixels = SDL_DUMMY_RenderWritePixels; renderer->RenderPresent = SDL_DUMMY_RenderPresent; renderer->DestroyRenderer = SDL_DUMMY_DestroyRenderer; renderer->info.name = SDL_DUMMY_RenderDriver.info.name; renderer->info.flags = 0; renderer->window = window; renderer->driverdata = data; Setup_SoftwareRenderer(renderer); if (flags & SDL_RENDERER_PRESENTFLIP2) { renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; n = 2; } else if (flags & SDL_RENDERER_PRESENTFLIP3) { renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; n = 3; } else { renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; n = 1; } for (i = 0; i < n; ++i) { data->screens[i] = SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask, Bmask, Amask); if (!data->screens[i]) { SDL_DUMMY_DestroyRenderer(renderer); return NULL; } SDL_SetSurfacePalette(data->screens[i], display->palette); } data->current_screen = 0; return renderer; } static int SDL_DUMMY_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count) { SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; SDL_Surface *target = data->screens[data->current_screen]; if (renderer->blendMode == SDL_BLENDMODE_NONE || renderer->blendMode == SDL_BLENDMODE_MASK) { Uint32 color = SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b, renderer->a); return SDL_DrawPoints(target, points, count, color); } else { return SDL_BlendPoints(target, points, count, renderer->blendMode, renderer->r, renderer->g, renderer->b, renderer->a); } } static int SDL_DUMMY_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, int count) { SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; SDL_Surface *target = data->screens[data->current_screen]; if (renderer->blendMode == SDL_BLENDMODE_NONE || renderer->blendMode == SDL_BLENDMODE_MASK) { Uint32 color = SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b, renderer->a); return SDL_DrawLines(target, points, count, color); } else { return SDL_BlendLines(target, points, count, renderer->blendMode, renderer->r, renderer->g, renderer->b, renderer->a); } } static int SDL_DUMMY_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count) { SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; SDL_Surface *target = data->screens[data->current_screen]; if (renderer->blendMode == SDL_BLENDMODE_NONE || renderer->blendMode == SDL_BLENDMODE_MASK) { Uint32 color = SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b, renderer->a); return SDL_DrawRects(target, rects, count, color); } else { return SDL_BlendRects(target, rects, count, renderer->blendMode, renderer->r, renderer->g, renderer->b, renderer->a); } } static int SDL_DUMMY_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count) { SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; SDL_Surface *target = data->screens[data->current_screen]; if (renderer->blendMode == SDL_BLENDMODE_NONE || renderer->blendMode == SDL_BLENDMODE_MASK) { Uint32 color = SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b, renderer->a); return SDL_FillRects(target, rects, count, color); } else { return SDL_BlendFillRects(target, rects, count, renderer->blendMode, renderer->r, renderer->g, renderer->b, renderer->a); } } static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect) { SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; SDL_VideoDisplay *display = window->display; if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_Surface *target = data->screens[data->current_screen]; void *pixels = (Uint8 *) target->pixels + dstrect->y * target->pitch + dstrect->x * target->format->BytesPerPixel; return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata, srcrect, display->current_mode.format, dstrect->w, dstrect->h, pixels, target->pitch); } else { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; SDL_Surface *target = data->screens[data->current_screen]; SDL_Rect real_srcrect = *srcrect; SDL_Rect real_dstrect = *dstrect; return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect); } } static int SDL_DUMMY_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, void * pixels, int pitch) { SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; SDL_VideoDisplay *display = window->display; SDL_Surface *screen = data->screens[data->current_screen]; Uint32 screen_format = display->current_mode.format; Uint8 *screen_pixels = (Uint8 *) screen->pixels + rect->y * screen->pitch + rect->x * screen->format->BytesPerPixel; int screen_pitch = screen->pitch; return SDL_ConvertPixels(rect->w, rect->h, screen_format, screen_pixels, screen_pitch, format, pixels, pitch); } static int SDL_DUMMY_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, const void * pixels, int pitch) { SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; SDL_VideoDisplay *display = window->display; SDL_Surface *screen = data->screens[data->current_screen]; Uint32 screen_format = display->current_mode.format; Uint8 *screen_pixels = (Uint8 *) screen->pixels + rect->y * screen->pitch + rect->x * screen->format->BytesPerPixel; int screen_pitch = screen->pitch; return SDL_ConvertPixels(rect->w, rect->h, format, pixels, pitch, screen_format, screen_pixels, screen_pitch); } static void SDL_DUMMY_RenderPresent(SDL_Renderer * renderer) { static int frame_number; SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; /* Send the data to the display */ if (SDL_getenv("SDL_VIDEO_DUMMY_SAVE_FRAMES")) { char file[128]; SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp", renderer->window->id, ++frame_number); SDL_SaveBMP(data->screens[data->current_screen], file); } /* Update the flipping chain, if any */ if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { data->current_screen = (data->current_screen + 1) % 2; } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { data->current_screen = (data->current_screen + 1) % 3; } } static void SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer) { SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; int i; if (data) { for (i = 0; i < SDL_arraysize(data->screens); ++i) { if (data->screens[i]) { SDL_FreeSurface(data->screens[i]); } } SDL_free(data); } SDL_free(renderer); } /* vi: set ts=4 sw=4 expandtab: */