view docs/html/sdlgetrgb.html @ 1166:da33b7e6d181

Date: Tue, 1 Nov 2005 20:25:10 +0100 From: Dirk Mueller Subject: [PATCH] build SDL with nonexecutable stack libSDL is by default marked with an executable stack, which it doesn't actually need. the reason for this is that there are assembler files in the source tree not properly annotated with the "noexec stack" section. As such the linker does a safe-fallback and marks the whole lib as "requires executable stack". the patch below removes this by adding annotations. As far as I can see it shouldn't break anything.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 01 Nov 2005 23:19:59 +0000
parents 355632dca928
children
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>SDL_GetRGB</H1
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><H2
>Name</H2
>SDL_GetRGB&nbsp;--&nbsp;Get RGB values from a pixel in the specified pixel format.</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_GetRGB</B
></CODE
>(Uint32 pixel, SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b);</CODE
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><H2
>Description</H2
><P
>Get RGB component values from a pixel stored in the specified pixel format.</P
><P
>This function uses the entire 8-bit [0..255] range when converting color
components from pixel formats with less than 8-bits per RGB component
(e.g., a completely white pixel in 16-bit RGB565 format would return
[0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).</P
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><A
HREF="sdlgetrgba.html"
><TT
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>SDL_GetRGBA</TT
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>,
<A
HREF="sdlmaprgb.html"
><TT
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>SDL_MapRGB</TT
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>,
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><TT
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>SDL_MapRGBA</TT
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>SDL_PixelFormat</SPAN
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