Mercurial > sdl-ios-xcode
view build-scripts/updaterev.sh @ 5043:da347bfed240
Florian Forster to sdl
in SDL 1.3 (revision 5508 from SVN), the method used to calculate the
bits per pixel from a “int format” differ between “SDL_ListModes” (which
always uses the “SDL_BITSPERPIXEL” macro) and “SDL_PixelFormatEnumTo-
Masks” (which uses either “SDL_BITSPERPIXEL” or “SDL_BYTESPERPIXEL * 8”,
depending on the value of “SDL_BYTESPERPIXEL”).
Because the values are later compared in “SDL_ListModes” this may lead
to some valid video modes not being returned. In my case the only mode
returned by “SDL_GetNumDisplayModes” was dismissed and NULL was
returned. (This led to the calling application sticking its head in the
sand.)
The attached patch copies the method used within “SDL_PixelFormatEnumTo-
Masks” to “SDL_ListModes”. This solved the problem for me though I don't
fully understand the method used by “SDL_PixelFormatEnumToMasks”.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 19 Jan 2011 16:06:47 -0800 |
parents | e99358ca7a8d |
children |
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#!/bin/sh # # Generate a header file with the current source revision cd `dirname $0` srcdir=.. header=$srcdir/include/SDL_revision.h rev=`sh showrev.sh` if [ "$rev" != "" -a "$rev" != "hg-0:baadf00d" ]; then echo "#define SDL_REVISION \"$rev\"" >$header.new if diff $header $header.new >/dev/null 2>&1; then rm $header.new else mv $header.new $header fi fi