Mercurial > sdl-ios-xcode
view Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/SDLMain.nib/info.nib @ 2456:da4fd7cf8745 gsoc2008_iphone
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Sat, 16 Aug 2008 00:25:03 +0000 |
parents | d63e9f5944ae |
children |
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<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>IBDocumentLocation</key> <string>89 138 361 280 0 0 1152 848 </string> <key>IBEditorPositions</key> <dict> <key>29</key> <string>62 362 233 44 0 0 1152 848 </string> <key>368</key> <string>334 280 355 456 0 0 1024 746 </string> </dict> <key>IBFramework Version</key> <string>291.0</string> <key>IBLockedObjects</key> <array> <integer>328</integer> </array> <key>IBOpenObjects</key> <array> <integer>326</integer> <integer>368</integer> </array> <key>IBSystem Version</key> <string>6L60</string> </dict> </plist>