Mercurial > sdl-ios-xcode
view VisualC/SDL/SDL_VS2008.vcproj @ 4495:dbbfdb9ea716
Simplified clipboard API for sanity's sake.
A complete clipboard implementation would support multiple formats that could be queried at runtime, events for when the clipboard contents changed, support for HTML, images, etc. We're not going that crazy, at least for now. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 07 Jul 2010 23:54:03 -0700 |
parents | ba7b2bc1f1a1 |
children | eff4e88cc1e8 |
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<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="9.00" Name="SDL" ProjectGUID="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}" RootNamespace="SDL" SccProjectName="Perforce Project" SccLocalPath="..\.." SccProvider="MSSCCI:Perforce SCM" TargetFrameworkVersion="131072" > <Platforms> <Platform Name="Win32" /> <Platform Name="x64" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Debug|Win32" OutputDirectory=".\Debug" IntermediateDirectory=".\Debug" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" > <Tool Name="VCPreBuildEventTool" Description="Making sure basic SDL headers are in place..." CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY
" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="_DEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName=".\Debug/SDL.tlb" /> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="..\..\include" PreprocessorDefinitions="_DEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__" RuntimeLibrary="2" BufferSecurityCheck="false" UsePrecompiledHeader="0" WarningLevel="3" SuppressStartupBanner="true" Detect64BitPortabilityProblems="false" DebugInformationFormat="4" CompileAs="0" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="msimg32.lib winmm.lib" OutputFile="$(IntDir)\SDL.dll" IgnoreAllDefaultLibraries="true" GenerateDebugInformation="true" SubSystem="2" CLRUnmanagedCodeCheck="false" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> <Configuration Name="Debug|x64" OutputDirectory="$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="_DEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="3" TypeLibraryName=".\Debug/SDL.tlb" /> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="..\..\include" PreprocessorDefinitions="_DEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__SSE__;__SSE2__" RuntimeLibrary="2" BufferSecurityCheck="false" UsePrecompiledHeader="0" WarningLevel="3" Detect64BitPortabilityProblems="false" DebugInformationFormat="3" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="msimg32.lib winmm.lib" OutputFile="$(IntDir)\SDL.dll" IgnoreAllDefaultLibraries="true" GenerateDebugInformation="true" SubSystem="2" TargetMachine="17" CLRUnmanagedCodeCheck="false" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> <Configuration Name="Release|Win32" OutputDirectory=".\Release" IntermediateDirectory=".\Release" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" > <Tool Name="VCPreBuildEventTool" Description="Making sure basic SDL headers are in place..." CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY
" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="NDEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName=".\Release/SDL.tlb" /> <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" EnableIntrinsicFunctions="false" AdditionalIncludeDirectories="..\..\include" PreprocessorDefinitions="NDEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__" StringPooling="true" RuntimeLibrary="2" BufferSecurityCheck="false" EnableFunctionLevelLinking="true" UsePrecompiledHeader="0" WarningLevel="3" SuppressStartupBanner="true" Detect64BitPortabilityProblems="false" CompileAs="0" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="msimg32.lib winmm.lib" OutputFile="$(IntDir)\SDL.dll" IgnoreAllDefaultLibraries="true" SubSystem="2" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> <Configuration Name="Release|x64" OutputDirectory="$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="NDEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="3" TypeLibraryName=".\Release/SDL.tlb" /> <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" EnableIntrinsicFunctions="false" AdditionalIncludeDirectories="..\..\include" PreprocessorDefinitions="NDEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__SSE__;__SSE2__" StringPooling="true" RuntimeLibrary="2" BufferSecurityCheck="false" EnableFunctionLevelLinking="true" UsePrecompiledHeader="0" WarningLevel="3" Detect64BitPortabilityProblems="false" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="msimg32.lib winmm.lib" OutputFile="$(IntDir)\SDL.dll" IgnoreAllDefaultLibraries="true" SubSystem="2" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="API 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<File RelativePath="..\..\include\SDL_main.h" > </File> <File RelativePath="..\..\include\SDL_mouse.h" > </File> <File RelativePath="..\..\include\SDL_mutex.h" > </File> <File RelativePath="..\..\include\SDL_name.h" > </File> <File RelativePath="..\..\include\SDL_opengl.h" > </File> <File RelativePath="..\..\include\SDL_opengles.h" > </File> <File RelativePath="..\..\include\SDL_pixels.h" > </File> <File RelativePath="..\..\include\SDL_platform.h" > </File> <File RelativePath="..\..\include\SDL_power.h" > </File> <File RelativePath="..\..\include\SDL_quit.h" > </File> <File RelativePath="..\..\include\SDL_rect.h" > </File> <File RelativePath="..\..\include\SDL_revision.h" > </File> <File RelativePath="..\..\include\SDL_rwops.h" > </File> <File RelativePath="..\..\include\SDL_scancode.h" > </File> <File RelativePath="..\..\include\SDL_stdinc.h" > </File> <File RelativePath="..\..\include\SDL_surface.h" > </File> <File RelativePath="..\..\include\SDL_syswm.h" > </File> <File 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RelativePath="..\..\src\video\SDL_blit_slow.c" > </File> <File RelativePath="..\..\src\video\SDL_blit_slow.h" > </File> <File RelativePath="..\..\src\video\SDL_bmp.c" > </File> <File RelativePath="..\..\src\SDL_compat.c" > </File> <File RelativePath="..\..\src\cpuinfo\SDL_cpuinfo.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_d3drender.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_d3drender.h" > </File> <File RelativePath="..\..\src\audio\windib\SDL_dibaudio.c" > </File> <File RelativePath="..\..\src\audio\windib\SDL_dibaudio.h" > </File> <File RelativePath="..\..\src\audio\disk\SDL_diskaudio.c" > </File> <File RelativePath="..\..\src\audio\disk\SDL_diskaudio.h" > </File> <File RelativePath="..\..\src\video\SDL_draw.h" > </File> <File RelativePath="..\..\src\video\SDL_drawline.c" > </File> <File RelativePath="..\..\src\video\SDL_drawpoint.c" > </File> <File RelativePath="..\..\src\video\SDL_drawrect.c" > </File> <File 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RelativePath="..\..\src\haptic\win32\SDL_syshaptic.c" > </File> <File RelativePath="..\..\src\haptic\SDL_syshaptic.h" > </File> <File RelativePath="..\..\src\joystick\SDL_sysjoystick.h" > </File> <File RelativePath="..\..\src\loadso\win32\SDL_sysloadso.c" > </File> <File RelativePath="..\..\src\thread\win32\SDL_sysmutex.c" > </File> <File RelativePath="..\..\src\power\windows\SDL_syspower.c" > </File> <File RelativePath="..\..\src\thread\win32\SDL_syssem.c" > </File> <File RelativePath="..\..\src\thread\win32\SDL_systhread.c" > </File> <File RelativePath="..\..\src\thread\SDL_systhread.h" > </File> <File RelativePath="..\..\src\thread\win32\SDL_systhread_c.h" > </File> <File RelativePath="..\..\src\timer\win32\SDL_systimer.c" > </File> <File RelativePath="..\..\src\timer\SDL_systimer.h" > </File> <File RelativePath="..\..\src\video\SDL_sysvideo.h" > </File> <File RelativePath="..\..\src\thread\SDL_thread.c" > </File> <File RelativePath="..\..\src\thread\SDL_thread_c.h" > </File> <File RelativePath="..\..\src\timer\SDL_timer.c" > </File> <File RelativePath="..\..\src\timer\SDL_timer_c.h" > </File> <File RelativePath="..\..\src\video\SDL_video.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_vkeys.h" > </File> <File RelativePath="..\..\src\audio\SDL_wave.c" > </File> <File RelativePath="..\..\src\audio\SDL_wave.h" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32events.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32events.h" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32gamma.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32gamma.h" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32keyboard.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32keyboard.h" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32modes.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32modes.h" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32mouse.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32mouse.h" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32opengl.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32opengl.h" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32video.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32video.h" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32window.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32window.h" > </File> <File RelativePath="..\..\src\events\SDL_windowevents.c" > </File> <File RelativePath="..\..\src\events\SDL_windowevents_c.h" > </File> <File RelativePath="..\..\src\video\SDL_yuv_mmx.c" > </File> <File RelativePath="..\..\src\video\SDL_yuv_sw.c" > </File> <File RelativePath="..\..\src\video\SDL_yuv_sw_c.h" > </File> <File RelativePath="..\..\src\video\win32\wmmsg.h" > </File> </Files> <Globals> </Globals> </VisualStudioProject>