view test/testsem.c @ 767:d9e79e31a7b7

Date: Mon, 17 Nov 2003 21:59:24 -0800 From: Pete Shinners Subject: [SDL] directfb cursor patch here is a quick and dirty patch that allows directfb to change the visibility of the cursor. this display backend still has no way to change the actual cursor shape, but being able to set the cursor visibility is a simple change that should offer some benefits. the code was largely based on the cursor code for other sdl backends. and this documentation. http://directfb.org/documentation/DirectFB_Reference/IDirectFBDisplayLayer_SetCursorOpacity.html
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Jan 2004 15:57:16 +0000
parents 74212992fb08
children be9c9c8f6d53
line wrap: on
line source


/* Simple test of the SDL semaphore code */

#include <stdio.h>
#include <stdlib.h>
#include <signal.h>

#include "SDL.h"
#include "SDL_thread.h"

#define NUM_THREADS 10

static SDL_sem *sem;
int alive = 1;

int ThreadFunc(void *data)
{
	while ( alive ) {
		SDL_SemWait(sem);
		fprintf(stderr, "Thread number %d has got the semaphore (value = %d)!\n", (int)data, SDL_SemValue(sem));
		SDL_Delay(200);
		SDL_SemPost(sem);
		fprintf(stderr, "Thread number %d has released the semaphore (value = %d)!\n", (int)data, SDL_SemValue(sem));
		SDL_Delay(1); /* For the scheduler */
	}
	printf("Thread number %d exiting.\n", (int)data);
	return 0;
}

static void killed(int sig)
{
	alive = 0;
}

int main(int argc, char **argv)
{
	SDL_Thread *threads[NUM_THREADS];
	int i, init_sem;

	if(argc < 2) {
		fprintf(stderr,"Usage: %s init_value\n", argv[0]);
		exit(1);
	}

	/* Load the SDL library */
	if ( SDL_Init(0) < 0 ) {
		fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
		exit(1);
	}
	atexit(SDL_Quit);
	signal(SIGTERM, killed);
	signal(SIGINT, killed);
	
	init_sem = atoi(argv[1]);
	sem = SDL_CreateSemaphore(init_sem);
	
	printf("Running %d threads, semaphore value = %d\n", NUM_THREADS, init_sem);
	/* Create all the threads */
	for( i = 0; i < NUM_THREADS; ++i ) {
		threads[i] = SDL_CreateThread(ThreadFunc, (void*)i);
	}

	/* Wait 10 seconds */
	SDL_Delay(10 * 1000);

	/* Wait for all threads to finish */
	printf("Waiting for threads to finish\n");
	alive = 0;
	for( i = 0; i < NUM_THREADS; ++i ) {
		SDL_WaitThread(threads[i], NULL);
	}
	printf("Finished waiting for threads\n");

	SDL_DestroySemaphore(sem);
	return(0);
}