view docs/man3/SDL_GetAppState.3 @ 4383:daf9e6037596 SDL-1.2

Gregory Smith Another one for the "How did this ever work?" file: when DX5_HandleMessage is called with WM_ACTIVATEAPP, it goes past the end of the 2-element SDL_DIdev array and if there doesn't happen to be a 0 in the memory next to it, crashes. Patch against SVN attached.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 15 Nov 2009 17:21:24 +0000
parents 1238da4a7112
children
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.TH "SDL_GetAppState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
\fBSDL_GetAppState\fP \- Get the state of the application
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBUint8 \fBSDL_GetAppState\fP\fR(\fBvoid\fR);
.SH "DESCRIPTION"
.PP
This function returns the current state of the application\&. The value returned is a bitwise combination of:
.TP 20
\fBSDL_APPMOUSEFOCUS\fP
The application has mouse focus\&.
.TP 20
\fBSDL_APPINPUTFOCUS\fP
The application has keyboard focus
.TP 20
\fBSDL_APPACTIVE\fP
The application is visible
.SH "SEE ALSO"
.PP
\fI\fBSDL_ActiveEvent\fR\fR
.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59