Mercurial > sdl-ios-xcode
view src/audio/pulse/SDL_pulseaudio.c @ 4383:daf9e6037596 SDL-1.2
Gregory Smith
Another one for the "How did this ever work?" file: when
DX5_HandleMessage is called with WM_ACTIVATEAPP, it goes past the end
of the 2-element SDL_DIdev array and if there doesn't happen to be a 0
in the memory next to it, crashes. Patch against SVN attached.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 15 Nov 2009 17:21:24 +0000 |
parents | 14f95e514408 |
children | f5d3f7fa071d |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Stéphan Kochen stephan@kochen.nl Based on parts of the ALSA and ESounD output drivers. */ #include "SDL_config.h" /* Allow access to an PulseAudio network stream mixing buffer */ #include <sys/types.h> #include <unistd.h> #include <signal.h> #include <errno.h> #include <pulse/pulseaudio.h> #include <pulse/simple.h> #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "../SDL_audiodev_c.h" #include "SDL_pulseaudio.h" #ifdef SDL_AUDIO_DRIVER_PULSE_DYNAMIC #include "SDL_name.h" #include "SDL_loadso.h" #else #define SDL_NAME(X) X #endif /* The tag name used by the driver */ #define PULSE_DRIVER_NAME "pulse" /* Audio driver functions */ static int PULSE_OpenAudio(_THIS, SDL_AudioSpec *spec); static void PULSE_WaitAudio(_THIS); static void PULSE_PlayAudio(_THIS); static Uint8 *PULSE_GetAudioBuf(_THIS); static void PULSE_CloseAudio(_THIS); static void PULSE_WaitDone(_THIS); #ifdef SDL_AUDIO_DRIVER_PULSE_DYNAMIC static const char *pulse_library = SDL_AUDIO_DRIVER_PULSE_DYNAMIC; static void *pulse_handle = NULL; static int pulse_loaded = 0; static pa_simple* (*SDL_NAME(pa_simple_new))( const char *server, const char *name, pa_stream_direction_t dir, const char *dev, const char *stream_name, const pa_sample_spec *ss, const pa_channel_map *map, const pa_buffer_attr *attr, int *error ); static void (*SDL_NAME(pa_simple_free))(pa_simple *s); static pa_channel_map* (*SDL_NAME(pa_channel_map_init_auto))( pa_channel_map *m, unsigned channels, pa_channel_map_def_t def ); pa_mainloop * (*SDL_NAME(pa_mainloop_new))(void); pa_mainloop_api * (*SDL_NAME(pa_mainloop_get_api))(pa_mainloop *m); int (*SDL_NAME(pa_mainloop_iterate))(pa_mainloop *m, int block, int *retval); void (*SDL_NAME(pa_mainloop_free))(pa_mainloop *m); pa_operation_state_t (*SDL_NAME(pa_operation_get_state))(pa_operation *o); void (*SDL_NAME(pa_operation_cancel))(pa_operation *o); void (*SDL_NAME(pa_operation_unref))(pa_operation *o); pa_context * (*SDL_NAME(pa_context_new))( pa_mainloop_api *m, const char *name); int (*SDL_NAME(pa_context_connect))( pa_context *c, const char *server, pa_context_flags_t flags, const pa_spawn_api *api); pa_context_state_t (*SDL_NAME(pa_context_get_state))(pa_context *c); void (*SDL_NAME(pa_context_disconnect))(pa_context *c); void (*SDL_NAME(pa_context_unref))(pa_context *c); pa_stream * (*SDL_NAME(pa_stream_new))(pa_context *c, const char *name, const pa_sample_spec *ss, const pa_channel_map *map); int (*SDL_NAME(pa_stream_connect_playback))(pa_stream *s, const char *dev, const pa_buffer_attr *attr, pa_stream_flags_t flags, pa_cvolume *volume, pa_stream *sync_stream); pa_stream_state_t (*SDL_NAME(pa_stream_get_state))(pa_stream *s); size_t (*SDL_NAME(pa_stream_writable_size))(pa_stream *s); int (*SDL_NAME(pa_stream_write))(pa_stream *s, const void *data, size_t nbytes, pa_free_cb_t free_cb, int64_t offset, pa_seek_mode_t seek); pa_operation * (*SDL_NAME(pa_stream_drain))(pa_stream *s, pa_stream_success_cb_t cb, void *userdata); int (*SDL_NAME(pa_stream_disconnect))(pa_stream *s); void (*SDL_NAME(pa_stream_unref))(pa_stream *s); static struct { const char *name; void **func; } pulse_functions[] = { { "pa_simple_new", (void **)&SDL_NAME(pa_simple_new) }, { "pa_simple_free", (void **)&SDL_NAME(pa_simple_free) }, { "pa_channel_map_init_auto", (void **)&SDL_NAME(pa_channel_map_init_auto) }, { "pa_mainloop_new", (void **)&SDL_NAME(pa_mainloop_new) }, { "pa_mainloop_get_api", (void **)&SDL_NAME(pa_mainloop_get_api) }, { "pa_mainloop_iterate", (void **)&SDL_NAME(pa_mainloop_iterate) }, { "pa_mainloop_free", (void **)&SDL_NAME(pa_mainloop_free) }, { "pa_operation_get_state", (void **)&SDL_NAME(pa_operation_get_state) }, { "pa_operation_cancel", (void **)&SDL_NAME(pa_operation_cancel) }, { "pa_operation_unref", (void **)&SDL_NAME(pa_operation_unref) }, { "pa_context_new", (void **)&SDL_NAME(pa_context_new) }, { "pa_context_connect", (void **)&SDL_NAME(pa_context_connect) }, { "pa_context_get_state", (void **)&SDL_NAME(pa_context_get_state) }, { "pa_context_disconnect", (void **)&SDL_NAME(pa_context_disconnect) }, { "pa_context_unref", (void **)&SDL_NAME(pa_context_unref) }, { "pa_stream_new", (void **)&SDL_NAME(pa_stream_new) }, { "pa_stream_connect_playback", (void **)&SDL_NAME(pa_stream_connect_playback) }, { "pa_stream_get_state", (void **)&SDL_NAME(pa_stream_get_state) }, { "pa_stream_writable_size", (void **)&SDL_NAME(pa_stream_writable_size) }, { "pa_stream_write", (void **)&SDL_NAME(pa_stream_write) }, { "pa_stream_drain", (void **)&SDL_NAME(pa_stream_drain) }, { "pa_stream_disconnect", (void **)&SDL_NAME(pa_stream_disconnect) }, { "pa_stream_unref", (void **)&SDL_NAME(pa_stream_unref) }, }; static void UnloadPulseLibrary() { if ( pulse_loaded ) { SDL_UnloadObject(pulse_handle); pulse_handle = NULL; pulse_loaded = 0; } } static int LoadPulseLibrary(void) { int i, retval = -1; pulse_handle = SDL_LoadObject(pulse_library); if ( pulse_handle ) { pulse_loaded = 1; retval = 0; for ( i=0; i<SDL_arraysize(pulse_functions); ++i ) { *pulse_functions[i].func = SDL_LoadFunction(pulse_handle, pulse_functions[i].name); if ( !*pulse_functions[i].func ) { retval = -1; UnloadPulseLibrary(); break; } } } return retval; } #else static void UnloadPulseLibrary() { return; } static int LoadPulseLibrary(void) { return 0; } #endif /* SDL_AUDIO_DRIVER_PULSE_DYNAMIC */ /* Audio driver bootstrap functions */ static int Audio_Available(void) { pa_sample_spec paspec; pa_simple *connection; int available; available = 0; if ( LoadPulseLibrary() < 0 ) { return available; } /* Connect with a dummy format. */ paspec.format = PA_SAMPLE_U8; paspec.rate = 11025; paspec.channels = 1; connection = SDL_NAME(pa_simple_new)( NULL, /* server */ "Test stream", /* application name */ PA_STREAM_PLAYBACK, /* playback mode */ NULL, /* device on the server */ "Simple DirectMedia Layer", /* stream description */ &paspec, /* sample format spec */ NULL, /* channel map */ NULL, /* buffering attributes */ NULL /* error code */ ); if ( connection != NULL ) { available = 1; SDL_NAME(pa_simple_free)(connection); } UnloadPulseLibrary(); return(available); } static void Audio_DeleteDevice(SDL_AudioDevice *device) { SDL_free(device->hidden); SDL_free(device); UnloadPulseLibrary(); } static SDL_AudioDevice *Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ LoadPulseLibrary(); this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); if ( this ) { SDL_memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { SDL_free(this); } return(0); } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* Set the function pointers */ this->OpenAudio = PULSE_OpenAudio; this->WaitAudio = PULSE_WaitAudio; this->PlayAudio = PULSE_PlayAudio; this->GetAudioBuf = PULSE_GetAudioBuf; this->CloseAudio = PULSE_CloseAudio; this->WaitDone = PULSE_WaitDone; this->free = Audio_DeleteDevice; return this; } AudioBootStrap PULSE_bootstrap = { PULSE_DRIVER_NAME, "PulseAudio", Audio_Available, Audio_CreateDevice }; /* This function waits until it is possible to write a full sound buffer */ static void PULSE_WaitAudio(_THIS) { int size; while(1) { if (SDL_NAME(pa_context_get_state)(context) != PA_CONTEXT_READY || SDL_NAME(pa_stream_get_state)(stream) != PA_STREAM_READY || SDL_NAME(pa_mainloop_iterate)(mainloop, 1, NULL) < 0) { this->enabled = 0; return; } size = SDL_NAME(pa_stream_writable_size)(stream); if (size >= mixlen) return; } } static void PULSE_PlayAudio(_THIS) { /* Write the audio data */ if (SDL_NAME(pa_stream_write)(stream, mixbuf, mixlen, NULL, 0LL, PA_SEEK_RELATIVE) < 0) this->enabled = 0; } static Uint8 *PULSE_GetAudioBuf(_THIS) { return(mixbuf); } static void PULSE_CloseAudio(_THIS) { if ( mixbuf != NULL ) { SDL_FreeAudioMem(mixbuf); mixbuf = NULL; } if ( stream != NULL ) { SDL_NAME(pa_stream_disconnect)(stream); SDL_NAME(pa_stream_unref)(stream); stream = NULL; } if (context != NULL) { SDL_NAME(pa_context_disconnect)(context); SDL_NAME(pa_context_unref)(context); context = NULL; } if (mainloop != NULL) { SDL_NAME(pa_mainloop_free)(mainloop); mainloop = NULL; } } /* Try to get the name of the program */ static char *get_progname(void) { #ifdef __LINUX__ char *progname = NULL; FILE *fp; static char temp[BUFSIZ]; SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid()); fp = fopen(temp, "r"); if ( fp != NULL ) { if ( fgets(temp, sizeof(temp)-1, fp) ) { progname = SDL_strrchr(temp, '/'); if ( progname == NULL ) { progname = temp; } else { progname = progname+1; } } fclose(fp); } return(progname); #elif defined(__NetBSD__) return getprogname(); #else return("unknown"); #endif } static void stream_drain_complete(pa_stream *s, int success, void *userdata) { } static void PULSE_WaitDone(_THIS) { pa_operation *o; o = SDL_NAME(pa_stream_drain)(stream, stream_drain_complete, NULL); if (!o) return; while (SDL_NAME(pa_operation_get_state)(o) != PA_OPERATION_DONE) { if (SDL_NAME(pa_context_get_state)(context) != PA_CONTEXT_READY || SDL_NAME(pa_stream_get_state)(stream) != PA_STREAM_READY || SDL_NAME(pa_mainloop_iterate)(mainloop, 1, NULL) < 0) { SDL_NAME(pa_operation_cancel)(o); break; } } SDL_NAME(pa_operation_unref)(o); } static int PULSE_OpenAudio(_THIS, SDL_AudioSpec *spec) { int state; Uint16 test_format; pa_sample_spec paspec; pa_buffer_attr paattr; pa_channel_map pacmap; pa_stream_flags_t flags = 0; paspec.format = PA_SAMPLE_INVALID; for ( test_format = SDL_FirstAudioFormat(spec->format); test_format; ) { switch ( test_format ) { case AUDIO_U8: paspec.format = PA_SAMPLE_U8; break; case AUDIO_S16LSB: paspec.format = PA_SAMPLE_S16LE; break; case AUDIO_S16MSB: paspec.format = PA_SAMPLE_S16BE; break; } if ( paspec.format != PA_SAMPLE_INVALID ) break; } if (paspec.format == PA_SAMPLE_INVALID ) { SDL_SetError("Couldn't find any suitable audio formats"); return(-1); } spec->format = test_format; paspec.channels = spec->channels; paspec.rate = spec->freq; /* Calculate the final parameters for this audio specification */ #ifdef PA_STREAM_ADJUST_LATENCY spec->samples /= 2; /* Mix in smaller chunck to avoid underruns */ #endif SDL_CalculateAudioSpec(spec); /* Allocate mixing buffer */ mixlen = spec->size; mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); if ( mixbuf == NULL ) { return(-1); } SDL_memset(mixbuf, spec->silence, spec->size); /* Reduced prebuffering compared to the defaults. */ #ifdef PA_STREAM_ADJUST_LATENCY paattr.tlength = mixlen * 4; /* 2x original requested bufsize */ paattr.prebuf = -1; paattr.maxlength = -1; paattr.minreq = mixlen; /* -1 can lead to pa_stream_writable_size() >= mixlen never becoming true */ flags = PA_STREAM_ADJUST_LATENCY; #else paattr.tlength = mixlen*2; paattr.prebuf = mixlen*2; paattr.maxlength = mixlen*2; paattr.minreq = mixlen; #endif /* The SDL ALSA output hints us that we use Windows' channel mapping */ /* http://bugzilla.libsdl.org/show_bug.cgi?id=110 */ SDL_NAME(pa_channel_map_init_auto)( &pacmap, spec->channels, PA_CHANNEL_MAP_WAVEEX); /* Set up a new main loop */ if (!(mainloop = SDL_NAME(pa_mainloop_new)())) { PULSE_CloseAudio(this); SDL_SetError("pa_mainloop_new() failed"); return(-1); } mainloop_api = SDL_NAME(pa_mainloop_get_api)(mainloop); if (!(context = SDL_NAME(pa_context_new)(mainloop_api, get_progname()))) { PULSE_CloseAudio(this); SDL_SetError("pa_context_new() failed"); return(-1); } /* Connect to the PulseAudio server */ if (SDL_NAME(pa_context_connect)(context, NULL, 0, NULL) < 0) { PULSE_CloseAudio(this); SDL_SetError("Could not setup connection to PulseAudio"); return(-1); } do { if (SDL_NAME(pa_mainloop_iterate)(mainloop, 1, NULL) < 0) { PULSE_CloseAudio(this); SDL_SetError("pa_mainloop_iterate() failed"); return(-1); } state = SDL_NAME(pa_context_get_state)(context); if (!PA_CONTEXT_IS_GOOD(state)) { PULSE_CloseAudio(this); SDL_SetError("Could not connect to PulseAudio"); return(-1); } } while (state != PA_CONTEXT_READY); stream = SDL_NAME(pa_stream_new)( context, "Simple DirectMedia Layer", /* stream description */ &paspec, /* sample format spec */ &pacmap /* channel map */ ); if ( stream == NULL ) { PULSE_CloseAudio(this); SDL_SetError("Could not setup PulseAudio stream"); return(-1); } if (SDL_NAME(pa_stream_connect_playback)(stream, NULL, &paattr, flags, NULL, NULL) < 0) { PULSE_CloseAudio(this); SDL_SetError("Could not connect PulseAudio stream"); return(-1); } do { if (SDL_NAME(pa_mainloop_iterate)(mainloop, 1, NULL) < 0) { PULSE_CloseAudio(this); SDL_SetError("pa_mainloop_iterate() failed"); return(-1); } state = SDL_NAME(pa_stream_get_state)(stream); if (!PA_STREAM_IS_GOOD(state)) { PULSE_CloseAudio(this); SDL_SetError("Could not create to PulseAudio stream"); return(-1); } } while (state != PA_STREAM_READY); return(0); }