Mercurial > sdl-ios-xcode
view docs/html/sdlkeyboardevent.html @ 809:dba98fb391e7
Date: Tue, 13 Jan 2004 19:25:37 +0300
From: Dmitry Yakimov
Subject: [SDL] [PATCH] SDL bug patch
Let me introduce 2 fixes to SDL.
1. Preventing great slowdown on fast machines while hardware
flipping (it's obviously bug).
2. Setting up 85 Hz of monitor if supported. The reason is that
Win98 by default sets lowest frequency 60 Hz.
And we can't set up maximum frequency because some users can have
wrong monitor drivers.
This is important for shareware and commercial programs.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 11 Feb 2004 16:10:16 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_KeyboardEvent</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Event Structures." HREF="eventstructures.html"><LINK REL="PREVIOUS" TITLE="SDL_ActiveEvent" HREF="sdlactiveevent.html"><LINK REL="NEXT" TITLE="SDL_MouseMotionEvent" HREF="sdlmousemotionevent.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlactiveevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlmousemotionevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLKEYBOARDEVENT" ></A >SDL_KeyboardEvent</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN4011" ></A ><H2 >Name</H2 >SDL_KeyboardEvent -- Keyboard event structure</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4014" ></A ><H2 >Structure Definition</H2 ><PRE CLASS="PROGRAMLISTING" >typedef struct{ Uint8 type; Uint8 state; SDL_keysym keysym; } SDL_KeyboardEvent;</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4017" ></A ><H2 >Structure Data</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN4019" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >type</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_KEYDOWN</TT > or <TT CLASS="LITERAL" >SDL_KEYUP</TT ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >state</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_PRESSED</TT > or <TT CLASS="LITERAL" >SDL_RELEASED</TT ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >keysym</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Contains key press information</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4038" ></A ><H2 >Description</H2 ><P ><SPAN CLASS="STRUCTNAME" >SDL_KeyboardEvent</SPAN > is a member of the <A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A > union and is used when an event of type <TT CLASS="LITERAL" >SDL_KEYDOWN</TT > or <TT CLASS="LITERAL" >SDL_KEYUP</TT > is reported.</P ><P >The <TT CLASS="STRUCTFIELD" ><I >type</I ></TT > and <TT CLASS="STRUCTFIELD" ><I >state</I ></TT > actually report the same information, they just use different values to do it! A keyboard event occurs when a key is released (<TT CLASS="STRUCTFIELD" ><I >type</I ></TT >=<TT CLASS="LITERAL" >SDK_KEYUP</TT > or <TT CLASS="STRUCTFIELD" ><I >state</I ></TT >=<TT CLASS="LITERAL" >SDL_RELEASED</TT >) and when a key is pressed (<TT CLASS="STRUCTFIELD" ><I >type</I ></TT >=<TT CLASS="LITERAL" >SDL_KEYDOWN</TT > or <TT CLASS="STRUCTFIELD" ><I >state</I ></TT >=<TT CLASS="LITERAL" >SDL_PRESSED</TT >). The information on what key was pressed or released is in the <A HREF="sdlkeysym.html" ><SPAN CLASS="STRUCTNAME" >keysym</SPAN ></A > structure.</P ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B >Repeating <TT CLASS="LITERAL" >SDL_KEYDOWN</TT > events will occur if key repeat is enabled (see <A HREF="sdlenablekeyrepeat.html" ><TT CLASS="FUNCTION" >SDL_EnableKeyRepeat</TT ></A >).</P ></BLOCKQUOTE ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4064" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A >, <A HREF="sdlkeysym.html" ><SPAN CLASS="STRUCTNAME" >SDL_keysym</SPAN ></A >, <A HREF="sdlenablekeyrepeat.html" ><TT CLASS="FUNCTION" >SDL_EnableKeyRepeat</TT ></A >, <A HREF="sdlenableunicode.html" ><TT CLASS="FUNCTION" >SDL_EnableUNICODE</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlactiveevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlmousemotionevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_ActiveEvent</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventstructures.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_MouseMotionEvent</TD ></TR ></TABLE ></DIV ></BODY ></HTML >