Mercurial > sdl-ios-xcode
view src/timer/riscos/SDL_systimer.c @ 767:d9e79e31a7b7
Date: Mon, 17 Nov 2003 21:59:24 -0800
From: Pete Shinners
Subject: [SDL] directfb cursor patch
here is a quick and dirty patch that allows directfb to change the
visibility of the cursor. this display backend still has no way to change
the actual cursor shape, but being able to set the cursor visibility is a
simple change that should offer some benefits.
the code was largely based on the cursor code for other sdl backends. and
this documentation.
http://directfb.org/documentation/DirectFB_Reference/IDirectFBDisplayLayer_SetCursorOpacity.html
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 04 Jan 2004 15:57:16 +0000 |
parents | 550bccdf04bd |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <stdio.h> #include <time.h> #include <sys/time.h> #include <unistd.h> #include <string.h> #include <errno.h> #include "SDL_error.h" #include "SDL_timer.h" #include "SDL_timer_c.h" /* Timer start/reset time */ static Uint32 timerStart; /* Timer running function */ void RISCOS_CheckTimer(); extern void RISCOS_BackgroundTasks(void); /* The first ticks value of the application */ clock_t start; void SDL_StartTicks(void) { /* Set first ticks value */ start = clock(); } Uint32 SDL_GetTicks (void) { clock_t ticks; ticks=clock()-start; #if CLOCKS_PER_SEC == 1000 return(ticks); #elif CLOCKS_PER_SEC == 100 return (ticks * 10); #else return ticks*(1000/CLOCKS_PER_SEC); #endif } extern void DRenderer_FillBuffers(); void SDL_Delay (Uint32 ms) { Uint32 now,then,elapsed; /* Set the timeout interval - Linux only needs to do this once */ then = SDL_GetTicks(); do { /* Do background tasks required while sleeping as we are not multithreaded */ RISCOS_BackgroundTasks(); /* Calculate the time interval left (in case of interrupt) */ now = SDL_GetTicks(); elapsed = (now-then); then = now; if ( elapsed >= ms ) { break; } ms -= elapsed; } while ( 1 ); } int SDL_SYS_TimerInit(void) { return(0); } void SDL_SYS_TimerQuit(void) { SDL_SetTimer(0, NULL); } int SDL_SYS_StartTimer(void) { timerStart = SDL_GetTicks(); return(0); } void SDL_SYS_StopTimer(void) { /* Don't need to do anything as we use SDL_timer_running to detect if we need to check the timer */ } void RISCOS_CheckTimer() { if (SDL_timer_running && SDL_GetTicks() - timerStart >= SDL_alarm_interval) { Uint32 ms; ms = SDL_alarm_callback(SDL_alarm_interval); if ( ms != SDL_alarm_interval ) { if ( ms ) { SDL_alarm_interval = ROUND_RESOLUTION(ms); } else { SDL_alarm_interval = 0; SDL_timer_running = 0; } } if (SDL_alarm_interval) timerStart = SDL_GetTicks(); } }