view docs/man3/SDL_AudioSpec.3 @ 1166:da33b7e6d181

Date: Tue, 1 Nov 2005 20:25:10 +0100 From: Dirk Mueller Subject: [PATCH] build SDL with nonexecutable stack libSDL is by default marked with an executable stack, which it doesn't actually need. the reason for this is that there are assembler files in the source tree not properly annotated with the "noexec stack" section. As such the linker does a safe-fallback and marks the whole lib as "requires executable stack". the patch below removes this by adding annotations. As far as I can see it shouldn't break anything.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 01 Nov 2005 23:19:59 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_AudioSpec" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_AudioSpec\- Audio Specification Structure
.SH "STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct{
  int freq;
  Uint16 format;
  Uint8 channels;
  Uint8 silence;
  Uint16 samples;
  Uint32 size;
  void (*callback)(void *userdata, Uint8 *stream, int len);
  void *userdata;
} SDL_AudioSpec;\fR
.fi
.PP
.SH "STRUCTURE DATA"
.TP 20
\fBfreq\fR
Audio frequency in samples per second
.TP 20
\fBformat\fR
Audio data format
.TP 20
\fBchannels\fR
Number of channels: 1 mono, 2 stereo
.TP 20
\fBsilence\fR
Audio buffer silence value (calculated)
.TP 20
\fBsamples\fR
Audio buffer size in samples
.TP 20
\fBsize\fR
Audio buffer size in bytes (calculated)
.TP 20
\fBcallback(\&.\&.)\fR
Callback function for filling the audio buffer
.TP 20
\fBuserdata\fR
Pointer the user data which is passed to the callback function
.SH "DESCRIPTION"
.PP
The \fBSDL_AudioSpec\fR structure is used to describe the format of some audio data\&. This structure is used by \fI\fBSDL_OpenAudio\fP\fR and \fI\fBSDL_LoadWAV\fP\fR\&. While all fields are used by \fBSDL_OpenAudio\fP only \fBfreq\fR, \fBformat\fR, \fBsamples\fR and \fBchannels\fR are used by \fBSDL_LoadWAV\fP\&. We will detail these common members here\&.
.TP 20
\fBfreq\fR
The number of samples sent to the sound device every second\&. Common values are 11025, 22050 and 44100\&. The higher the better\&.
.TP 20
\fBformat\fR
Specifies the size and type of each sample element 
.IP "\fBAUDIO_U8\fP" 10Unsigned 8-bit samples
.IP "\fBAUDIO_S8\fP" 10Signed 8-bit samples
.IP "\fBAUDIO_U16\fP or \fBAUDIO_U16LSB\fP" 10Unsigned 16-bit little-endian samples
.IP "\fBAUDIO_S16\fP or \fBAUDIO_S16LSB\fP" 10Signed 16-bit little-endian samples
.IP "\fBAUDIO_U16MSB\fP" 10Unsigned 16-bit big-endian samples
.IP "\fBAUDIO_S16MSB\fP" 10Signed 16-bit big-endian samples
.IP "\fBAUDIO_U16SYS\fP" 10Either \fBAUDIO_U16LSB\fP or \fBAUDIO_U16MSB\fP depending on you systems endianness
.IP "\fBAUDIO_S16SYS\fP" 10Either \fBAUDIO_S16LSB\fP or \fBAUDIO_S16MSB\fP depending on you systems endianness
.TP 20
\fBchannels\fR
The number of seperate sound channels\&. 1 is mono (single channel), 2 is stereo (dual channel)\&.
.TP 20
\fBsamples\fR
When used with \fI\fBSDL_OpenAudio\fP\fR this refers to the size of the audio buffer in samples\&. A sample a chunk of audio data of the size specified in \fBformat\fR mulitplied by the number of channels\&. When the \fBSDL_AudioSpec\fR is used with \fI\fBSDL_LoadWAV\fP\fR \fBsamples\fR is set to 4096\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_OpenAudio\fP\fR, \fI\fBSDL_LoadWAV\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58