view docs/man3/SDL_InitSubSystem.3 @ 1166:da33b7e6d181

Date: Tue, 1 Nov 2005 20:25:10 +0100 From: Dirk Mueller Subject: [PATCH] build SDL with nonexecutable stack libSDL is by default marked with an executable stack, which it doesn't actually need. the reason for this is that there are assembler files in the source tree not properly annotated with the "noexec stack" section. As such the linker does a safe-fallback and marks the whole lib as "requires executable stack". the patch below removes this by adding annotations. As far as I can see it shouldn't break anything.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 01 Nov 2005 23:19:59 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
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.TH "SDL_InitSubSystem" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_InitSubSystem\- Initialize subsystems
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_InitSubSystem\fP\fR(\fBUint32 flags\fR);
.SH "DESCRIPTION"
.PP
After SDL has been initialized with \fI\fBSDL_Init\fP\fR you may initialize uninitialized subsystems with \fBSDL_InitSubSystem\fP\&. The \fBflags\fR parameter is the same as that used in \fI\fBSDL_Init\fP\fR\&.
.SH "EXAMPLES"
.PP
.nf
\f(CW/* Seperating Joystick and Video initialization\&. */
SDL_Init(SDL_INIT_VIDEO);
\&.
\&.
SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF|SDL_FULLSCREEN);
\&.
/* Do Some Video stuff */
\&.
\&.
/* Initialize the joystick subsystem */
SDL_InitSubSystem(SDL_INIT_JOYSTICK);

/* Do some stuff with video and joystick */
\&.
\&.
\&.
/* Shut them both down */
SDL_Quit();\fR
.fi
.PP
.SH "RETURN VALUE"
.PP
Returns \fB-1\fR on an error or \fB0\fR on success\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_Init\fP\fR, \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_QuitSubSystem\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00