view docs/html/sdlloadwav.html @ 809:dba98fb391e7

Date: Tue, 13 Jan 2004 19:25:37 +0300 From: Dmitry Yakimov Subject: [SDL] [PATCH] SDL bug patch Let me introduce 2 fixes to SDL. 1. Preventing great slowdown on fast machines while hardware flipping (it's obviously bug). 2. Setting up 85 Hz of monitor if supported. The reason is that Win98 by default sets lowest frequency 60 Hz. And we can't set up maximum frequency because some users can have wrong monitor drivers. This is important for shareware and commercial programs.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 11 Feb 2004 16:10:16 +0000
parents 355632dca928
children
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><H1
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>SDL_LoadWAV</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN6816"
></A
><H2
>Name</H2
>SDL_LoadWAV&nbsp;--&nbsp;Load a WAVE file</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN6819"
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><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_AudioSpec *<B
CLASS="FSFUNC"
>SDL_LoadWAV</B
></CODE
>(const char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);</CODE
></P
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><DIV
CLASS="REFSECT1"
><A
NAME="AEN6826"
></A
><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_LoadWAV</TT
>
This function loads a WAVE <TT
CLASS="PARAMETER"
><I
>file</I
></TT
> into memory.</P
><P
>If this function succeeds, it returns the given 
<A
HREF="sdlaudiospec.html"
><TT
CLASS="FUNCTION"
>SDL_AudioSpec</TT
></A
>, 
filled with the audio data format of the wave data, and sets 
<TT
CLASS="PARAMETER"
><I
>audio_buf</I
></TT
> to a <TT
CLASS="FUNCTION"
>malloc</TT
>'d 
buffer containing the audio data, and sets <TT
CLASS="PARAMETER"
><I
>audio_len</I
></TT
> 
to the length of that audio buffer, in bytes.  You need to free the audio 
buffer with <A
HREF="sdlfreewav.html"
><TT
CLASS="FUNCTION"
>SDL_FreeWAV</TT
></A
> when you are
done with it.</P
><P
>This function returns <TT
CLASS="LITERAL"
>NULL</TT
> and sets the SDL 
error message if the wave file cannot be opened, uses an unknown data format, 
or is corrupt.  Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.</P
></DIV
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><A
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><H2
>Example</H2
><PRE
CLASS="PROGRAMLISTING"
>SDL_AudioSpec wav_spec;
Uint32 wav_length;
Uint8 *wav_buffer;

/* Load the WAV */
if( SDL_LoadWAV("test.wav", &#38;wav_spec, &#38;wav_buffer, &#38;wav_length) == NULL ){
  fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError());
  exit(-1);
}
.
.
.
/* Do stuff with the WAV */
.
.
/* Free It */
SDL_FreeWAV(wav_buffer);</PRE
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><H2
>See Also</H2
><P
><A
HREF="sdlaudiospec.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_AudioSpec</SPAN
></A
>,
<A
HREF="sdlopenaudio.html"
><TT
CLASS="FUNCTION"
>SDL_OpenAudio</TT
></A
>,
<A
HREF="sdlfreewav.html"
><TT
CLASS="FUNCTION"
>SDL_FreeWAV</TT
></A
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