Mercurial > sdl-ios-xcode
view src/video/windows/SDL_windowsshape.h @ 5141:da10636e5eca
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 31 Jan 2011 22:44:43 -0800 |
parents | e8916fe9cfc8 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2010 Eli Gottlieb This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Eli Gottlieb eligottlieb@gmail.com */ #include "SDL_config.h" #ifndef _SDL_windowsshape_h #define _SDL_windowsshape_h #include "SDL_video.h" #include "SDL_shape.h" #include "../SDL_sysvideo.h" #include "../SDL_shape_internals.h" typedef struct { SDL_ShapeTree *mask_tree; } SDL_ShapeData; extern SDL_WindowShaper* Win32_CreateShaper(SDL_Window * window); extern int Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); extern int Win32_ResizeWindowShape(SDL_Window *window); #endif /* _SDL_windowsshape_h */