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view docs/html/sdllocksurface.html @ 809:dba98fb391e7
Date: Tue, 13 Jan 2004 19:25:37 +0300
From: Dmitry Yakimov
Subject: [SDL] [PATCH] SDL bug patch
Let me introduce 2 fixes to SDL.
1. Preventing great slowdown on fast machines while hardware
flipping (it's obviously bug).
2. Setting up 85 Hz of monitor if supported. The reason is that
Win98 by default sets lowest frequency 60 Hz.
And we can't set up maximum frequency because some users can have
wrong monitor drivers.
This is important for shareware and commercial programs.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 11 Feb 2004 16:10:16 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_LockSurface</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_FreeSurface" HREF="sdlfreesurface.html"><LINK REL="NEXT" TITLE="SDL_UnlockSurface" HREF="sdlunlocksurface.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlfreesurface.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlunlocksurface.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLLOCKSURFACE" ></A >SDL_LockSurface</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN1919" ></A ><H2 >Name</H2 >SDL_LockSurface -- Lock a surface for directly access.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN1922" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN1923" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_LockSurface</B ></CODE >(SDL_Surface *surface);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1929" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_LockSurface</TT > sets up a surface for directly accessing the pixels. Between calls to <TT CLASS="FUNCTION" >SDL_LockSurface</TT > and <TT CLASS="FUNCTION" >SDL_UnlockSurface</TT >, you can write to and read from <TT CLASS="PARAMETER" ><I >surface-><TT CLASS="STRUCTFIELD" ><I >pixels</I ></TT ></I ></TT >, using the pixel format stored in <TT CLASS="PARAMETER" ><I >surface-><TT CLASS="STRUCTFIELD" ><I >format</I ></TT ></I ></TT >. Once you are done accessing the surface, you should use <TT CLASS="FUNCTION" >SDL_UnlockSurface</TT > to release it.</P ><P >Not all surfaces require locking. If <TT CLASS="LITERAL" >SDL_MUSTLOCK</TT >(<TT CLASS="PARAMETER" ><I >surface</I ></TT >) evaluates to <SPAN CLASS="RETURNVALUE" >0</SPAN >, then you can read and write to the surface at any time, and the pixel format of the surface will not change. </P ><P >No operating system or library calls should be made between lock/unlock pairs, as critical system locks may be held during this time.</P ><P >It should be noted, that since SDL 1.1.8 surface locks are recursive. This means that you can lock a surface multiple times, but each lock must have a match unlock. <PRE CLASS="PROGRAMLISTING" > . . SDL_LockSurface( surface ); . /* Surface is locked */ /* Direct pixel access on surface here */ . SDL_LockSurface( surface ); . /* More direct pixel access on surface */ . SDL_UnlockSurface( surface ); /* Surface is still locked */ /* Note: Is versions < 1.1.8, the surface would have been */ /* no longer locked at this stage */ . SDL_UnlockSurface( surface ); /* Surface is now unlocked */ . .</PRE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1947" ></A ><H2 >Return Value</H2 ><P ><TT CLASS="FUNCTION" >SDL_LockSurface</TT > returns <SPAN CLASS="RETURNVALUE" >0</SPAN >, or <SPAN CLASS="RETURNVALUE" >-1</SPAN > if the surface couldn't be locked.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1953" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlunlocksurface.html" ><TT CLASS="FUNCTION" >SDL_UnlockSurface</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlfreesurface.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlunlocksurface.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_FreeSurface</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_UnlockSurface</TD ></TR ></TABLE ></DIV ></BODY ></HTML >