view docs/html/sdlpalette.html @ 773:da0a2ad35bf4

Date: Sun, 4 Jan 2004 23:48:19 +0100 From: Max Horn Subject: Re: Again Audio CD patch Am 04.01.2004 um 22:38 schrieb Sam Lantinga: > > Okay, I fixed the buffering problems by simply using a 4 second buffer > instead of a 1 second buffer. However, using your code I can't play an > entire CD - the playback stops after the first song. > Found the problem: FSReadFork returns eofErr when the file is finished. However, we check its return value for errors, and if anything but noErr occurs, the reader thread aborts its current iteration. That is bad, because it aborts before it can ever set the flag which tells that the file is over (also, any remaining data which FSRead did return is lost - so you'd not hear about to 4 seconds from the end of the file. Furthermore, the computed data size was 8 bytes to high (I forgot to account for the fact that the size of an (A)IFF chunk always contains the chunk header & size fields, too). This is enough to make it work. However, the end condition is rather fragile, so I tuned some other things to be pessimistic (check for <= 0 instead of == 0, when eofErr is encountered enforce mReadFilePosition == mFileLength). You never know... The attached patch fixes the issue for me.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 05 Jan 2004 00:57:51 +0000
parents e5bc29de3f0a
children 355632dca928
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><H1
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>SDL_Palette</A
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><DIV
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><A
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><H2
>Name</H2
>SDL_Palette&nbsp;--&nbsp;Color palette for 8-bit pixel formats</DIV
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><H2
>Structure Definition</H2
><PRE
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>typedef struct{
  int ncolors;
  SDL_Color *colors;
} SDL_Palette;</PRE
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><TT
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><I
>ncolors</I
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><TD
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>Number of colors used in this palette</TD
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><TR
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><TT
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>colors</I
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><TD
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>Pointer to <A
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>SDL_Color</SPAN
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> structures that make up the palette.</TD
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>Description</H2
><P
>Each pixel in an 8-bit surface is an index into the <TT
CLASS="STRUCTFIELD"
><I
>colors</I
></TT
> field of the <SPAN
CLASS="STRUCTNAME"
>SDL_Palette</SPAN
> structure store in <A
HREF="sdlpixelformat.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_PixelFormat</SPAN
></A
>. A <SPAN
CLASS="STRUCTNAME"
>SDL_Palette</SPAN
> should never need to be created manually. It is automatically created when SDL allocates a <SPAN
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>SDL_PixelFormat</SPAN
> for a surface. The colors values of a <A
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><SPAN
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>SDL_Surface</SPAN
></A
>s palette can be set with the <A
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><TT
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>SDL_SetColors</TT
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>,
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>,
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><TT
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>SDL_SetColors</TT
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>
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>SDL_SetPalette</TT
></A
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