Mercurial > sdl-ios-xcode
view SDL.spec.in @ 5043:da347bfed240
Florian Forster to sdl
in SDL 1.3 (revision 5508 from SVN), the method used to calculate the
bits per pixel from a “int format” differ between “SDL_ListModes” (which
always uses the “SDL_BITSPERPIXEL” macro) and “SDL_PixelFormatEnumTo-
Masks” (which uses either “SDL_BITSPERPIXEL” or “SDL_BYTESPERPIXEL * 8”,
depending on the value of “SDL_BYTESPERPIXEL”).
Because the values are later compared in “SDL_ListModes” this may lead
to some valid video modes not being returned. In my case the only mode
returned by “SDL_GetNumDisplayModes” was dismissed and NULL was
returned. (This led to the calling application sticking its head in the
sand.)
The attached patch copies the method used within “SDL_PixelFormatEnumTo-
Masks” to “SDL_ListModes”. This solved the problem for me though I don't
fully understand the method used by “SDL_PixelFormatEnumToMasks”.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 19 Jan 2011 16:06:47 -0800 |
parents | 17376128fb56 |
children | edaf3e364a05 |
line wrap: on
line source
Summary: Simple DirectMedia Layer Name: SDL Version: @SDL_VERSION@ Release: 1 Source: http://www.libsdl.org/release/%{name}-%{version}.tar.gz URL: http://www.libsdl.org/ License: LGPL Group: System Environment/Libraries BuildRoot: %{_tmppath}/%{name}-%{version}-buildroot Prefix: %{_prefix} %ifos linux Provides: libSDL-1.2.so.0 %endif %define __defattr %defattr(-,root,root) %define __soext so %description This is the Simple DirectMedia Layer, a generic API that provides low level access to audio, keyboard, mouse, and display framebuffer across multiple platforms. %package devel Summary: Libraries, includes and more to develop SDL applications. Group: Development/Libraries Requires: %{name} = %{version} %description devel This is the Simple DirectMedia Layer, a generic API that provides low level access to audio, keyboard, mouse, and display framebuffer across multiple platforms. This is the libraries, include files and other resources you can use to develop SDL applications. %prep %setup -q %build %ifos linux CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix} --disable-video-aalib --disable-video-directfb --disable-video-ggi --disable-video-svga %else %configure %endif make %install rm -rf $RPM_BUILD_ROOT %ifos linux make install prefix=$RPM_BUILD_ROOT%{prefix} \ bindir=$RPM_BUILD_ROOT%{_bindir} \ libdir=$RPM_BUILD_ROOT%{_libdir} \ includedir=$RPM_BUILD_ROOT%{_includedir} \ datadir=$RPM_BUILD_ROOT%{_datadir} \ mandir=$RPM_BUILD_ROOT%{_mandir} ln -s libSDL-1.2.so.0 $RPM_BUILD_ROOT%{_libdir}/libSDL-1.1.so.0 %else %makeinstall %endif %clean rm -rf $RPM_BUILD_ROOT %files %{__defattr} %doc README-SDL.txt COPYING CREDITS BUGS %{_libdir}/lib*.%{__soext}.* %files devel %{__defattr} %doc README README-SDL.txt COPYING CREDITS BUGS WhatsNew %doc docs/index.html docs/html %{_bindir}/*-config %{_libdir}/lib*.a %{_libdir}/lib*.la %{_libdir}/lib*.%{__soext} %dir %{_includedir}/SDL %{_includedir}/SDL/*.h %{_libdir}/pkgconfig/sdl.pc %{_datadir}/aclocal/* %{_mandir}/man3/* %changelog * Tue May 16 2006 Sam Lantinga <slouken@libsdl.org> - Removed support for Darwin, due to build problems on ps2linux * Mon Jan 03 2004 Anders Bjorklund <afb@algonet.se> - Added support for Darwin, updated spec file * Wed Jan 19 2000 Sam Lantinga <slouken@libsdl.org> - Re-integrated spec file into SDL distribution - 'name' and 'version' come from configure - Some of the documentation is devel specific - Removed SMP support from %build - it doesn't work with libtool anyway * Tue Jan 18 2000 Hakan Tandogan <hakan@iconsult.com> - Hacked Mandrake sdl spec to build 1.1 * Sun Dec 19 1999 John Buswell <johnb@mandrakesoft.com> - Build Release * Sat Dec 18 1999 John Buswell <johnb@mandrakesoft.com> - Add symlink for libSDL-1.0.so.0 required by sdlbomber - Added docs * Thu Dec 09 1999 Lenny Cartier <lenny@mandrakesoft.com> - v 1.0.0 * Mon Nov 1 1999 Chmouel Boudjnah <chmouel@mandrakesoft.com> - First spec file for Mandrake distribution. # end of file