Mercurial > sdl-ios-xcode
view src/audio/alsa/SDL_alsa_audio.h @ 4383:daf9e6037596 SDL-1.2
Gregory Smith
Another one for the "How did this ever work?" file: when
DX5_HandleMessage is called with WM_ACTIVATEAPP, it goes past the end
of the 2-element SDL_DIdev array and if there doesn't happen to be a 0
in the memory next to it, crashes. Patch against SVN attached.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 15 Nov 2009 17:21:24 +0000 |
parents | 4b582c04ec1d |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _ALSA_PCM_audio_h #define _ALSA_PCM_audio_h #include <alsa/asoundlib.h> #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { /* The audio device handle */ snd_pcm_t *pcm_handle; /* Raw mixing buffer */ Uint8 *mixbuf; int mixlen; }; /* Old variable names */ #define pcm_handle (this->hidden->pcm_handle) #define mixbuf (this->hidden->mixbuf) #define mixlen (this->hidden->mixlen) #endif /* _ALSA_PCM_audio_h */