Mercurial > sdl-ios-xcode
view VisualC/SDL/resource.h @ 5043:da347bfed240
Florian Forster to sdl
in SDL 1.3 (revision 5508 from SVN), the method used to calculate the
bits per pixel from a “int format” differ between “SDL_ListModes” (which
always uses the “SDL_BITSPERPIXEL” macro) and “SDL_PixelFormatEnumTo-
Masks” (which uses either “SDL_BITSPERPIXEL” or “SDL_BYTESPERPIXEL * 8”,
depending on the value of “SDL_BYTESPERPIXEL”).
Because the values are later compared in “SDL_ListModes” this may lead
to some valid video modes not being returned. In my case the only mode
returned by “SDL_GetNumDisplayModes” was dismissed and NULL was
returned. (This led to the calling application sticking its head in the
sand.)
The attached patch copies the method used within “SDL_PixelFormatEnumTo-
Masks” to “SDL_ListModes”. This solved the problem for me though I don't
fully understand the method used by “SDL_PixelFormatEnumToMasks”.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 19 Jan 2011 16:06:47 -0800 |
parents | d63e9f5944ae |
children |
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//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by Version.rc // // Next default values for new objects // #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_NEXT_RESOURCE_VALUE 101 #define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_CONTROL_VALUE 1000 #define _APS_NEXT_SYMED_VALUE 101 #endif #endif