Mercurial > sdl-ios-xcode
view docs/html/event.html @ 1166:da33b7e6d181
Date: Tue, 1 Nov 2005 20:25:10 +0100
From: Dirk Mueller
Subject: [PATCH] build SDL with nonexecutable stack
libSDL is by default marked with an executable stack, which it doesn't
actually need. the reason for this is that there are assembler files in the
source tree not properly annotated with the "noexec stack" section. As such
the linker does a safe-fallback and marks the whole lib as "requires
executable stack".
the patch below removes this by adding annotations. As far as I can see it
shouldn't break anything.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 01 Nov 2005 23:19:59 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >Events</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Reference" HREF="reference.html"><LINK REL="PREVIOUS" TITLE="SDL_WM_GrabInput" HREF="sdlwmgrabinput.html"><LINK REL="NEXT" TITLE="SDL Event Structures." HREF="eventstructures.html"><META NAME="KEYWORD" CONTENT="events"><META NAME="KEYWORD" CONTENT="function"></HEAD ><BODY CLASS="CHAPTER" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlwmgrabinput.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="eventstructures.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="CHAPTER" ><H1 ><A NAME="EVENT" ></A >Chapter 8. Events</H1 ><DIV CLASS="TOC" ><DL ><DT ><B >Table of Contents</B ></DT ><DT ><A HREF="event.html#AEN3691" >Introduction</A ></DT ><DT ><A HREF="eventstructures.html" >SDL Event Structures.</A ></DT ><DT ><A HREF="eventfunctions.html" >Event Functions.</A ></DT ></DL ></DIV ><DIV CLASS="SECT1" ><H1 CLASS="SECT1" ><A NAME="AEN3691" ></A >Introduction</H1 ><P >Event handling allows your application to receive input from the user. Event handling is initalised (along with video) with a call to: <PRE CLASS="PROGRAMLISTING" >SDL_Init(SDL_INIT_VIDEO);</PRE > Internally, SDL stores all the events waiting to be handled in an event queue. Using functions like <A HREF="sdlpollevent.html" ><TT CLASS="FUNCTION" >SDL_PollEvent</TT ></A > and <A HREF="sdlpeepevents.html" ><TT CLASS="FUNCTION" >SDL_PeepEvents</TT ></A > you can observe and handle waiting input events.</P ><P >The key to event handling in SDL is the <A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A > union. The event queue itself is composed of a series of <SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN > unions, one for each waiting event. <SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN > unions are read from the queue with the <TT CLASS="FUNCTION" >SDL_PollEvent</TT > function and it is then up to the application to process the information stored with them.</P ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlwmgrabinput.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="eventstructures.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_WM_GrabInput</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="reference.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL Event Structures.</TD ></TR ></TABLE ></DIV ></BODY ></HTML >