view Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/SDLMain.nib/info.nib @ 2456:da4fd7cf8745 gsoc2008_iphone

Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Sat, 16 Aug 2008 00:25:03 +0000
parents d63e9f5944ae
children
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>IBDocumentLocation</key>
	<string>89 138 361 280 0 0 1152 848 </string>
	<key>IBEditorPositions</key>
	<dict>
		<key>29</key>
		<string>62 362 233 44 0 0 1152 848 </string>
		<key>368</key>
		<string>334 280 355 456 0 0 1024 746 </string>
	</dict>
	<key>IBFramework Version</key>
	<string>291.0</string>
	<key>IBLockedObjects</key>
	<array>
		<integer>328</integer>
	</array>
	<key>IBOpenObjects</key>
	<array>
		<integer>326</integer>
		<integer>368</integer>
	</array>
	<key>IBSystem Version</key>
	<string>6L60</string>
</dict>
</plist>