Mercurial > sdl-ios-xcode
view src/audio/macosx/SDL_coreaudio.c @ 3785:da2ea0694d11 SDL-ryan-multiple-audio-device
Ton of work on CoreAudio driver for new 1.3 features...most of the
multi-device support is wired up, and the starts of capture support, too.
All is still subject to change, and what's there is still a little flakey.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 03 Oct 2006 05:58:44 +0000 |
parents | 37c9c4590689 |
children | b70f4e9291bb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include <CoreAudio/CoreAudio.h> #include <AudioUnit/AudioUnit.h> #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "../SDL_sysaudio.h" #include "SDL_coreaudio.h" typedef struct COREAUDIO_DeviceList { AudioDeviceID id; const char *name; } COREAUDIO_DeviceList; static COREAUDIO_DeviceList *inputDevices = NULL; static int inputDeviceCount = 0; static COREAUDIO_DeviceList *outputDevices = NULL; static int outputDeviceCount = 0; static void free_device_list(COREAUDIO_DeviceList **devices, int *devCount) { if (*devices) { int i = *devCount; while (i--) SDL_free((void *) (*devices)[i].name); SDL_free(*devices); *devices = NULL; } *devCount = 0; } static void build_device_list(int iscapture, COREAUDIO_DeviceList **devices, int *devCount) { Boolean outWritable = 0; OSStatus result = noErr; UInt32 size = 0; AudioDeviceID *devs = NULL; UInt32 i = 0; UInt32 max = 0; free_device_list(devices, devCount); result = AudioHardwareGetPropertyInfo(kAudioHardwarePropertyDevices, &size, &outWritable); if (result != kAudioHardwareNoError) return; devs = (AudioDeviceID *) alloca(size); if (devs == NULL) return; max = size / sizeof (AudioDeviceID); *devices = (COREAUDIO_DeviceList *) SDL_malloc(max * sizeof (**devices)); if (*devices == NULL) return; result = AudioHardwareGetProperty(kAudioHardwarePropertyDevices, &size, devs); if (result != kAudioHardwareNoError) return; for (i = 0; i < max; i++) { char *ptr = NULL; AudioDeviceID dev = devs[i]; AudioBufferList *buflist = NULL; int usable = 0; result = AudioDeviceGetPropertyInfo(dev, 0, iscapture, kAudioDevicePropertyStreamConfiguration, &size, &outWritable); if (result != noErr) continue; buflist = (AudioBufferList *) SDL_malloc(size); if (buflist == NULL) continue; result = AudioDeviceGetProperty(dev, 0, iscapture, kAudioDevicePropertyStreamConfiguration, &size, buflist); if (result == noErr) { UInt32 j; for (j = 0; j < buflist->mNumberBuffers; j++) { if (buflist->mBuffers[j].mNumberChannels > 0) { usable = 1; break; } } } SDL_free(buflist); if (!usable) continue; /* !!! FIXME: use CFStrings, instead, and convert to UTF-8. */ result = AudioDeviceGetPropertyInfo(dev, 0, iscapture, kAudioDevicePropertyDeviceName, &size, &outWritable); if (result != kAudioHardwareNoError) continue; ptr = (char *) SDL_malloc(size + 1); if (ptr == NULL) continue; result = AudioDeviceGetProperty(dev, 0, iscapture, kAudioDevicePropertyDeviceName, &size, ptr); if (result != kAudioHardwareNoError) continue; while ((size > 0) && (ptr[size-1] == ' ')) size--; /* I have a USB device with whitespace at the end... */ if (size == 0) { SDL_free(ptr); } else { ptr[size] = '\0'; (*devices)[*devCount].id = dev; (*devices)[*devCount].name = ptr; (*devCount)++; } } } static int find_device_id(const char *devname, int iscapture, AudioDeviceID *id) { int i = ((iscapture) ? inputDeviceCount : outputDeviceCount); COREAUDIO_DeviceList *devs = ((iscapture) ? inputDevices : outputDevices); while (i--) { if (SDL_strcmp(devname, devs->name) == 0) { *id = devs->id; return 1; } devs++; } return 0; } /* Audio driver functions */ static int COREAUDIO_OpenAudio(_THIS, const char *devname, int iscapture); static void COREAUDIO_WaitAudio(_THIS); static void COREAUDIO_PlayAudio(_THIS); static Uint8 *COREAUDIO_GetAudioBuf(_THIS); static void COREAUDIO_CloseAudio(_THIS); /* Audio driver bootstrap functions */ static int COREAUDIO_Available(void) { return (1); } static int COREAUDIO_Init(SDL_AudioDriverImpl *impl) { /* !!! FIXME: should these _really_ be static? */ build_device_list(0, &outputDevices, &outputDeviceCount); build_device_list(1, &inputDevices, &inputDeviceCount); /* Set the function pointers */ impl->OpenAudio = COREAUDIO_OpenAudio; impl->WaitAudio = COREAUDIO_WaitAudio; impl->PlayAudio = COREAUDIO_PlayAudio; impl->GetAudioBuf = COREAUDIO_GetAudioBuf; impl->CloseAudio = COREAUDIO_CloseAudio; return 1; } AudioBootStrap COREAUDIO_bootstrap = { "coreaudio", "Mac OS X CoreAudio", COREAUDIO_Available, COREAUDIO_Init }; /* The CoreAudio callback */ static OSStatus outputCallback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp * inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioDataList) { SDL_AudioDevice *this = (SDL_AudioDevice *) inRefCon; AudioBuffer *ioData = &ioDataList->mBuffers[0]; UInt32 remaining, len; void *ptr; if (ioDataList->mNumberBuffers != 1) { fprintf(stderr, "!!! FIXME SDL!\n"); return noErr; } /* Only do anything if audio is enabled and not paused */ if (!this->enabled || this->paused) { SDL_memset(ioData->mData, this->spec.silence, ioData->mDataByteSize); return 0; } /* No SDL conversion should be needed here, ever, since we accept any input format in OpenAudio, and leave the conversion to CoreAudio. */ /* assert(!this->convert.needed); assert(this->spec.channels == ioData->mNumberChannels); */ remaining = ioData->mDataByteSize; ptr = ioData->mData; while (remaining > 0) { if (this->hidden->bufferOffset >= this->hidden->bufferSize) { /* Generate the data */ SDL_memset(this->hidden->buffer, this->spec.silence, this->hidden->bufferSize); SDL_mutexP(this->mixer_lock); (*this->spec.callback) (this->spec.userdata, this->hidden->buffer, this->hidden->bufferSize); SDL_mutexV(this->mixer_lock); this->hidden->bufferOffset = 0; } len = this->hidden->bufferSize - this->hidden->bufferOffset; if (len > remaining) len = remaining; SDL_memcpy(ptr, (char *) this->hidden->buffer + this->hidden->bufferOffset, len); ptr = (char *) ptr + len; remaining -= len; this->hidden->bufferOffset += len; } return 0; } static OSStatus inputCallback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp * inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData) { //err = AudioUnitRender(afr->fAudioUnit, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, afr->fAudioBuffer); // !!! FIXME: write me! return noErr; } /* Dummy functions -- we don't use thread-based audio */ void COREAUDIO_WaitAudio(_THIS) { return; } void COREAUDIO_PlayAudio(_THIS) { return; } Uint8 * COREAUDIO_GetAudioBuf(_THIS) { return (NULL); } void COREAUDIO_CloseAudio(_THIS) { if (this->hidden != NULL) { OSStatus result = noErr; AURenderCallbackStruct callback; const AudioUnitElement output_bus = 0; const AudioUnitElement input_bus = 1; const int iscapture = this->hidden->isCapture; const AudioUnitElement bus = ((iscapture) ? input_bus : output_bus); const AudioUnitScope scope = ((iscapture) ? kAudioUnitScope_Output : kAudioUnitScope_Input); /* stop processing the audio unit */ result = AudioOutputUnitStop(this->hidden->audioUnit); /* Remove the input callback */ memset(&callback, '\0', sizeof (AURenderCallbackStruct)); result = AudioUnitSetProperty(this->hidden->audioUnit, kAudioUnitProperty_SetRenderCallback, scope, bus, &callback, sizeof (callback)); CloseComponent(this->hidden->audioUnit); SDL_free(this->hidden->buffer); SDL_free(this->hidden); this->hidden = NULL; } } #define CHECK_RESULT(msg) \ if (result != noErr) { \ COREAUDIO_CloseAudio(this); \ SDL_SetError("CoreAudio error (%s): %d", msg, (int) result); \ return 0; \ } static int find_device_by_name(_THIS, const char *devname, int iscapture) { AudioDeviceID devid = 0; OSStatus result = noErr; UInt32 size = 0; UInt32 alive = 0; pid_t pid = 0; if (devname == NULL) { size = sizeof (AudioDeviceID); const AudioHardwarePropertyID propid = ((iscapture) ? kAudioHardwarePropertyDefaultInputDevice : kAudioHardwarePropertyDefaultOutputDevice); result = AudioHardwareGetProperty(propid, &size, &devid); CHECK_RESULT("AudioHardwareGetProperty (default device)"); } else { if (!find_device_id(devname, iscapture, &devid)) { SDL_SetError("CoreAudio: No such audio device."); return 0; } } size = sizeof (alive); result = AudioDeviceGetProperty(devid, 0, iscapture, kAudioDevicePropertyDeviceIsAlive, &size, &alive); CHECK_RESULT("AudioDeviceGetProperty (kAudioDevicePropertyDeviceIsAlive)"); if (!alive) { SDL_SetError("CoreAudio: requested device exists, but isn't alive."); return 0; } size = sizeof (pid); result = AudioDeviceGetProperty(devid, 0, iscapture, kAudioDevicePropertyHogMode, &size, &pid); /* some devices don't support this property, so errors are fine here. */ if ((result == noErr) && (pid != -1)) { SDL_SetError("CoreAudio: requested device is being hogged."); return 0; } this->hidden->deviceID = devid; return 1; } static int prepare_audiounit(_THIS, const char *devname, int iscapture, const AudioStreamBasicDescription *strdesc) { OSStatus result = noErr; AURenderCallbackStruct callback; ComponentDescription desc; Component comp = NULL; int use_system_device = 0; UInt32 enableIO = 0; const AudioUnitElement output_bus = 0; const AudioUnitElement input_bus = 1; const AudioUnitElement bus = ((iscapture) ? input_bus : output_bus); const AudioUnitScope scope = ((iscapture) ? kAudioUnitScope_Output : kAudioUnitScope_Input); /* !!! FIXME: move something like this to higher level. */ if ( (devname == NULL) && (SDL_getenv("SDL_AUDIO_DEVNAME")) ) devname = SDL_getenv("SDL_AUDIO_DEVNAME"); if (!find_device_by_name(this, devname, iscapture)) { SDL_SetError("Couldn't find requested CoreAudio device"); return 0; } memset(&desc, '\0', sizeof(ComponentDescription)); desc.componentType = kAudioUnitType_Output; desc.componentSubType = kAudioUnitSubType_HALOutput; desc.componentManufacturer = kAudioUnitManufacturer_Apple; comp = FindNextComponent(NULL, &desc); if (comp == NULL) { SDL_SetError("Couldn't find requested CoreAudio component"); return 0; } /* Open & initialize the audio unit */ result = OpenAComponent(comp, &this->hidden->audioUnit); CHECK_RESULT("OpenAComponent"); // !!! FIXME: this is wrong? enableIO = ((iscapture) ? 1 : 0); result = AudioUnitSetProperty(this->hidden->audioUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input, input_bus, &enableIO, sizeof (enableIO)); CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_EnableIO input)"); // !!! FIXME: this is wrong? enableIO = ((iscapture) ? 0 : 1); result = AudioUnitSetProperty(this->hidden->audioUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Output, output_bus, &enableIO, sizeof (enableIO)); CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_EnableIO output)"); result = AudioUnitSetProperty(this->hidden->audioUnit, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global, 0, &this->hidden->deviceID, sizeof (AudioDeviceID)); CHECK_RESULT("AudioUnitSetProperty (kAudioOutputUnitProperty_CurrentDevice)"); /* Set the data format of the audio unit. */ result = AudioUnitSetProperty(this->hidden->audioUnit, kAudioUnitProperty_StreamFormat, scope, bus, strdesc, sizeof (*strdesc)); CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)"); /* Set the audio callback */ memset(&callback, '\0', sizeof (AURenderCallbackStruct)); callback.inputProc = ((iscapture) ? inputCallback : outputCallback); callback.inputProcRefCon = this; result = AudioUnitSetProperty(this->hidden->audioUnit, kAudioUnitProperty_SetRenderCallback, scope, bus, &callback, sizeof (callback)); CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)"); /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(&this->spec); /* Allocate a sample buffer */ this->hidden->bufferOffset = this->hidden->bufferSize = this->spec.size; this->hidden->buffer = SDL_malloc(this->hidden->bufferSize); result = AudioUnitInitialize(this->hidden->audioUnit); CHECK_RESULT("AudioUnitInitialize"); /* Finally, start processing of the audio unit */ result = AudioOutputUnitStart(this->hidden->audioUnit); CHECK_RESULT("AudioOutputUnitStart"); /* We're running! */ return 1; } int COREAUDIO_OpenAudio(_THIS, const char *devname, int iscapture) { AudioStreamBasicDescription strdesc; SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format); int valid_datatype = 0; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return (0); } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); this->hidden->isCapture = iscapture; /* Setup a AudioStreamBasicDescription with the requested format */ memset(&strdesc, '\0', sizeof(AudioStreamBasicDescription)); strdesc.mFormatID = kAudioFormatLinearPCM; strdesc.mFormatFlags = kLinearPCMFormatFlagIsPacked; strdesc.mChannelsPerFrame = this->spec.channels; strdesc.mSampleRate = this->spec.freq; strdesc.mFramesPerPacket = 1; while ((!valid_datatype) && (test_format)) { this->spec.format = test_format; /* Just a list of valid SDL formats, so people don't pass junk here. */ switch (test_format) { case AUDIO_U8: case AUDIO_S8: case AUDIO_U16LSB: case AUDIO_S16LSB: case AUDIO_U16MSB: case AUDIO_S16MSB: case AUDIO_S32LSB: case AUDIO_S32MSB: case AUDIO_F32LSB: case AUDIO_F32MSB: valid_datatype = 1; strdesc.mBitsPerChannel = SDL_AUDIO_BITSIZE(this->spec.format); if (SDL_AUDIO_ISBIGENDIAN(this->spec.format)) strdesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian; if (SDL_AUDIO_ISFLOAT(this->spec.format)) strdesc.mFormatFlags |= kLinearPCMFormatFlagIsFloat; else if (SDL_AUDIO_ISSIGNED(this->spec.format)) strdesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger; break; } } if (!valid_datatype) { /* shouldn't happen, but just in case... */ SDL_SetError("Unsupported audio format"); return 0; } strdesc.mBytesPerFrame = strdesc.mBitsPerChannel * strdesc.mChannelsPerFrame / 8; strdesc.mBytesPerPacket = strdesc.mBytesPerFrame * strdesc.mFramesPerPacket; if (!prepare_audiounit(this, devname, iscapture, &strdesc)) { return 0; /* prepare_audiounit() will call SDL_SetError()... */ } return 1; /* good to go. */ } /* vi: set ts=4 sw=4 expandtab: */