Mercurial > sdl-ios-xcode
view test/testtimer.c @ 767:d9e79e31a7b7
Date: Mon, 17 Nov 2003 21:59:24 -0800
From: Pete Shinners
Subject: [SDL] directfb cursor patch
here is a quick and dirty patch that allows directfb to change the
visibility of the cursor. this display backend still has no way to change
the actual cursor shape, but being able to set the cursor visibility is a
simple change that should offer some benefits.
the code was largely based on the cursor code for other sdl backends. and
this documentation.
http://directfb.org/documentation/DirectFB_Reference/IDirectFBDisplayLayer_SetCursorOpacity.html
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 04 Jan 2004 15:57:16 +0000 |
parents | ed57c876700d |
children | be9c9c8f6d53 |
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/* Test program to check the resolution of the SDL timer on the current platform */ #include <stdlib.h> #include <stdio.h> #include "SDL.h" #define DEFAULT_RESOLUTION 1 static int ticks = 0; static Uint32 ticktock(Uint32 interval) { ++ticks; return(interval); } static Uint32 callback(Uint32 interval, void *param) { printf("Timer %d : param = %d\n", interval, (int) param); return interval; } int main(int argc, char *argv[]) { int desired; SDL_TimerID t1, t2, t3; if ( SDL_Init(SDL_INIT_TIMER) < 0 ) { fprintf(stderr, "Couldn't load SDL: %s\n", SDL_GetError()); exit(1); } atexit(SDL_Quit); /* Start the timer */ desired = 0; if ( argv[1] ) { desired = atoi(argv[1]); } if ( desired == 0 ) { desired = DEFAULT_RESOLUTION; } SDL_SetTimer(desired, ticktock); /* Wait 10 seconds */ printf("Waiting 10 seconds\n"); SDL_Delay(10*1000); /* Stop the timer */ SDL_SetTimer(0, NULL); /* Print the results */ if ( ticks ) { fprintf(stderr, "Timer resolution: desired = %d ms, actual = %f ms\n", desired, (double)(10*1000)/ticks); } /* Test multiple timers */ printf("Testing multiple timers...\n"); t1 = SDL_AddTimer(100, callback, (void*)1); if(!t1) fprintf(stderr,"Could not create timer 1: %s\n", SDL_GetError()); t2 = SDL_AddTimer(50, callback, (void*)2); if(!t2) fprintf(stderr,"Could not create timer 2: %s\n", SDL_GetError()); t3 = SDL_AddTimer(233, callback, (void*)3); if(!t3) fprintf(stderr,"Could not create timer 3: %s\n", SDL_GetError()); /* Wait 10 seconds */ printf("Waiting 10 seconds\n"); SDL_Delay(10*1000); printf("Removing timer 1 and waiting 5 more seconds\n"); SDL_RemoveTimer(t1); SDL_Delay(5*1000); SDL_RemoveTimer(t2); SDL_RemoveTimer(t3); return(0); }