view Xcode/uninstall.csh @ 2456:da4fd7cf8745 gsoc2008_iphone

Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Sat, 16 Aug 2008 00:25:03 +0000
parents d63e9f5944ae
children
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#!/bin/csh

###
## This script removes the Developer SDL package
###

setenv HOME_DIR ~

sudo -v -p "Enter administrator password to remove SDL: "

sudo rm -rf "$HOME_DIR/Library/Frameworks/SDL.framework"

# will only remove the Frameworks dir if empty (since we put it there)
sudo rmdir "$HOME_DIR/Library/Frameworks"

sudo rm -r "$HOME_DIR/Readme SDL Developer.txt"
sudo rm -r "/Developer/Documentation/SDL"
sudo rm -r "/Developer/Documentation/ManPages/man3/SDL"*
sudo rm -r "/Developer/ProjectBuilder Extras/Project Templates/Application/SDL Application"
sudo rm -r "/Developer/ProjectBuilder Extras/Project Templates/Application/SDL Cocoa Application"
sudo rm -r "/Developer/ProjectBuilder Extras/Project Templates/Application/SDL Custom Cocoa Application"
sudo rm -r "/Developer/ProjectBuilder Extras/Project Templates/Application/SDL OpenGL Application"
sudo rm -r "/Developer/ProjectBuilder Extras/Target Templates/SDL"
sudo rm -r "/Library/Receipts/SDL-devel.pkg"

# rebuild apropos database
sudo /usr/libexec/makewhatis

unsetenv HOME_DIR