Mercurial > sdl-ios-xcode
view docs/man3/SDL_CDResume.3 @ 4383:daf9e6037596 SDL-1.2
Gregory Smith
Another one for the "How did this ever work?" file: when
DX5_HandleMessage is called with WM_ACTIVATEAPP, it goes past the end
of the 2-element SDL_DIdev array and if there doesn't happen to be a 0
in the memory next to it, crashes. Patch against SVN attached.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 15 Nov 2009 17:21:24 +0000 |
parents | 1238da4a7112 |
children |
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.TH "SDL_CDResume" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_CDResume \- Resumes a CDROM .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_CDResume\fP\fR(\fBSDL_CD *cdrom\fR); .SH "DESCRIPTION" .PP Resumes play on the given \fBcdrom\fR\&. .SH "RETURN VALUE" .PP Returns \fB0\fR on success, or \fB-1\fR on an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_CDPlay\fP\fR, \fI\fBSDL_CDPause\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58