view docs/html/event.html @ 1166:da33b7e6d181

Date: Tue, 1 Nov 2005 20:25:10 +0100 From: Dirk Mueller Subject: [PATCH] build SDL with nonexecutable stack libSDL is by default marked with an executable stack, which it doesn't actually need. the reason for this is that there are assembler files in the source tree not properly annotated with the "noexec stack" section. As such the linker does a safe-fallback and marks the whole lib as "requires executable stack". the patch below removes this by adding annotations. As far as I can see it shouldn't break anything.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 01 Nov 2005 23:19:59 +0000
parents 355632dca928
children
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>Chapter 8. Events</H1
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>Table of Contents</B
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><DT
><A
HREF="event.html#AEN3691"
>Introduction</A
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><DT
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>SDL Event Structures.</A
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>Event Functions.</A
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>Introduction</H1
><P
>Event handling allows your application to receive input from the user. Event handling is initalised (along with video) with a call to:
<PRE
CLASS="PROGRAMLISTING"
>SDL_Init(SDL_INIT_VIDEO);</PRE
>
Internally, SDL stores all the events waiting to be handled in an event queue. Using functions like <A
HREF="sdlpollevent.html"
><TT
CLASS="FUNCTION"
>SDL_PollEvent</TT
></A
> and <A
HREF="sdlpeepevents.html"
><TT
CLASS="FUNCTION"
>SDL_PeepEvents</TT
></A
> you can observe and handle waiting input events.</P
><P
>The key to event handling in SDL is the <A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
> union. The event queue itself is composed of a series of <SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
> unions, one for each waiting event. <SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
> unions are read from the queue with the <TT
CLASS="FUNCTION"
>SDL_PollEvent</TT
> function and it is then up to the application to process the information stored with them.</P
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