view docs/man3/SDL_WaitThread.3 @ 4383:daf9e6037596 SDL-1.2

Gregory Smith Another one for the "How did this ever work?" file: when DX5_HandleMessage is called with WM_ACTIVATEAPP, it goes past the end of the 2-element SDL_DIdev array and if there doesn't happen to be a 0 in the memory next to it, crashes. Patch against SVN attached.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 15 Nov 2009 17:21:24 +0000
parents 1238da4a7112
children
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.TH "SDL_WaitThread" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_WaitThread \- Wait for a thread to finish\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
#include "SDL_thread\&.h"
.sp
\fBvoid \fBSDL_WaitThread\fP\fR(\fBSDL_Thread *thread, int *status\fR);
.SH "DESCRIPTION"
.PP
Wait for a thread to finish (timeouts are not supported)\&.
.SH "RETURN VALUE"
.PP
The return code for the thread function is placed in the area pointed to by \fBstatus\fR, if \fBstatus\fR is not \fBNULL\fR\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_CreateThread\fP\fR
.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01