view docs/html/sdlsemwait.html @ 809:dba98fb391e7

Date: Tue, 13 Jan 2004 19:25:37 +0300 From: Dmitry Yakimov Subject: [SDL] [PATCH] SDL bug patch Let me introduce 2 fixes to SDL. 1. Preventing great slowdown on fast machines while hardware flipping (it's obviously bug). 2. Setting up 85 Hz of monitor if supported. The reason is that Win98 by default sets lowest frequency 60 Hz. And we can't set up maximum frequency because some users can have wrong monitor drivers. This is important for shareware and commercial programs.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 11 Feb 2004 16:10:16 +0000
parents 355632dca928
children
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>SDL_SemWait</TITLE
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><H1
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>SDL_SemWait</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN8023"
></A
><H2
>Name</H2
>SDL_SemWait&nbsp;--&nbsp;Lock a semaphore and suspend the thread if the semaphore value is zero.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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><H2
>Synopsis</H2
><DIV
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"
#include "SDL_thread.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_SemWait</B
></CODE
>(SDL_sem *sem);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN8033"
></A
><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_SemWait()</TT
> suspends the calling thread until either
the semaphore pointed to by <TT
CLASS="PARAMETER"
><I
>sem</I
></TT
> has a positive value,
the call is interrupted by a signal or error. If the call is successful it
will atomically decrement the semaphore value.</P
><P
>After <TT
CLASS="FUNCTION"
>SDL_SemWait()</TT
> is successful, the semaphore
can be released and its count atomically incremented by a successful call to
<A
HREF="sdlsempost.html"
>SDL_SemPost</A
>.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
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></A
><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> if successful or
<SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> if there was an error (leaving the semaphore unchanged).</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN8046"
></A
><H2
>Examples</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>if (SDL_SemWait(my_sem) == -1) {
        return WAIT_FAILED;
}

...

SDL_SemPost(my_sem);</PRE
></P
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><A
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><H2
>See Also</H2
><P
><A
HREF="sdlcreatesemaphore.html"
><TT
CLASS="FUNCTION"
>SDL_CreateSemaphore</TT
></A
>,
<A
HREF="sdldestroysemaphore.html"
><TT
CLASS="FUNCTION"
>SDL_DestroySemaphore</TT
></A
>,
<A
HREF="sdlsemtrywait.html"
><TT
CLASS="FUNCTION"
>SDL_SemTryWait</TT
></A
>,
<A
HREF="sdlsemwaittimeout.html"
><TT
CLASS="FUNCTION"
>SDL_SemWaitTimeout</TT
></A
>,
<A
HREF="sdlsempost.html"
><TT
CLASS="FUNCTION"
>SDL_SemPost</TT
></A
>,
<A
HREF="sdlsemvalue.html"
><TT
CLASS="FUNCTION"
>SDL_SemValue</TT
></A
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