Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoamouse.m @ 4495:dbbfdb9ea716
Simplified clipboard API for sanity's sake.
A complete clipboard implementation would support multiple formats that could be queried at runtime, events for when the clipboard contents changed, support for HTML, images, etc. We're not going that crazy, at least for now. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 07 Jul 2010 23:54:03 -0700 |
parents | 9322f7db8603 |
children | 3d91e31fcf71 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_events.h" #include "SDL_cocoavideo.h" #include "../../events/SDL_mouse_c.h" void Cocoa_InitMouse(_THIS) { } static int ConvertMouseButtonToSDL(int button) { switch (button) { case 0: return(SDL_BUTTON_LEFT); /* 1 */ case 1: return(SDL_BUTTON_RIGHT); /* 3 */ case 2: return(SDL_BUTTON_MIDDLE); /* 2 */ } return button; } void Cocoa_HandleMouseEvent(_THIS, NSEvent *event) { int i; NSPoint point = { 0, 0 }; SDL_Window *window; SDL_Window *focus = SDL_GetMouseFocus(); /* See if there are any fullscreen windows that might handle this event */ window = NULL; for (i = 0; i < _this->num_displays; ++i) { SDL_VideoDisplay *display = &_this->displays[i]; SDL_Window *candidate = display->fullscreen_window; if (candidate) { SDL_Rect bounds; Cocoa_GetDisplayBounds(_this, display, &bounds); point = [NSEvent mouseLocation]; point.x = point.x - bounds.x; point.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - point.y - bounds.y; if ((point.x >= 0 && point.x < candidate->w) && (point.y >= 0 && point.y < candidate->h)) { /* This is it! */ window = candidate; break; } else if (candidate == focus) { SDL_SetMouseFocus(NULL); } } } if (!window) { return; } switch ([event type]) { case NSLeftMouseDown: case NSOtherMouseDown: case NSRightMouseDown: SDL_SendMouseButton(window, SDL_PRESSED, ConvertMouseButtonToSDL([event buttonNumber])); break; case NSLeftMouseUp: case NSOtherMouseUp: case NSRightMouseUp: SDL_SendMouseButton(window, SDL_RELEASED, ConvertMouseButtonToSDL([event buttonNumber])); break; case NSLeftMouseDragged: case NSRightMouseDragged: case NSOtherMouseDragged: /* usually middle mouse dragged */ case NSMouseMoved: SDL_SendMouseMotion(window, 0, (int)point.x, (int)point.y); break; default: /* just to avoid compiler warnings */ break; } } void Cocoa_QuitMouse(_THIS) { } /* vi: set ts=4 sw=4 expandtab: */