Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11dyn.h @ 4383:daf9e6037596 SDL-1.2
Gregory Smith
Another one for the "How did this ever work?" file: when
DX5_HandleMessage is called with WM_ACTIVATEAPP, it goes past the end
of the 2-element SDL_DIdev array and if there doesn't happen to be a 0
in the memory next to it, crashes. Patch against SVN attached.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 15 Nov 2009 17:21:24 +0000 |
parents | a1b03ba2fcd0 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_x11dyn_h #define _SDL_x11dyn_h #include <X11/Xlib.h> #include <X11/Xutil.h> #include <X11/Xatom.h> /* Apparently some X11 systems can't include this multiple times... */ #ifndef SDL_INCLUDED_XLIBINT_H #define SDL_INCLUDED_XLIBINT_H 1 #include <X11/Xlibint.h> #endif #include <X11/Xproto.h> #include "../Xext/extensions/Xext.h" #include "../Xext/extensions/extutil.h" #ifndef NO_SHARED_MEMORY #include <sys/ipc.h> #include <sys/shm.h> #include <X11/extensions/XShm.h> #endif #if SDL_VIDEO_DRIVER_X11_XRANDR #include <X11/extensions/Xrandr.h> #endif /* * When using the "dynamic X11" functionality, we duplicate all the Xlib * symbols that would be referenced by SDL inside of SDL itself. * These duplicated symbols just serve as passthroughs to the functions * in Xlib, that was dynamically loaded. * * This allows us to use Xlib as-is when linking against it directly, but * also handles all the strange cases where there was code in the Xlib * headers that may or may not exist or vary on a given platform. */ #ifdef __cplusplus extern "C" { #endif /* evil function signatures... */ typedef Bool (*SDL_X11_XESetWireToEventRetType)(Display*,XEvent*,xEvent*); typedef int (*SDL_X11_XSynchronizeRetType)(Display*); typedef Status (*SDL_X11_XESetEventToWireRetType)(Display*,XEvent*,xEvent*); int SDL_X11_LoadSymbols(void); void SDL_X11_UnloadSymbols(void); /* That's really annoying...make this a function pointer no matter what. */ #ifdef X_HAVE_UTF8_STRING extern XIC (*pXCreateIC)(XIM,...); extern char *(*pXGetICValues)(XIC, ...); #endif /* These SDL_X11_HAVE_* flags are here whether you have dynamic X11 or not. */ #define SDL_X11_MODULE(modname) extern int SDL_X11_HAVE_##modname; #define SDL_X11_SYM(rc,fn,params,args,ret) #include "SDL_x11sym.h" #undef SDL_X11_MODULE #undef SDL_X11_SYM #ifdef __cplusplus } #endif #endif /* !defined _SDL_x11dyn_h */