Mercurial > sdl-ios-xcode
view Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/SDLMain.nib/classes.nib @ 2456:da4fd7cf8745 gsoc2008_iphone
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Sat, 16 Aug 2008 00:25:03 +0000 |
parents | d63e9f5944ae |
children |
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{ IBClasses = ( {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; }, { ACTIONS = {changeNumberOfSprites = id; selectUpdateMode = id; }; CLASS = MyController; LANGUAGE = ObjC; OUTLETS = {"_framesPerSecond" = id; "_numSprites" = id; "_view" = id; "_window" = id; }; SUPERCLASS = NSObject; }, {CLASS = MyCustomView; LANGUAGE = ObjC; SUPERCLASS = NSQuickDrawView; }, {CLASS = MyCustomWindow; LANGUAGE = ObjC; SUPERCLASS = NSWindow; }, { CLASS = SDLMain; LANGUAGE = ObjC; OUTLETS = {"_controller" = id; }; SUPERCLASS = NSObject; } ); IBVersion = 1; }