view docs/html/sdlsemwaittimeout.html @ 809:dba98fb391e7

Date: Tue, 13 Jan 2004 19:25:37 +0300 From: Dmitry Yakimov Subject: [SDL] [PATCH] SDL bug patch Let me introduce 2 fixes to SDL. 1. Preventing great slowdown on fast machines while hardware flipping (it's obviously bug). 2. Setting up 85 Hz of monitor if supported. The reason is that Win98 by default sets lowest frequency 60 Hz. And we can't set up maximum frequency because some users can have wrong monitor drivers. This is important for shareware and commercial programs.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 11 Feb 2004 16:10:16 +0000
parents 355632dca928
children
line wrap: on
line source

<HTML
><HEAD
><TITLE
>SDL_SemWaitTimeout</TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
"><LINK
REL="HOME"
TITLE="SDL Library Documentation"
HREF="index.html"><LINK
REL="UP"
TITLE="Multi-threaded Programming"
HREF="thread.html"><LINK
REL="PREVIOUS"
TITLE="SDL_SemTryWait"
HREF="sdlsemtrywait.html"><LINK
REL="NEXT"
TITLE="SDL_SemPost"
HREF="sdlsempost.html"></HEAD
><BODY
CLASS="REFENTRY"
BGCOLOR="#FFF8DC"
TEXT="#000000"
LINK="#0000ee"
VLINK="#551a8b"
ALINK="#ff0000"
><DIV
CLASS="NAVHEADER"
><TABLE
SUMMARY="Header navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TH
COLSPAN="3"
ALIGN="center"
>SDL Library Documentation</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="sdlsemtrywait.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
></TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="sdlsempost.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><H1
><A
NAME="SDLSEMWAITTIMEOUT"
></A
>SDL_SemWaitTimeout</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN8120"
></A
><H2
>Name</H2
>SDL_SemWaitTimeout&nbsp;--&nbsp;Lock a semaphore, but only wait up to a specified maximum time.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN8123"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN8124"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"
#include "SDL_thread.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_SemWaitTimeout</B
></CODE
>(SDL_sem *sem, Uint32 timeout);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN8130"
></A
><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_SemWaitTimeout()</TT
> is a varient of
<A
HREF="sdlsemwait.html"
>SDL_SemWait</A
>
with a maximum timeout value.
If the value of the semaphore pointed to by <TT
CLASS="PARAMETER"
><I
>sem</I
></TT
> is
positive (greater than zero) it will atomically decrement the semaphore value
and return 0, otherwise it will wait up to <TT
CLASS="PARAMETER"
><I
>timeout</I
></TT
>
milliseconds trying to lock the semaphore. This function is to be avoided if
possible since on some platforms it is implemented by polling the semaphore
every millisecond in a busy loop.</P
><P
>After <TT
CLASS="FUNCTION"
>SDL_SemWaitTimeout()</TT
> is successful, the semaphore
can be released and its count atomically incremented by a successful call to
<A
HREF="sdlsempost.html"
>SDL_SemPost</A
>.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN8140"
></A
><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> if the semaphore was successfully locked or
either <SPAN
CLASS="RETURNVALUE"
>SDL_MUTEX_TIMEDOUT</SPAN
> or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
>
if the timeout period was exceeded or there was an error, respectivly.</P
><P
>If the semaphore was not successfully locked, the semaphore will be unchanged.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN8147"
></A
><H2
>Examples</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>res = SDL_SemWaitTimeout(my_sem, WAIT_TIMEOUT_MILLISEC);

if (res == SDL_MUTEX_TIMEDOUT) {
        return TRY_AGAIN;
}
if (res == -1) {
        return WAIT_ERROR;
}

...

SDL_SemPost(my_sem);</PRE
></P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN8151"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlcreatesemaphore.html"
><TT
CLASS="FUNCTION"
>SDL_CreateSemaphore</TT
></A
>,
<A
HREF="sdldestroysemaphore.html"
><TT
CLASS="FUNCTION"
>SDL_DestroySemaphore</TT
></A
>,
<A
HREF="sdlsemwait.html"
><TT
CLASS="FUNCTION"
>SDL_SemWait</TT
></A
>,
<A
HREF="sdlsemtrywait.html"
><TT
CLASS="FUNCTION"
>SDL_SemTryWait</TT
></A
>,
<A
HREF="sdlsempost.html"
><TT
CLASS="FUNCTION"
>SDL_SemPost</TT
></A
>,
<A
HREF="sdlsemvalue.html"
><TT
CLASS="FUNCTION"
>SDL_SemValue</TT
></A
></P
></DIV
><DIV
CLASS="NAVFOOTER"
><HR
ALIGN="LEFT"
WIDTH="100%"><TABLE
SUMMARY="Footer navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
><A
HREF="sdlsemtrywait.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="index.html"
ACCESSKEY="H"
>Home</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
><A
HREF="sdlsempost.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>SDL_SemTryWait</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="thread.html"
ACCESSKEY="U"
>Up</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>SDL_SemPost</TD
></TR
></TABLE
></DIV
></BODY
></HTML
>