Mercurial > sdl-ios-xcode
view Xcode/SDLTest/Info-testgl__Upgraded_.plist @ 2456:da4fd7cf8745 gsoc2008_iphone
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Sat, 16 Aug 2008 00:25:03 +0000 |
parents | d63e9f5944ae |
children |
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<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleDevelopmentRegion</key> <string>English</string> <key>CFBundleExecutable</key> <string>testgl</string> <key>CFBundleGetInfoString</key> <string></string> <key>CFBundleIconFile</key> <string></string> <key>CFBundleIdentifier</key> <string></string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> <string></string> <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> <string></string> <key>CFBundleSignature</key> <string>????</string> <key>CFBundleVersion</key> <string>0.0.1d1</string> <key>NSMainNibFile</key> <string>SDLMain.nib</string> <key>NSPrincipalClass</key> <string>NSApplication</string> </dict> </plist>