view docs/html/sdlsetpalette.html @ 773:da0a2ad35bf4

Date: Sun, 4 Jan 2004 23:48:19 +0100 From: Max Horn Subject: Re: Again Audio CD patch Am 04.01.2004 um 22:38 schrieb Sam Lantinga: > > Okay, I fixed the buffering problems by simply using a 4 second buffer > instead of a 1 second buffer. However, using your code I can't play an > entire CD - the playback stops after the first song. > Found the problem: FSReadFork returns eofErr when the file is finished. However, we check its return value for errors, and if anything but noErr occurs, the reader thread aborts its current iteration. That is bad, because it aborts before it can ever set the flag which tells that the file is over (also, any remaining data which FSRead did return is lost - so you'd not hear about to 4 seconds from the end of the file. Furthermore, the computed data size was 8 bytes to high (I forgot to account for the fact that the size of an (A)IFF chunk always contains the chunk header & size fields, too). This is enough to make it work. However, the end condition is rather fragile, so I tuned some other things to be pessimistic (check for <= 0 instead of == 0, when eofErr is encountered enforce mReadFilePosition == mFileLength). You never know... The attached patch fixes the issue for me.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 05 Jan 2004 00:57:51 +0000
parents e5bc29de3f0a
children 355632dca928
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><H1
><A
NAME="SDLSETPALETTE"
>SDL_SetPalette</A
></H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN1133"
></A
><H2
>Name</H2
>SDL_SetPalette&nbsp;--&nbsp;Sets the colors in the palette of an 8-bit surface.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN1136"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN1137"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_SetPalette</B
></CODE
>(SDL_Surface *surface, int flags, SDL_Color *colors, int firstcolor, int ncolors);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1143"
></A
><H2
>Description</H2
><P
>Sets a portion of the palette for the given 8-bit surface.</P
><P
>Palettized (8-bit) screen surfaces with the
<TT
CLASS="LITERAL"
>SDL_HWPALETTE</TT
> flag have two palettes, a logical
palette that is used for mapping blits to/from the surface and a
physical palette (that determines how the hardware will map the colors
to the display). <A
HREF="sdlblitsurface.html"
>SDL_BlitSurface</A
>
always uses the logical palette when blitting surfaces (if it has to
convert between surface pixel formats). Because of this, it is often
useful to modify only one or the other palette to achieve various
special color effects (e.g., screen fading, color flashes, screen dimming).</P
><P
>This function can modify either the logical or physical palette by
specifing <TT
CLASS="LITERAL"
>SDL_LOGPAL</TT
> or
<TT
CLASS="LITERAL"
>SDL_PHYSPAL</TT
>the in the <TT
CLASS="PARAMETER"
><I
>flags</I
></TT
>
parameter.</P
><P
>When <TT
CLASS="PARAMETER"
><I
>surface</I
></TT
> is the surface associated with the current
display, the display colormap will be updated with the requested colors.  If
<TT
CLASS="LITERAL"
>SDL_HWPALETTE</TT
> was set in <A
HREF="sdlsetvideomode.html"
>SDL_SetVideoMode</A
> flags,
<TT
CLASS="FUNCTION"
>SDL_SetPalette</TT
> will always return <SPAN
CLASS="RETURNVALUE"
>1</SPAN
>,
and the palette is guaranteed to be set the way you desire, even if the window
colormap has to be warped or run under emulation.</P
><P
>The color components of a
<A
HREF="sdlcolor.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Color</SPAN
></A
> structure
are 8-bits in size, giving you a total of
256<SUP
>3</SUP
>=16777216 colors.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1163"
></A
><H2
>Return Value</H2
><P
>If <TT
CLASS="PARAMETER"
><I
>surface</I
></TT
> is not a palettized surface, this function
does nothing, returning <SPAN
CLASS="RETURNVALUE"
>0</SPAN
>.  If all of the colors were set
as passed to <TT
CLASS="FUNCTION"
>SDL_SetPalette</TT
>, it will return
<SPAN
CLASS="RETURNVALUE"
>1</SPAN
>.  If not all the color entries were set exactly as
given, it will return <SPAN
CLASS="RETURNVALUE"
>0</SPAN
>, and you should look at the
surface palette to determine the actual color palette.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1171"
></A
><H2
>Example</H2
><PRE
CLASS="PROGRAMLISTING"
>        /* Create a display surface with a grayscale palette */
        SDL_Surface *screen;
        SDL_Color colors[256];
        int i;
        .
        .
        .
        /* Fill colors with color information */
        for(i=0;i&#60;256;i++){
          colors[i].r=i;
          colors[i].g=i;
          colors[i].b=i;
        }

        /* Create display */
        screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE);
        if(!screen){
          printf("Couldn't set video mode: %s\n", SDL_GetError());
          exit(-1);
        }

        /* Set palette */
        SDL_SetPalette(screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256);
        .
        .
        .
        .</PRE
></DIV
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><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdlsetcolors.html"
>SDL_SetColors</A
>,
<A
HREF="sdlsetvideomode.html"
>SDL_SetVideoMode</A
>,
<A
HREF="sdlsurface.html"
>SDL_Surface</A
>,
<A
HREF="sdlcolor.html"
>SDL_Color</A
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