view src/video/nds/SDL_ndsevents_c.h @ 4383:daf9e6037596 SDL-1.2

Gregory Smith Another one for the "How did this ever work?" file: when DX5_HandleMessage is called with WM_ACTIVATEAPP, it goes past the end of the 2-element SDL_DIdev array and if there doesn't happen to be a 0 in the memory next to it, crashes. Patch against SVN attached.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 15 Nov 2009 17:21:24 +0000
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_ndsvideo.h"

/* Variables and functions exported by SDL_sysevents.c to other parts 
   of the native video subsystem (SDL_sysvideo.c)
*/
extern void NDS_InitOSKeymap(_THIS);
extern void NDS_PumpEvents(_THIS);

#define NDS_NUMKEYS 12

/*
#define NDS_JOYPADREG 0x4000130
#define NDS_JOYPAD (*(volatile Uint16*)NDS_JOYPADREG)

#define NDS_NUMKEYS 10
#define NDS_KEYA (0)
#define NDS_KEYB (1)
#define NDS_KEYSEL (2)
#define NDS_KEYSTART (3)
#define NDS_KEYRIGHT (4)
#define NDS_KEYLEFT (5)
#define NDS_KEYUP (6)
#define NDS_KEYDOWN (7)
#define NDS_KEYR (8)
#define NDS_KEYL (9)
*/
/* end of SDL_NDSevents_c.h ... */