view src/video/directfb/SDL_DirectFB_modes.h @ 4495:dbbfdb9ea716

Simplified clipboard API for sanity's sake. A complete clipboard implementation would support multiple formats that could be queried at runtime, events for when the clipboard contents changed, support for HTML, images, etc. We're not going that crazy, at least for now. :)
author Sam Lantinga <slouken@libsdl.org>
date Wed, 07 Jul 2010 23:54:03 -0700
parents f7b03b6838cb
children 25b9cd8bdc30
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_directfb_modes_h
#define _SDL_directfb_modes_h

#include "SDL_DirectFB_video.h"

#define SDL_DFB_DISPLAYDATA(dev, win)  DFB_DisplayData *dispdata = ((win && dev) ? (DFB_DisplayData *) (dev)->displays[(win)->display].driverdata : NULL)

typedef struct _DFB_DisplayData DFB_DisplayData;
struct _DFB_DisplayData
{
    IDirectFBDisplayLayer *layer;
    DFBSurfacePixelFormat pixelformat;
    /* FIXME: support for multiple video layer. 
     * However, I do not know any card supporting 
     * more than one
     */
    DFBDisplayLayerID vidID;
    IDirectFBDisplayLayer *vidlayer;

    int vidIDinuse;

    int cw;
    int ch;
};


extern void DirectFB_InitModes(_THIS);
extern void DirectFB_GetDisplayModes(_THIS, SDL_VideoDisplay * display);
extern int DirectFB_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
extern void DirectFB_QuitModes(_THIS);

#endif /* _SDL_directfb_modes_h */

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