view docs/html/sdlinit.html @ 1166:da33b7e6d181

Date: Tue, 1 Nov 2005 20:25:10 +0100 From: Dirk Mueller Subject: [PATCH] build SDL with nonexecutable stack libSDL is by default marked with an executable stack, which it doesn't actually need. the reason for this is that there are assembler files in the source tree not properly annotated with the "noexec stack" section. As such the linker does a safe-fallback and marks the whole lib as "requires executable stack". the patch below removes this by adding annotations. As far as I can see it shouldn't break anything.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 01 Nov 2005 23:19:59 +0000
parents 355632dca928
children
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><H1
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>SDL_Init</H1
><DIV
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><A
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><H2
>Name</H2
>SDL_Init&nbsp;--&nbsp;Initializes SDL</DIV
><DIV
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><H2
>Synopsis</H2
><DIV
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_Init</B
></CODE
>(Uint32 flags);</CODE
></P
><P
></P
></DIV
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><DIV
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><A
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><H2
>Description</H2
><P
>Initializes SDL. This should be called before all other SDL functions. The <TT
CLASS="PARAMETER"
><I
>flags</I
></TT
> parameter specifies what part(s) of SDL to initialize.</P
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><TT
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>SDL_INIT_TIMER</TT
></TD
><TD
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>Initializes the <A
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>timer</A
> subsystem.</TD
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><TT
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>SDL_INIT_AUDIO</TT
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><TD
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>Initializes the <A
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>audio</A
> subsystem.</TD
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><TT
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>SDL_INIT_VIDEO</TT
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><TD
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>Initializes the <A
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>video</A
> subsystem.</TD
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><TT
CLASS="LITERAL"
>SDL_INIT_CDROM</TT
></TD
><TD
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>Initializes the <A
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> subsystem.</TD
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><TT
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>SDL_INIT_JOYSTICK</TT
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><TD
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>Initializes the <A
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> subsystem.</TD
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><TT
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><TD
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>Initialize all of the above.</TD
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><TT
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>SDL_INIT_NOPARACHUTE</TT
></TD
><TD
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>Prevents SDL from catching fatal signals.</TD
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><TT
CLASS="LITERAL"
>SDL_INIT_EVENTTHREAD</TT
></TD
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>&nbsp;</TD
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><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> on an error or <SPAN
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>0</SPAN
> on success.</P
></DIV
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><H2
>See Also</H2
><P
><A
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><TT
CLASS="FUNCTION"
>SDL_Quit</TT
></A
>,
<A
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><TT
CLASS="FUNCTION"
>SDL_InitSubSystem</TT
></A
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