Mercurial > sdl-ios-xcode
view docs/man3/SDL_MouseMotionEvent.3 @ 1166:da33b7e6d181
Date: Tue, 1 Nov 2005 20:25:10 +0100
From: Dirk Mueller
Subject: [PATCH] build SDL with nonexecutable stack
libSDL is by default marked with an executable stack, which it doesn't
actually need. the reason for this is that there are assembler files in the
source tree not properly annotated with the "noexec stack" section. As such
the linker does a safe-fallback and marks the whole lib as "requires
executable stack".
the patch below removes this by adding annotations. As far as I can see it
shouldn't break anything.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 01 Nov 2005 23:19:59 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_MouseMotionEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_MouseMotionEvent\- Mouse motion event structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 type; Uint8 state; Uint16 x, y; Sint16 xrel, yrel; } SDL_MouseMotionEvent;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBtype\fR \fBSDL_MOUSEMOTION\fP .TP 20 \fBstate\fR The current button state .TP 20 \fBx\fR, \fBy\fR The X/Y coordinates of the mouse .TP 20 \fBxrel\fR, \fByrel\fR Relative motion in the X/Y direction .SH "DESCRIPTION" .PP \fBSDL_MouseMotionEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_MOUSEMOTION\fP is reported\&. .PP Simply put, a \fBSDL_MOUSEMOTION\fP type event occurs when a user moves the mouse within the application window or when \fI\fBSDL_WarpMouse\fP\fR is called\&. Both the absolute (\fBx\fR and \fBy\fR) and relative (\fBxrel\fR and \fByrel\fR) coordinates are reported along with the current button states (\fBstate\fR)\&. The button state can be interpreted using the \fBSDL_BUTTON\fP macro (see \fI\fBSDL_GetMouseState\fP\fR)\&. .PP If the cursor is hidden (\fI\fBSDL_ShowCursor\fP(0)\fR) and the input is grabbed (\fI\fBSDL_WM_GrabInput\fP(SDL_GRAB_ON)\fR), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen\&. This is currently only implemented on Windows and Linux/Unix-a-likes\&. .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fI\fBSDL_MouseButtonEvent\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59