view Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/SDLMain.nib/classes.nib @ 2456:da4fd7cf8745 gsoc2008_iphone

Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Sat, 16 Aug 2008 00:25:03 +0000
parents d63e9f5944ae
children
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{
    IBClasses = (
        {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; }, 
        {
            ACTIONS = {changeNumberOfSprites = id; selectUpdateMode = id; }; 
            CLASS = MyController; 
            LANGUAGE = ObjC; 
            OUTLETS = {"_framesPerSecond" = id; "_numSprites" = id; "_view" = id; "_window" = id; }; 
            SUPERCLASS = NSObject; 
        }, 
        {CLASS = MyCustomView; LANGUAGE = ObjC; SUPERCLASS = NSQuickDrawView; }, 
        {CLASS = MyCustomWindow; LANGUAGE = ObjC; SUPERCLASS = NSWindow; }, 
        {
            CLASS = SDLMain; 
            LANGUAGE = ObjC; 
            OUTLETS = {"_controller" = id; }; 
            SUPERCLASS = NSObject; 
        }
    ); 
    IBVersion = 1; 
}