Mercurial > sdl-ios-xcode
view src/audio/pulse/SDL_pulseaudio.h @ 4383:daf9e6037596 SDL-1.2
Gregory Smith
Another one for the "How did this ever work?" file: when
DX5_HandleMessage is called with WM_ACTIVATEAPP, it goes past the end
of the 2-element SDL_DIdev array and if there doesn't happen to be a 0
in the memory next to it, crashes. Patch against SVN attached.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 15 Nov 2009 17:21:24 +0000 |
parents | 5b99971a27b4 |
children | fe15c4e8efe6 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Stéphan Kochen stephan@kochen.nl Based on parts of the ALSA and ESounD output drivers. */ #include "SDL_config.h" #ifndef _SDL_pulseaudio_h #define _SDL_pulseaudio_h #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { pa_mainloop *mainloop; pa_mainloop_api *mainloop_api; pa_context *context; pa_stream *stream; /* Raw mixing buffer */ Uint8 *mixbuf; int mixlen; }; #if (PA_API_VERSION < 12) /** Return non-zero if the passed state is one of the connected states */ static inline int PA_CONTEXT_IS_GOOD(pa_context_state_t x) { return x == PA_CONTEXT_CONNECTING || x == PA_CONTEXT_AUTHORIZING || x == PA_CONTEXT_SETTING_NAME || x == PA_CONTEXT_READY; } /** Return non-zero if the passed state is one of the connected states */ static inline int PA_STREAM_IS_GOOD(pa_stream_state_t x) { return x == PA_STREAM_CREATING || x == PA_STREAM_READY; } #endif /* pulseaudio <= 0.9.10 */ /* Old variable names */ #define mainloop (this->hidden->mainloop) #define mainloop_api (this->hidden->mainloop_api) #define context (this->hidden->context) #define stream (this->hidden->stream) #define mixbuf (this->hidden->mixbuf) #define mixlen (this->hidden->mixlen) #endif /* _SDL_pulseaudio_h */